Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
+31 -31
View File
@@ -6,7 +6,7 @@
name = "NICE NAME" (not required but makes things really nice)
icon = 'ICON FILENAME' (defaults to 'icons/turf/areas.dmi')
icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
requires_power = 0 (defaults to 1)
requires_power = FALSE (defaults to true)
music = null (defaults to nothing, look in sound/ambience for music)
NOTE: there are two lists of areas in the end of this file: centcom and station itself. Please maintain these lists valid. --rastaf0
@@ -21,7 +21,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/ai_monitored/turret_protected
/area/arrival
requires_power = 0
requires_power = FALSE
/area/arrival/start
name = "Arrival Area"
@@ -33,16 +33,16 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/space
icon_state = "space"
requires_power = 1
always_unpowered = 1
requires_power = TRUE
always_unpowered = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
power_light = 0
power_equip = 0
power_environ = 0
valid_territory = 0
outdoors = 1
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
blob_allowed = 0 //Eating up space doesn't count for victory as a blob.
blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
/area/space/nearstation
icon_state = "space_near"
@@ -51,9 +51,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/start
name = "start area"
icon_state = "start"
requires_power = 0
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
has_gravity = 1
has_gravity = TRUE
//EXTRA
@@ -61,16 +61,16 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/asteroid
name = "Asteroid"
icon_state = "asteroid"
requires_power = 0
has_gravity = 1
blob_allowed = 0 //Nope, no winning on the asteroid as a blob. Gotta eat the station.
valid_territory = 0
requires_power = FALSE
has_gravity = TRUE
blob_allowed = FALSE //Nope, no winning on the asteroid as a blob. Gotta eat the station.
valid_territory = FALSE
/area/asteroid/cave
name = "Asteroid - Underground"
icon_state = "cave"
requires_power = 0
outdoors = 1
requires_power = FALSE
outdoors = TRUE
/area/asteroid/artifactroom
name = "Asteroid - Artifact"
@@ -83,12 +83,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/planet/clown
name = "Clown Planet"
icon_state = "honk"
requires_power = 0
requires_power = FALSE
/area/telesciareas
name = "Cosmic Anomaly"
icon_state = "telesci"
requires_power = 0
requires_power = FALSE
//STATION13
@@ -104,7 +104,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
'sound/voice/lowHiss2.ogg', //Xeno Breathing Hisses, Hahahaha I'm not even sorry.
'sound/voice/lowHiss3.ogg',
'sound/voice/lowHiss4.ogg')
valid_territory = 0
valid_territory = FALSE
//Departments
@@ -506,7 +506,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/crew_quarters/dorms
name = "Dormitories"
icon_state = "Sleep"
safe = 1
safe = TRUE
/area/crew_quarters/dorms/male
name = "Male Dorm"
@@ -692,9 +692,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
//Solars
/area/solar
requires_power = 0
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
valid_territory = 0
valid_territory = FALSE
blob_allowed = FALSE
flags = NONE
@@ -820,9 +820,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/assembly/assembly_line //Derelict Assembly Line
name = "Assembly Line"
icon_state = "ass_line"
power_equip = 0
power_light = 0
power_environ = 0
power_equip = FALSE
power_light = FALSE
power_environ = FALSE
//Teleporter
@@ -1156,7 +1156,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "toxmisc"
/area/science/test_area
valid_territory = 0
valid_territory = FALSE
name = "Toxins Test Area"
icon_state = "toxtest"
@@ -1237,12 +1237,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/storage/atmos
name = "Atmospherics Storage"
icon_state = "atmos"
valid_territory = 0
valid_territory = FALSE
/area/storage/tcom
name = "Telecoms Storage"
icon_state = "green"
valid_territory = 0
valid_territory = FALSE
/area/storage/eva
name = "EVA Storage"
@@ -1265,7 +1265,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "auxstorage"
/area/storage/testroom
requires_power = 0
requires_power = FALSE
name = "Test Room"
icon_state = "storage"
+24 -24
View File
@@ -12,26 +12,26 @@
var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
var/valid_territory = 1 // If it's a valid territory for gangs to claim
var/blob_allowed = 1 // Does it count for blobs score? By default, all areas count.
var/valid_territory = TRUE // If it's a valid territory for gangs to claim
var/blob_allowed = TRUE // Does it count for blobs score? By default, all areas count.
var/eject = null
var/fire = null
var/atmos = 1
var/atmosalm = 0
var/poweralm = 1
var/atmos = TRUE
var/atmosalm = FALSE
var/poweralm = TRUE
var/party = null
var/lightswitch = 1
var/lightswitch = TRUE
var/requires_power = 1
var/always_unpowered = 0 // This gets overriden to 1 for space in area/Initialize().
