Changes some 1s and 0s to TRUE and FALSE (#1967)
This commit is contained in:
committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -1,9 +1,9 @@
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/datum/atom_hud/antag
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hud_icons = list(ANTAG_HUD)
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var/self_visible = 1
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var/self_visible = TRUE
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/datum/atom_hud/antag/hidden
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self_visible = 0
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self_visible = FALSE
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/datum/atom_hud/antag/proc/join_hud(mob/M)
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//sees_hud should be set to 0 if the mob does not get to see it's own hud type.
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@@ -4,9 +4,9 @@
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icon = 'icons/mob/blob.dmi'
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light_range = 2
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desc = "A thick wall of writhing tendrils."
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density = 0 //this being 0 causes two bugs, being able to attack blob tiles behind other blobs and being unable to move on blob tiles in no gravity, but turning it to 1 causes the blob mobs to be unable to path through blobs, which is probably worse.
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density = FALSE //this being false causes two bugs, being able to attack blob tiles behind other blobs and being unable to move on blob tiles in no gravity, but turning it to 1 causes the blob mobs to be unable to path through blobs, which is probably worse.
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opacity = 0
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anchored = 1
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anchored = TRUE
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layer = BELOW_MOB_LAYER
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var/point_return = 0 //How many points the blob gets back when it removes a blob of that type. If less than 0, blob cannot be removed.
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max_integrity = 30
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@@ -185,7 +185,7 @@
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B.overmind = controller
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else
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B.overmind = overmind
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B.density = 1
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B.density = TRUE
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if(T.Enter(B,src)) //NOW we can attempt to move into the tile
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B.density = initial(B.density)
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B.loc = T
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@@ -13,7 +13,7 @@
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changeling = null
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. = ..()
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/datum/cellular_emporium/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state)
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/datum/cellular_emporium/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "cellular_emporium", name, 900, 480, master_ui, state)
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@@ -307,7 +307,7 @@
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playsound(get_turf(H),I.hitsound,75,1)
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return
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/obj/item/projectile/tentacle/on_hit(atom/target, blocked = 0)
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/obj/item/projectile/tentacle/on_hit(atom/target, blocked = FALSE)
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var/mob/living/carbon/human/H = firer
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H.dropItemToGround(source.gun, TRUE) //Unequip thus delete the tentacle on hit
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if(blocked >= 100)
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@@ -5,8 +5,8 @@
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var/clockwork_desc = "A fabled artifact from beyond the stars. Contains concentrated meme essence." //Shown to clockwork cultists instead of the normal description
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icon = 'icons/effects/clockwork_effects.dmi'
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icon_state = "ratvars_flame"
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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opacity = 0
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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@@ -4,7 +4,7 @@
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desc = "A gently thrumming tear in reality."
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clockwork_desc = "A gateway in reality."
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icon_state = "spatial_gateway"
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density = 1
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density = TRUE
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light_range = 2
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light_power = 3
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light_color = "#6A4D2F"
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@@ -268,7 +268,7 @@
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ui_interact(user)
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return TRUE
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/obj/item/clockwork/slab/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
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/obj/item/clockwork/slab/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "clockwork_slab", name, 800, 420, master_ui, state)
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@@ -6,8 +6,8 @@
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icon = 'icons/obj/clockwork_objects.dmi'
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icon_state = "rare_pepe"
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var/unanchored_icon //icon for when this structure is unanchored, doubles as the var for if it can be unanchored
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anchored = 1
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density = 1
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anchored = TRUE
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density = TRUE
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/can_be_repaired = TRUE //if a fabricator can repair it
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break_message = "<span class='warning'>The frog isn't a meme after all!</span>" //The message shown when a structure breaks
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@@ -1,8 +1,8 @@
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//Useless on their own, these shells can create powerful constructs.
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/obj/structure/destructible/clockwork/shell
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construction_value = 0
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anchored = 0
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density = 0
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anchored = FALSE
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density = FALSE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/mobtype = /mob/living/simple_animal/hostile/clockwork
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var/spawn_message = " is an error and you should yell at whoever spawned this shell."
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@@ -95,9 +95,9 @@
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var/obj/effect/clockwork/spatial_gateway/SG = locate(/obj/effect/clockwork/spatial_gateway) in loc
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if(SG && SG.timerid) //it's a valid gateway, we're active
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icon_state = active_icon
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density = 0
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density = FALSE
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active = TRUE
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else
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icon_state = inactive_icon
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density = 1
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density = TRUE
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active = FALSE
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@@ -5,7 +5,7 @@
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clockwork_desc = "A cloud of purple smoke that confuses and knocks down non-Servants that enter it."
