Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -4,9 +4,9 @@
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icon = 'icons/mob/blob.dmi'
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light_range = 2
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desc = "A thick wall of writhing tendrils."
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density = 0 //this being 0 causes two bugs, being able to attack blob tiles behind other blobs and being unable to move on blob tiles in no gravity, but turning it to 1 causes the blob mobs to be unable to path through blobs, which is probably worse.
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density = FALSE //this being false causes two bugs, being able to attack blob tiles behind other blobs and being unable to move on blob tiles in no gravity, but turning it to 1 causes the blob mobs to be unable to path through blobs, which is probably worse.
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opacity = 0
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anchored = 1
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anchored = TRUE
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layer = BELOW_MOB_LAYER
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var/point_return = 0 //How many points the blob gets back when it removes a blob of that type. If less than 0, blob cannot be removed.
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max_integrity = 30
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@@ -185,7 +185,7 @@
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B.overmind = controller
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else
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B.overmind = overmind
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B.density = 1
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B.density = TRUE
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if(T.Enter(B,src)) //NOW we can attempt to move into the tile
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B.density = initial(B.density)
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B.loc = T
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