var/requires_power = TRUE
var/always_unpowered = FALSE // This gets overriden to 1 for space in area/Initialize().
var/outdoors = 0 //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
var/outdoors = FALSE //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
var/power_equip = 1
var/power_light = 1
var/power_environ = 1
var/power_equip = TRUE
var/power_light = TRUE
var/power_environ = TRUE
var/music = null
var/used_equip = 0
var/used_light = 0
@@ -40,10 +40,10 @@
var/static_light = 0
var/static_environ
var/has_gravity = 0
var/noteleport = 0 //Are you forbidden from teleporting to the area? (centcomm, mobs, wizard, hand teleporter)
var/has_gravity = FALSE
var/noteleport = FALSE //Are you forbidden from teleporting to the area? (centcomm, mobs, wizard, hand teleporter)
var/hidden = FALSE //Hides area from player Teleport function.
var/safe = 0 //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
var/safe = FALSE //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
var/no_air = null
var/list/related // the other areas of the same type as this
@@ -108,9 +108,9 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if(requires_power)
luminosity = 0
else
power_light = 1
power_equip = 1
power_environ = 1
power_light = TRUE
power_equip = TRUE
power_environ = TRUE
if(dynamic_lighting == DYNAMIC_LIGHTING_FORCED)
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
@@ -463,10 +463,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
/area/proc/setup(a_name)
name = a_name
power_equip = 0
power_light = 0
power_environ = 0
always_unpowered = 0
valid_territory = 0
blob_allowed = 0
power_equip = FALSE
power_light = FALSE
power_environ = FALSE
always_unpowered = FALSE
valid_territory = FALSE
blob_allowed = FALSE
addSorted()
+23 -23
View File
@@ -3,7 +3,7 @@
/area/awaymission
name = "Strange Location"
icon_state = "away"
has_gravity = 1
has_gravity = TRUE
/area/awaymission/example
name = "Strange Station"
@@ -16,20 +16,20 @@
/area/awaymission/listeningpost
name = "Listening Post"
icon_state = "away"
requires_power = 0
requires_power = FALSE
/area/awaymission/beach
name = "Beach"
icon_state = "away"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
requires_power = 0
has_gravity = 1
requires_power = FALSE
has_gravity = TRUE
ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg')
/area/awaymission/errorroom
name = "Super Secret Room"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
has_gravity = 1
has_gravity = TRUE
//Research Base Areas//--
@@ -41,7 +41,7 @@
/area/awaymission/research/interior
name = "Research Inside"
requires_power = 1
requires_power = TRUE
icon_state = "away2"
/area/awaymission/research/interior/cryo
@@ -106,12 +106,12 @@
/area/awaymission/challenge/main
name = "Danger Room"
icon_state = "away1"
requires_power = 0
requires_power = FALSE
/area/awaymission/challenge/end
name = "Administration"
icon_state = "away2"
requires_power = 0
requires_power = FALSE
//centcomAway areas
@@ -119,7 +119,7 @@
/area/awaymission/centcomAway
name = "XCC-P5831"
icon_state = "away"
requires_power = 0
requires_power = FALSE
/area/awaymission/centcomAway/general
name = "XCC-P5831"
@@ -155,13 +155,13 @@
/area/awaymission/snowforest
name = "Snow Forest"
icon_state = "away"
requires_power = 0
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
/area/awaymission/cabin
name = "Cabin"
icon_state = "away2"
requires_power = 1
requires_power = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
/area/awaymission/snowforest/lumbermill
@@ -178,17 +178,17 @@
/area/awaymission/BMPship/Aft
name = "Aft Block"
icon_state = "away1"
requires_power = 1
requires_power = TRUE
/area/awaymission/BMPship/Midship
name = "Midship Block"
icon_state = "away2"
requires_power = 1
requires_power = TRUE
/area/awaymission/BMPship/Fore
name = "Fore Block"
icon_state = "away3"
requires_power = 1
requires_power = TRUE
//Academy Areas
@@ -228,17 +228,17 @@
