Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 16:13:16 -07:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
@@ -5,8 +5,8 @@
var/clockwork_desc = "A fabled artifact from beyond the stars. Contains concentrated meme essence." //Shown to clockwork cultists instead of the normal description
icon = 'icons/effects/clockwork_effects.dmi'
icon_state = "ratvars_flame"
anchored = 1
density = 0
anchored = TRUE
density = FALSE
opacity = 0
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
@@ -4,7 +4,7 @@
desc = "A gently thrumming tear in reality."
clockwork_desc = "A gateway in reality."
icon_state = "spatial_gateway"
density = 1
density = TRUE
light_range = 2
light_power = 3
light_color = "#6A4D2F"
@@ -268,7 +268,7 @@
ui_interact(user)
return TRUE
/obj/item/clockwork/slab/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
/obj/item/clockwork/slab/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "clockwork_slab", name, 800, 420, master_ui, state)
@@ -6,8 +6,8 @@
icon = 'icons/obj/clockwork_objects.dmi'
icon_state = "rare_pepe"
var/unanchored_icon //icon for when this structure is unanchored, doubles as the var for if it can be unanchored
anchored = 1
density = 1
anchored = TRUE
density = TRUE
resistance_flags = FIRE_PROOF | ACID_PROOF
var/can_be_repaired = TRUE //if a fabricator can repair it
break_message = "<span class='warning'>The frog isn't a meme after all!</span>" //The message shown when a structure breaks
@@ -1,8 +1,8 @@
//Useless on their own, these shells can create powerful constructs.
/obj/structure/destructible/clockwork/shell
construction_value = 0
anchored = 0
density = 0
anchored = FALSE
density = FALSE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/mobtype = /mob/living/simple_animal/hostile/clockwork
var/spawn_message = " is an error and you should yell at whoever spawned this shell."
@@ -95,9 +95,9 @@
var/obj/effect/clockwork/spatial_gateway/SG = locate(/obj/effect/clockwork/spatial_gateway) in loc
if(SG && SG.timerid) //it's a valid gateway, we're active
icon_state = active_icon
density = 0
density = FALSE
active = TRUE
else
icon_state = inactive_icon
density = 1
density = TRUE
active = FALSE
@@ -5,7 +5,7 @@
clockwork_desc = "A cloud of purple smoke that confuses and knocks down non-Servants that enter it."
gender = PLURAL
max_integrity = 5
density = 1
density = TRUE
color = list("#AF0AAF", "#AF0AAF", "#AF0AAF", rgb(0,0,0))
icon = 'icons/effects/effects.dmi'
icon_state = "smoke"