Changes some 1s and 0s to TRUE and FALSE (#1967)
This commit is contained in:
committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -6,7 +6,7 @@
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name = "NICE NAME" (not required but makes things really nice)
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icon = 'ICON FILENAME' (defaults to 'icons/turf/areas.dmi')
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icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
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requires_power = 0 (defaults to 1)
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requires_power = FALSE (defaults to true)
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music = null (defaults to nothing, look in sound/ambience for music)
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NOTE: there are two lists of areas in the end of this file: centcom and station itself. Please maintain these lists valid. --rastaf0
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@@ -21,7 +21,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/ai_monitored/turret_protected
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/area/arrival
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requires_power = 0
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requires_power = FALSE
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/area/arrival/start
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name = "Arrival Area"
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@@ -33,16 +33,16 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/space
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icon_state = "space"
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requires_power = 1
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always_unpowered = 1
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requires_power = TRUE
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always_unpowered = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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power_light = 0
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power_equip = 0
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power_environ = 0
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valid_territory = 0
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outdoors = 1
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power_light = FALSE
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power_equip = FALSE
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power_environ = FALSE
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valid_territory = FALSE
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outdoors = TRUE
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ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
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blob_allowed = 0 //Eating up space doesn't count for victory as a blob.
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blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
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/area/space/nearstation
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icon_state = "space_near"
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@@ -51,9 +51,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/start
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name = "start area"
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icon_state = "start"
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requires_power = 0
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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has_gravity = 1
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has_gravity = TRUE
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//EXTRA
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@@ -61,16 +61,16 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/asteroid
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name = "Asteroid"
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icon_state = "asteroid"
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requires_power = 0
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has_gravity = 1
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blob_allowed = 0 //Nope, no winning on the asteroid as a blob. Gotta eat the station.
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valid_territory = 0
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requires_power = FALSE
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has_gravity = TRUE
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blob_allowed = FALSE //Nope, no winning on the asteroid as a blob. Gotta eat the station.
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valid_territory = FALSE
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/area/asteroid/cave
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name = "Asteroid - Underground"
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icon_state = "cave"
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requires_power = 0
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outdoors = 1
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requires_power = FALSE
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outdoors = TRUE
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/area/asteroid/artifactroom
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name = "Asteroid - Artifact"
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@@ -83,12 +83,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/planet/clown
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name = "Clown Planet"
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icon_state = "honk"
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requires_power = 0
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requires_power = FALSE
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/area/telesciareas
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name = "Cosmic Anomaly"
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icon_state = "telesci"
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requires_power = 0
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requires_power = FALSE
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//STATION13
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@@ -104,7 +104,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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'sound/voice/lowHiss2.ogg', //Xeno Breathing Hisses, Hahahaha I'm not even sorry.
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'sound/voice/lowHiss3.ogg',
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'sound/voice/lowHiss4.ogg')
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valid_territory = 0
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valid_territory = FALSE
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//Departments
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@@ -506,7 +506,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/crew_quarters/dorms
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name = "Dormitories"
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icon_state = "Sleep"
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safe = 1
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safe = TRUE
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/area/crew_quarters/dorms/male
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name = "Male Dorm"
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@@ -692,9 +692,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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//Solars
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/area/solar
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requires_power = 0
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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valid_territory = 0
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valid_territory = FALSE
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blob_allowed = FALSE
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flags = NONE
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@@ -820,9 +820,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/assembly/assembly_line //Derelict Assembly Line
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name = "Assembly Line"
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icon_state = "ass_line"
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power_equip = 0
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power_light = 0
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power_environ = 0
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power_equip = FALSE
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power_light = FALSE
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power_environ = FALSE
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//Teleporter
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@@ -1156,7 +1156,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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icon_state = "toxmisc"
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/area/science/test_area
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valid_territory = 0
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valid_territory = FALSE
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name = "Toxins Test Area"
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icon_state = "toxtest"
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@@ -1237,12 +1237,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/storage/atmos
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name = "Atmospherics Storage"
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icon_state = "atmos"
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valid_territory = 0
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valid_territory = FALSE
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/area/storage/tcom
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name = "Telecoms Storage"
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icon_state = "green"
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valid_territory = 0
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valid_territory = FALSE
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/area/storage/eva
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name = "EVA Storage"
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@@ -1265,7 +1265,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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icon_state = "auxstorage"
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/area/storage/testroom
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requires_power = 0
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requires_power = FALSE
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name = "Test Room"
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icon_state = "storage"
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+24
-24
@@ -12,26 +12,26 @@
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var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
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var/valid_territory = 1 // If it's a valid territory for gangs to claim
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var/blob_allowed = 1 // Does it count for blobs score? By default, all areas count.