/area/awaymission/wwmines
name = "Wild West Mines"
icon_state = "away1"
requires_power = 0
requires_power = FALSE
/area/awaymission/wwgov
name = "Wild West Mansion"
icon_state = "away2"
requires_power = 0
requires_power = FALSE
/area/awaymission/wwrefine
name = "Wild West Refinery"
icon_state = "away3"
requires_power = 0
requires_power = FALSE
/area/awaymission/wwvault
name = "Wild West Vault"
@@ -247,7 +247,7 @@
/area/awaymission/wwvaultdoors
name = "Wild West Vault Doors" // this is to keep the vault area being entirely lit because of requires_power
icon_state = "away2"
requires_power = 0
requires_power = FALSE
/*
@@ -280,7 +280,7 @@
/area/awaymission/spacebattle
name = "Space Battle"
icon_state = "away"
requires_power = 0
requires_power = FALSE
/area/awaymission/spacebattle/cruiser
name = "Nanotrasen Cruiser"
@@ -315,12 +315,12 @@
/area/awaymission/snowdin
name = "Snowdin Tundra Plains"
icon_state = "away"
requires_power = 0
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
/area/awaymission/snowdin/post
name = "Snowdin Outpost"
requires_power = 1
requires_power = TRUE
/area/awaymission/snowdin/igloo
name = "Snowdin Igloos"
@@ -333,7 +333,7 @@
/area/awaymission/snowdin/base
name = "Snowdin Main Base"
icon_state = "away3"
requires_power = 1
requires_power = TRUE
/area/awaymission/snowdin/dungeon1
name = "Snowdin Depths"
@@ -342,7 +342,7 @@
/area/awaymission/snowdin/sekret
name = "Snowdin Operations"
icon_state = "away3"
requires_power = 1
requires_power = TRUE
+18 -18
View File
@@ -5,10 +5,10 @@
name = "Centcom"
icon_state = "centcom"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
requires_power = 0
has_gravity = 1
noteleport = 1
blob_allowed = 0 //Should go without saying, no blobs should take over centcom as a win condition.
requires_power = FALSE
has_gravity = TRUE
noteleport = TRUE
blob_allowed = FALSE //Should go without saying, no blobs should take over centcom as a win condition.
flags = NONE
/area/centcom/control
@@ -35,8 +35,8 @@
name = "Thunderdome"
icon_state = "yellow"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
requires_power = 0
has_gravity = 1
requires_power = FALSE
has_gravity = TRUE
flags = NONE
/area/tdome/arena
@@ -73,28 +73,28 @@
name = "Wizard's Den"
icon_state = "yellow"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
requires_power = 0
has_gravity = 1
noteleport = 1
requires_power = FALSE
has_gravity = TRUE
noteleport = TRUE
flags = NONE
//Abductors
/area/abductor_ship
name = "Abductor Ship"
icon_state = "yellow"
requires_power = 0
noteleport = 1
has_gravity = 1
requires_power = FALSE
noteleport = TRUE
has_gravity = TRUE
flags = NONE
//Syndicates
/area/syndicate_mothership
name = "Syndicate Mothership"
icon_state = "syndie-ship"
requires_power = 0
has_gravity = 1
noteleport = 1
blob_allowed = 0 //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win.
requires_power = FALSE
has_gravity = TRUE
noteleport = TRUE
blob_allowed = FALSE //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win.
flags = NONE
/area/syndicate_mothership/control
@@ -113,8 +113,8 @@
/area/ctf
name = "Capture the Flag"
icon_state = "yellow"
requires_power = 0
has_gravity = 1
requires_power = FALSE
has_gravity = TRUE
flags = NO_DEATHRATTLE
/area/ctf/control_room
+4 -4
View File
@@ -3,7 +3,7 @@
/area/derelict
name = "Derelict Station"
icon_state = "storage"
blob_allowed = 0 //Nope, no winning on the derelict as a blob. Gotta eat the station.
blob_allowed = FALSE //Nope, no winning on the derelict as a blob. Gotta eat the station.
/area/derelict/hallway/primary
name = "Derelict Primary Hallway"
@@ -106,13 +106,13 @@
/area/djstation
name = "Ruskie DJ Station"
icon_state = "DJ"
has_gravity = 1
blob_allowed = 0 //Nope, no winning on the DJ station as a blob. Gotta eat the main station.
has_gravity = TRUE
blob_allowed = FALSE //Nope, no winning on the DJ station as a blob. Gotta eat the main station.