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gender = PLURAL
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max_integrity = 5
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density = 1
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density = TRUE
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color = list("#AF0AAF", "#AF0AAF", "#AF0AAF", rgb(0,0,0))
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icon = 'icons/effects/effects.dmi'
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icon_state = "smoke"
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@@ -380,7 +380,7 @@
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color = "#ff0000"
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on_damage = 15
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slot_flags = null
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on = 1
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on = TRUE
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var/charges = 5
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/obj/item/device/flashlight/flare/culttorch/afterattack(atom/movable/A, mob/user, proximity)
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@@ -1,6 +1,6 @@
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/obj/structure/destructible/cult
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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icon = 'icons/obj/cult.dmi'
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var/cooldowntime = 0
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break_sound = 'sound/hallucinations/veryfar_noise.ogg'
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@@ -235,5 +235,5 @@
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desc = "You're pretty sure that abyss is staring back."
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icon = 'icons/obj/cult.dmi'
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icon_state = "hole"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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@@ -19,7 +19,7 @@ To draw a rune, use an arcane tome.
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var/cultist_name = "basic rune"
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desc = "An odd collection of symbols drawn in what seems to be blood."
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var/cultist_desc = "a basic rune with no function." //This is shown to cultists who examine the rune in order to determine its true purpose.
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anchored = 1
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anchored = TRUE
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icon = 'icons/obj/rune.dmi'
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icon_state = "1"
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resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
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@@ -707,7 +707,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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to_chat(user, "<span class='cultitalic'>There is a barely perceptible shimmering of the air above [src].</span>")
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/obj/effect/rune/wall/Destroy()
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density = 0
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density = FALSE
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GLOB.wall_runes -= src
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air_update_turf(1)
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return ..()
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@@ -12,7 +12,7 @@
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health = 350
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maxHealth = 350
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ventcrawler = VENTCRAWLER_NONE
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density = 1
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density = TRUE
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pass_flags = 0
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var/ascended = FALSE
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sight = (SEE_TURFS | SEE_OBJS)
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@@ -26,9 +26,9 @@
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skip = 1
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break
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if(skip) continue
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A.power_light = 0
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A.power_equip = 0
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A.power_environ = 0
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A.power_light = FALSE
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A.power_equip = FALSE
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A.power_environ = FALSE
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A.power_change()
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for(var/obj/machinery/power/apc/C in GLOB.apcs_list)
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@@ -61,9 +61,9 @@
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S.power_change()
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for(var/area/A in world)
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if(!istype(A, /area/space) && !istype(A, /area/shuttle) && !istype(A,/area/arrival))
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A.power_light = 1
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A.power_equip = 1
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A.power_environ = 1
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A.power_light = TRUE
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A.power_equip = TRUE
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A.power_environ = TRUE
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A.power_change()
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/proc/power_restore_quick()
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@@ -7,15 +7,15 @@
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desc = "A visibly sinister device. Looks like you can break it if you hit it enough."
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icon = 'icons/obj/machines/dominator.dmi'
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icon_state = "dominator"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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layer = HIGH_OBJ_LAYER
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max_integrity = 300
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integrity_failure = 100
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armor = list(melee = 20, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 10, acid = 70)
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var/datum/gang/gang
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var/operating = 0 //0=standby or broken, 1=takeover
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var/warned = 0 //if this device has set off the warning at <3 minutes yet
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var/operating = FALSE //false=standby or broken, true=takeover
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var/warned = FALSE //if this device has set off the warning at <3 minutes yet
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var/spam_prevention = DOM_BLOCKED_SPAM_CAP //first message is immediate
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var/datum/effect_system/spark_spread/spark_system
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var/obj/effect/countdown/dominator/countdown
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@@ -24,7 +24,7 @@
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return (max_integrity - integrity_failure) / DOM_HULK_HITS_REQUIRED
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/proc/dominator_excessive_walls(atom/A)
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var/open = 0
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var/open = FALSE
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for(var/turf/T in view(3, A))
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if(!isclosedturf(T))
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open++
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@@ -79,7 +79,7 @@
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. = TRUE
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playsound(loc, 'sound/items/timer.ogg', 10, 0)
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if(!warned && (time_remaining < 180))
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warned = 1
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warned = TRUE
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var/area/domloc = get_area(loc)
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gang.message_gangtools("Less than 3 minutes remains in hostile takeover. Defend your dominator at [domloc.map_name]!")