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var/valid_territory = TRUE // If it's a valid territory for gangs to claim
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var/blob_allowed = TRUE // Does it count for blobs score? By default, all areas count.
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var/eject = null
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var/fire = null
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var/atmos = 1
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var/atmosalm = 0
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var/poweralm = 1
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var/atmos = TRUE
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var/atmosalm = FALSE
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var/poweralm = TRUE
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var/party = null
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var/lightswitch = 1
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var/lightswitch = TRUE
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var/requires_power = 1
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var/always_unpowered = 0 // This gets overriden to 1 for space in area/Initialize().
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var/requires_power = TRUE
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var/always_unpowered = FALSE // This gets overriden to 1 for space in area/Initialize().
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var/outdoors = 0 //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
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var/outdoors = FALSE //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
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var/power_equip = 1
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var/power_light = 1
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var/power_environ = 1
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var/power_equip = TRUE
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var/power_light = TRUE
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var/power_environ = TRUE
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var/music = null
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var/used_equip = 0
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var/used_light = 0
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@@ -40,10 +40,10 @@
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var/static_light = 0
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var/static_environ
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var/has_gravity = 0
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var/noteleport = 0 //Are you forbidden from teleporting to the area? (centcomm, mobs, wizard, hand teleporter)
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var/has_gravity = FALSE
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var/noteleport = FALSE //Are you forbidden from teleporting to the area? (centcomm, mobs, wizard, hand teleporter)
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var/hidden = FALSE //Hides area from player Teleport function.
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var/safe = 0 //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
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var/safe = FALSE //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
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var/no_air = null
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var/list/related // the other areas of the same type as this
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@@ -108,9 +108,9 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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if(requires_power)
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luminosity = 0
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else
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power_light = 1
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power_equip = 1
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power_environ = 1
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power_light = TRUE
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power_equip = TRUE
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power_environ = TRUE
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if(dynamic_lighting == DYNAMIC_LIGHTING_FORCED)
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dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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@@ -463,10 +463,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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/area/proc/setup(a_name)
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name = a_name
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power_equip = 0
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power_light = 0
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power_environ = 0
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always_unpowered = 0
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valid_territory = 0
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blob_allowed = 0
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power_equip = FALSE
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power_light = FALSE
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power_environ = FALSE
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always_unpowered = FALSE
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valid_territory = FALSE
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blob_allowed = FALSE
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addSorted()
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@@ -3,7 +3,7 @@
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/area/awaymission
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name = "Strange Location"
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icon_state = "away"
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has_gravity = 1
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has_gravity = TRUE
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/area/awaymission/example
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name = "Strange Station"
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@@ -16,20 +16,20 @@
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/area/awaymission/listeningpost
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name = "Listening Post"
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icon_state = "away"
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requires_power = 0
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requires_power = FALSE
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/area/awaymission/beach
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name = "Beach"
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icon_state = "away"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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requires_power = 0
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has_gravity = 1
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requires_power = FALSE
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has_gravity = TRUE
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ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg')
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/area/awaymission/errorroom
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name = "Super Secret Room"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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has_gravity = 1
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has_gravity = TRUE
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//Research Base Areas//--
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@@ -41,7 +41,7 @@
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/area/awaymission/research/interior
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name = "Research Inside"
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requires_power = 1
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requires_power = TRUE
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icon_state = "away2"
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/area/awaymission/research/interior/cryo
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@@ -106,12 +106,12 @@
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/area/awaymission/challenge/main
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name = "Danger Room"
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icon_state = "away1"
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requires_power = 0
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requires_power = FALSE
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/area/awaymission/challenge/end
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name = "Administration"
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icon_state = "away2"
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requires_power = 0
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requires_power = FALSE
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//centcomAway areas
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@@ -119,7 +119,7 @@
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/area/awaymission/centcomAway
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name = "XCC-P5831"
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icon_state = "away"
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requires_power = 0
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requires_power = FALSE
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/area/awaymission/centcomAway/general
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name = "XCC-P5831"
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@@ -155,13 +155,13 @@
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/area/awaymission/snowforest
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name = "Snow Forest"
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icon_state = "away"