/area/djstation/solars
name = "DJ Station Solars"
icon_state = "DJ"
has_gravity = 1
has_gravity = TRUE
//ABANDONED TELEPORTER
+29 -29
View File
@@ -2,19 +2,19 @@
/area/mine
icon_state = "mining"
has_gravity = 1
has_gravity = TRUE
/area/mine/explored
name = "Mine"
icon_state = "explored"
music = null
always_unpowered = 1
requires_power = 1
poweralm = 0
power_environ = 0
power_equip = 0
power_light = 0
outdoors = 1
always_unpowered = TRUE
requires_power = TRUE
poweralm = FALSE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
outdoors = TRUE
ambientsounds = list('sound/ambience/ambimine.ogg')
flags = NONE
@@ -22,13 +22,13 @@
name = "Mine"
icon_state = "unexplored"
music = null
always_unpowered = 1
requires_power = 1
poweralm = 0
power_environ = 0
power_equip = 0
power_light = 0
outdoors = 1
always_unpowered = TRUE
requires_power = TRUE
poweralm = FALSE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
outdoors = TRUE
ambientsounds = list('sound/ambience/ambimine.ogg')
flags = NONE
@@ -85,37 +85,37 @@
/area/lavaland
icon_state = "mining"
has_gravity = 1
has_gravity = TRUE
flags = NONE
/area/lavaland/surface
name = "Lavaland"
icon_state = "explored"
music = null
always_unpowered = 1
poweralm = 0
power_environ = 0
power_equip = 0
power_light = 0
requires_power = 1
always_unpowered = TRUE
poweralm = FALSE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
requires_power = TRUE
ambientsounds = list('sound/ambience/ambilava.ogg')
/area/lavaland/underground
name = "Lavaland Caves"
icon_state = "unexplored"
music = null
always_unpowered = 1
requires_power = 1
poweralm = 0
power_environ = 0
power_equip = 0
power_light = 0
always_unpowered = TRUE
requires_power = TRUE
poweralm = FALSE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
ambientsounds = list('sound/ambience/ambilava.ogg')
/area/lavaland/surface/outdoors
name = "Lavaland Wastes"
outdoors = 1
outdoors = TRUE
/area/lavaland/surface/outdoors/unexplored //monsters and ruins spawn here
icon_state = "unexplored"
+3 -3
View File
@@ -4,7 +4,7 @@
name = "Hell Lobby"
//icon = "ICON FILENAME"
//icon_state = "NAME OF ICON"
requires_power = 0
requires_power = FALSE
/area/hell/trial1
name = "Hell Trial1"
@@ -52,7 +52,7 @@
/area/prison/arrival_airlock
name = "Prison Station Airlock"
icon_state = "green"
requires_power = 0
requires_power = FALSE
/area/prison/control
name = "Prison Security Checkpoint"
@@ -102,7 +102,7 @@
/area/prison/solar
name = "Prison Solar Array"
icon_state = "storage"
requires_power = 0
requires_power = FALSE
/area/prison/podbay
name = "Prison Podbay"
+20 -20
View File
@@ -3,19 +3,19 @@
/area/ruin
name = "\improper Unexplored Location"
icon_state = "away"
has_gravity = 1
has_gravity = TRUE
hidden = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/ruin/unpowered
always_unpowered = 0
always_unpowered = FALSE
/area/ruin/unpowered/no_grav
has_gravity = 0
has_gravity = FALSE
/area/ruin/powered
requires_power = 0
requires_power = FALSE
@@ -127,7 +127,7 @@
/area/ruin/hotel/shuttle
name = "Hotel Shuttle"
icon_state = "shuttle"
requires_power = 0
requires_power = FALSE
/area/ruin/hotel/dock
name = "Hotel Shuttle Dock"
@@ -141,17 +141,17 @@
/area/ruin/fakespace
icon_state = "space"
requires_power = 1
always_unpowered = 1
requires_power = TRUE
always_unpowered = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
has_gravity = 0
power_light = 0
power_equip = 0
power_environ = 0
valid_territory = 0
outdoors = 1
has_gravity = FALSE
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
blob_allowed = 0
blob_allowed = FALSE
@@ -200,7 +200,7 @@
/area/ruin/oldteleporter
name = "Old teleporter"
icon_state = "teleporter"
has_gravity = 0
has_gravity = FALSE
//Ruin of mech transport
@@ -266,11 +266,11 @@
/area/ruin/xenonest
name = "The Hive"
always_unpowered = 1
power_environ = 0
power_equip = 0
power_light = 0
poweralm = 0
always_unpowered = TRUE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
poweralm = FALSE
//ash walker nest
/area/ruin/unpowered/ash_walkers
+4 -4
View File
@@ -3,11 +3,11 @@
/area/shuttle
name = "Shuttle"
requires_power = 0
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
has_gravity = 1
always_unpowered = 0
valid_territory = 0
has_gravity = TRUE
always_unpowered = FALSE
valid_territory = FALSE
icon_state = "shuttle"
/area/shuttle/transit