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for(var/datum/gang/G in SSticker.mode.gangs)
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@@ -161,7 +161,7 @@
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gang.message_gangtools("Hostile takeover cancelled: Dominator is no longer operational.[gang.dom_attempts ? " You have [gang.dom_attempts] attempt remaining." : " The station network will have likely blocked any more attempts by us."]",1,1)
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set_light(0)
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operating = 0
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operating = FALSE
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stat |= BROKEN
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update_icon()
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STOP_PROCESSING(SSmachines, src)
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@@ -215,7 +215,7 @@
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gang.domination()
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SSshuttle.registerHostileEnvironment(src)
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name = "[gang.name] Gang [name]"
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operating = 1
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operating = TRUE
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update_icon()
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countdown.color = gang.color_hex
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@@ -88,8 +88,8 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
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desc = "You should probably run instead of gawking at this."
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icon = 'icons/obj/meteor.dmi'
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icon_state = "small"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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var/hits = 4
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var/hitpwr = 2 //Level of ex_act to be called on hit.
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var/dest
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@@ -600,7 +600,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
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icon_state = "alien_frame"
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framestack = /obj/item/stack/sheet/mineral/abductor
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framestackamount = 1
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density = 1
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density = TRUE
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/obj/structure/table_frame/abductor/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/wrench))
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@@ -694,7 +694,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
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typetext = "abductor"
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icontext = "abductor"
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airlock_type = /obj/machinery/door/airlock/abductor
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anchored = 1
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anchored = TRUE
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state = 1
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/obj/structure/door_assembly/door_assembly_abductor/attackby(obj/item/W, mob/user, params)
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@@ -212,7 +212,7 @@
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icon = 'icons/effects/effects.dmi'
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icon_state = "cocoon_large3"
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color = rgb(10,120,10)
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density = 1
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density = TRUE
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var/hatch_time = 0
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/obj/structure/spider/cocoon/abductor/proc/Copy(mob/living/carbon/human/H)
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@@ -3,8 +3,8 @@
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desc = "A tank filled with replacement organs."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "dispenser"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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var/list/gland_types
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var/list/gland_colors
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var/list/amounts
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@@ -3,9 +3,9 @@
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desc = "A large man-sized tube sporting a complex array of surgical machinery."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "experiment-open"
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density = 0
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anchored = 1
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state_open = 1
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density = FALSE
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anchored = TRUE
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state_open = TRUE
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var/points = 0
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var/credits = 0
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var/list/history
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@@ -3,7 +3,7 @@
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desc = "Use this to transport to and from the humans' habitat."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "alien-pad-idle"
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anchored = 1
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anchored = TRUE
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var/turf/teleport_target
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/obj/machinery/abductor/pad/proc/Warp(mob/living/target)
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@@ -550,7 +550,7 @@
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desc = "A quickly assembled trap that electrifies living beings and overwhelms machine sensors. Will not retain its form if damaged enough."
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icon_state = "trap"
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max_integrity = 10
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density = 0
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density = FALSE
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/obj/structure/swarmer/trap/Crossed(atom/movable/AM)
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if(isliving(AM))
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@@ -285,8 +285,8 @@
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for(var/mob/living/simple_animal/bot/bot in T)
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if(!bot.emagged)
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new /obj/effect/temp_visual/revenant(bot.loc)
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bot.locked = 0
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bot.open = 1
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bot.locked = FALSE
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bot.open = TRUE
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bot.emag_act()
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for(var/mob/living/carbon/human/human in T)
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if(human == user)
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@@ -16,7 +16,7 @@
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desc = "You probably shouldn't stick around to see if this is armed."
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icon = 'icons/obj/machines/nuke.dmi'
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icon_state = "nuclearbomb_base"
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density = 1
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density = TRUE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/timer_set = 90
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@@ -26,7 +26,7 @@
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/datum/airlock_maker/New(var/atom/target_loc)
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linked = new(target_loc)
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linked.maker = src
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linked.anchored = 0
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linked.anchored = FALSE
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access_used = list()
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interact()
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@@ -128,10 +128,10 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
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if(!admin) return
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if(config.sandbox_autoclose)
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to_chat(world, "<span class='boldnotice'>Sandbox:</span> <b>\black [usr.key] has removed the object spawn limiter.</b>")
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config.sandbox_autoclose = 0
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config.sandbox_autoclose = FALSE
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else
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to_chat(world, "<span class='danger'>Sandbox:</span> <b>\black [usr.key] has added a limiter to object spawning. The window will now auto-close after use.</b>")
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config.sandbox_autoclose = 1
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config.sandbox_autoclose = TRUE
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return
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//
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// Spacesuit with full air jetpack set as internals
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@@ -33,8 +33,8 @@
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desc = "You should run now."
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icon = 'icons/obj/biomass.dmi'
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icon_state = "rift"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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var/spawn_path = /mob/living/simple_animal/cow //defaulty cows to prevent unintentional narsies
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var/spawn_amt_left = 20
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var/spawn_fast = 0
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Reference in New Issue
Block a user