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requires_power = 0
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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/area/awaymission/cabin
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name = "Cabin"
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icon_state = "away2"
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requires_power = 1
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requires_power = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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/area/awaymission/snowforest/lumbermill
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@@ -178,17 +178,17 @@
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/area/awaymission/BMPship/Aft
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name = "Aft Block"
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icon_state = "away1"
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requires_power = 1
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requires_power = TRUE
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/area/awaymission/BMPship/Midship
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name = "Midship Block"
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icon_state = "away2"
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requires_power = 1
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requires_power = TRUE
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/area/awaymission/BMPship/Fore
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name = "Fore Block"
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icon_state = "away3"
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requires_power = 1
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requires_power = TRUE
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//Academy Areas
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@@ -228,17 +228,17 @@
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/area/awaymission/wwmines
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name = "Wild West Mines"
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icon_state = "away1"
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requires_power = 0
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requires_power = FALSE
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/area/awaymission/wwgov
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name = "Wild West Mansion"
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icon_state = "away2"
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requires_power = 0
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requires_power = FALSE
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/area/awaymission/wwrefine
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name = "Wild West Refinery"
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icon_state = "away3"
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requires_power = 0
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requires_power = FALSE
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/area/awaymission/wwvault
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name = "Wild West Vault"
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@@ -247,7 +247,7 @@
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/area/awaymission/wwvaultdoors
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name = "Wild West Vault Doors" // this is to keep the vault area being entirely lit because of requires_power
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icon_state = "away2"
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requires_power = 0
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requires_power = FALSE
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/*
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@@ -280,7 +280,7 @@
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/area/awaymission/spacebattle
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name = "Space Battle"
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icon_state = "away"
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requires_power = 0
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requires_power = FALSE
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/area/awaymission/spacebattle/cruiser
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name = "Nanotrasen Cruiser"
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@@ -315,12 +315,12 @@
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/area/awaymission/snowdin
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name = "Snowdin Tundra Plains"
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icon_state = "away"
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requires_power = 0
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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/area/awaymission/snowdin/post
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name = "Snowdin Outpost"
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requires_power = 1
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requires_power = TRUE
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/area/awaymission/snowdin/igloo
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name = "Snowdin Igloos"
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@@ -333,7 +333,7 @@
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/area/awaymission/snowdin/base
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name = "Snowdin Main Base"
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icon_state = "away3"
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requires_power = 1
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requires_power = TRUE
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/area/awaymission/snowdin/dungeon1
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name = "Snowdin Depths"
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@@ -342,7 +342,7 @@
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/area/awaymission/snowdin/sekret
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name = "Snowdin Operations"
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icon_state = "away3"
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requires_power = 1
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requires_power = TRUE
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@@ -5,10 +5,10 @@
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name = "Centcom"
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icon_state = "centcom"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = 0
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has_gravity = 1
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noteleport = 1
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blob_allowed = 0 //Should go without saying, no blobs should take over centcom as a win condition.
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requires_power = FALSE
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has_gravity = TRUE
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noteleport = TRUE
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blob_allowed = FALSE //Should go without saying, no blobs should take over centcom as a win condition.
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flags = NONE
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/area/centcom/control
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@@ -35,8 +35,8 @@
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name = "Thunderdome"
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icon_state = "yellow"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = 0
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has_gravity = 1
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requires_power = FALSE
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has_gravity = TRUE
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flags = NONE
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/area/tdome/arena
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@@ -73,28 +73,28 @@
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name = "Wizard's Den"
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icon_state = "yellow"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = 0
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has_gravity = 1
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noteleport = 1
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requires_power = FALSE
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has_gravity = TRUE
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noteleport = TRUE
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flags = NONE
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//Abductors
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/area/abductor_ship
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name = "Abductor Ship"
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icon_state = "yellow"
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requires_power = 0
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noteleport = 1
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has_gravity = 1
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requires_power = FALSE
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noteleport = TRUE
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has_gravity = TRUE
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flags = NONE
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//Syndicates
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/area/syndicate_mothership
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name = "Syndicate Mothership"
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icon_state = "syndie-ship"
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requires_power = 0
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has_gravity = 1
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noteleport = 1
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blob_allowed = 0 //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win.
