Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -8,7 +8,7 @@
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var/desc = null
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var/obj/target = null
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var/check_flags = 0
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var/processing = 0
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var/processing = FALSE
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var/obj/screen/movable/action_button/button = null
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var/button_icon = 'icons/mob/actions.dmi'
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var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND
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+1
-1
@@ -142,7 +142,7 @@
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/obj/effect/ebeam
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mouse_opacity = 0
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anchored = 1
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anchored = TRUE
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var/datum/beam/owner
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/obj/effect/ebeam/Destroy()
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@@ -31,7 +31,7 @@
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var/list/properties = list()
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var/list/symptoms = list() // The symptoms of the disease.
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var/id = ""
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var/processing = 0
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var/processing = FALSE
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// The order goes from easy to cure to hard to cure.
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var/static/list/advance_cures = list(
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@@ -76,7 +76,7 @@
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if(symptoms && symptoms.len)
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if(!processing)
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processing = 1
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processing = TRUE
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for(var/datum/symptom/S in symptoms)
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S.Start(src)
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@@ -198,7 +198,7 @@
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return ..()
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return UI_CLOSE
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/datum/wires/ui_interact(mob/user, ui_key = "wires", datum/tgui/ui = null, force_open = 0, \
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/datum/wires/ui_interact(mob/user, ui_key = "wires", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if (!ui)
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