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requires_power = FALSE
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has_gravity = TRUE
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noteleport = TRUE
|
||||
blob_allowed = FALSE //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win.
|
||||
flags = NONE
|
||||
|
||||
/area/syndicate_mothership/control
|
||||
@@ -113,8 +113,8 @@
|
||||
/area/ctf
|
||||
name = "Capture the Flag"
|
||||
icon_state = "yellow"
|
||||
requires_power = 0
|
||||
has_gravity = 1
|
||||
requires_power = FALSE
|
||||
has_gravity = TRUE
|
||||
flags = NO_DEATHRATTLE
|
||||
|
||||
/area/ctf/control_room
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
/area/derelict
|
||||
name = "Derelict Station"
|
||||
icon_state = "storage"
|
||||
blob_allowed = 0 //Nope, no winning on the derelict as a blob. Gotta eat the station.
|
||||
blob_allowed = FALSE //Nope, no winning on the derelict as a blob. Gotta eat the station.
|
||||
|
||||
/area/derelict/hallway/primary
|
||||
name = "Derelict Primary Hallway"
|
||||
@@ -106,13 +106,13 @@
|
||||
/area/djstation
|
||||
name = "Ruskie DJ Station"
|
||||
icon_state = "DJ"
|
||||
has_gravity = 1
|
||||
blob_allowed = 0 //Nope, no winning on the DJ station as a blob. Gotta eat the main station.
|
||||
has_gravity = TRUE
|
||||
blob_allowed = FALSE //Nope, no winning on the DJ station as a blob. Gotta eat the main station.
|
||||
|
||||
/area/djstation/solars
|
||||
name = "DJ Station Solars"
|
||||
icon_state = "DJ"
|
||||
has_gravity = 1
|
||||
has_gravity = TRUE
|
||||
|
||||
|
||||
//ABANDONED TELEPORTER
|
||||
|
||||
@@ -2,19 +2,19 @@
|
||||
|
||||
/area/mine
|
||||
icon_state = "mining"
|
||||
has_gravity = 1
|
||||
has_gravity = TRUE
|
||||
|
||||
/area/mine/explored
|
||||
name = "Mine"
|
||||
icon_state = "explored"
|
||||
music = null
|
||||
always_unpowered = 1
|
||||
requires_power = 1
|
||||
poweralm = 0
|
||||
power_environ = 0
|
||||
power_equip = 0
|
||||
power_light = 0
|
||||
outdoors = 1
|
||||
always_unpowered = TRUE
|
||||
requires_power = TRUE
|
||||
poweralm = FALSE
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = list('sound/ambience/ambimine.ogg')
|
||||
flags = NONE
|
||||
|
||||
@@ -22,13 +22,13 @@
|
||||
name = "Mine"
|
||||
icon_state = "unexplored"
|
||||
music = null
|
||||
always_unpowered = 1
|
||||
requires_power = 1
|
||||
poweralm = 0
|
||||
power_environ = 0
|
||||
power_equip = 0
|
||||
power_light = 0
|
||||
outdoors = 1
|
||||
always_unpowered = TRUE
|
||||
requires_power = TRUE
|
||||
poweralm = FALSE
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = list('sound/ambience/ambimine.ogg')
|
||||
flags = NONE
|
||||
|
||||
@@ -85,37 +85,37 @@
|
||||
|
||||
/area/lavaland
|
||||
icon_state = "mining"
|
||||
has_gravity = 1
|
||||
has_gravity = TRUE
|
||||
flags = NONE
|
||||
|
||||
/area/lavaland/surface
|
||||
name = "Lavaland"
|
||||
icon_state = "explored"
|
||||
music = null
|
||||
always_unpowered = 1
|
||||
poweralm = 0
|
||||
power_environ = 0
|
||||
power_equip = 0
|
||||
power_light = 0
|
||||
requires_power = 1
|
||||
always_unpowered = TRUE
|
||||
poweralm = FALSE
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
requires_power = TRUE
|
||||
ambientsounds = list('sound/ambience/ambilava.ogg')
|
||||
|
||||
/area/lavaland/underground
|
||||
name = "Lavaland Caves"
|
||||
icon_state = "unexplored"
|
||||
music = null
|
||||
always_unpowered = 1
|
||||
requires_power = 1
|
||||
poweralm = 0
|
||||
power_environ = 0
|
||||
power_equip = 0
|
||||
power_light = 0
|
||||
always_unpowered = TRUE
|
||||
requires_power = TRUE
|
||||
poweralm = FALSE
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
ambientsounds = list('sound/ambience/ambilava.ogg')
|
||||
|
||||
|
||||
/area/lavaland/surface/outdoors
|
||||
name = "Lavaland Wastes"
|
||||
outdoors = 1
|
||||
outdoors = TRUE
|
||||
|
||||
/area/lavaland/surface/outdoors/unexplored //monsters and ruins spawn here
|
||||
icon_state = "unexplored"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "Hell Lobby"
|
||||
//icon = "ICON FILENAME"
|
||||
//icon_state = "NAME OF ICON"
|
||||
requires_power = 0
|
||||
requires_power = FALSE
|
||||
|
||||
/area/hell/trial1
|
||||
name = "Hell Trial1"
|
||||
@@ -52,7 +52,7 @@
|
||||
/area/prison/arrival_airlock
|
||||
name = "Prison Station Airlock"
|
||||
icon_state = "green"
|
||||
requires_power = 0
|
||||
requires_power = FALSE
|
||||
|
||||
/area/prison/control
|
||||
name = "Prison Security Checkpoint"
|
||||
@@ -102,7 +102,7 @@
|
||||
/area/prison/solar
|
||||
name = "Prison Solar Array"
|
||||
icon_state = "storage"
|
||||
requires_power = 0
|
||||
requires_power = FALSE
|
||||
|
||||
/area/prison/podbay
|
||||
name = "Prison Podbay"
|
||||
|
||||
@@ -3,19 +3,19 @@
|
||||
/area/ruin
|
||||
name = "\improper Unexplored Location"
|
||||
icon_state = "away"
|
||||
has_gravity = 1
|
||||
has_gravity = TRUE
|
||||
hidden = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
|
||||
/area/ruin/unpowered
|
||||
always_unpowered = 0
|
||||
always_unpowered = FALSE
|
||||
|
||||
/area/ruin/unpowered/no_grav
|
||||
has_gravity = 0
|
||||
has_gravity = FALSE
|
||||
|
||||
/area/ruin/powered
|
||||
requires_power = 0
|
||||
requires_power = FALSE
|
||||
|
||||
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
/area/ruin/hotel/shuttle
|
||||
name = "Hotel Shuttle"
|
||||
icon_state = "shuttle"
|
||||
requires_power = 0
|
||||
requires_power = FALSE
|
||||
|
||||
/area/ruin/hotel/dock
|
||||
name = "Hotel Shuttle Dock"
|
||||
@@ -141,17 +141,17 @@
|
||||
|
||||
/area/ruin/fakespace
|
||||
icon_state = "space"
|
||||
requires_power = 1
|
||||
always_unpowered = 1
|
||||
requires_power = TRUE
|
||||
always_unpowered = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
has_gravity = 0
|
||||
power_light = 0
|
||||
power_equip = 0
|
||||
power_environ = 0
|
||||
valid_territory = 0
|
||||
outdoors = 1
|
||||
has_gravity = FALSE
|
||||
power_light = FALSE
|
||||
power_equip = FALSE
|
||||
power_environ = FALSE
|
||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
|
||||
blob_allowed = 0
|
||||
blob_allowed = FALSE
|
||||
|
||||
|
||||
|
||||
@@ -200,7 +200,7 @@
|
||||
/area/ruin/oldteleporter
|
||||
name = "Old teleporter"
|
||||
icon_state = "teleporter"
|
||||
has_gravity = 0
|
||||
has_gravity = FALSE
|
||||
|
||||
|
||||
//Ruin of mech transport
|
||||
@@ -266,11 +266,11 @@
|
||||
|
||||
/area/ruin/xenonest
|
||||
name = "The Hive"
|
||||
always_unpowered = 1
|
||||
power_environ = 0
|
||||
power_equip = 0
|
||||
power_light = 0
|
||||
poweralm = 0
|
||||
always_unpowered = TRUE
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
poweralm = FALSE
|
||||
|
||||
//ash walker nest
|
||||
/area/ruin/unpowered/ash_walkers
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
|
||||
/area/shuttle
|
||||
name = "Shuttle"
|
||||
requires_power = 0
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
has_gravity = 1
|
||||
always_unpowered = 0
|
||||
valid_territory = 0
|
||||
has_gravity = TRUE
|
||||
always_unpowered = FALSE
|
||||
valid_territory = FALSE
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/transit
|
||||
|
||||
Reference in New Issue
Block a user