Changes some 1s and 0s to TRUE and FALSE (#1967)
This commit is contained in:
committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -198,7 +198,7 @@
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user.visible_message("<span class='warning'>You emag [src], disabling precise logging and allowing you to clear logs.</span>")
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log_game("[key_name_admin(user)] emagged [src] at [get_area(src)], disabling operator tracking.")
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playsound(src, "sparks", 50, 1)
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emagged = 1
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emagged = TRUE
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/obj/machinery/computer/apc_control/proc/log_activity(log_text)
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var/op_string = operator && !emagged ? operator : "\[NULL OPERATOR\]"
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@@ -194,7 +194,7 @@
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arcade_action()
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else if (href_list["charge"])
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blocked = 1
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blocked = TRUE
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var/chargeamt = rand(4,7)
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temp = "You regain [chargeamt] points"
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playsound(loc, 'sound/arcade/mana.ogg', 50, 1, extrarange = -3, falloff = 10)
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@@ -221,7 +221,7 @@
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if(emagged)
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Reset()
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emagged = 0
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emagged = FALSE
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add_fingerprint(usr)
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updateUsrDialog()
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@@ -241,7 +241,7 @@
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message_admins("[key_name_admin(usr)] has outbombed Cuban Pete and been awarded a bomb.")
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log_game("[key_name(usr)] has outbombed Cuban Pete and been awarded a bomb.")
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Reset()
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emagged = 0
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emagged = FALSE
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else
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SSblackbox.inc("arcade_win_normal")
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prizevend()
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@@ -342,7 +342,7 @@
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desc = "Learn how our ancestors got to Orion, and have fun in the process!"
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icon_state = "arcade"
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circuit = /obj/item/weapon/circuitboard/computer/arcade/orion_trail
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var/busy = 0 //prevent clickspam that allowed people to ~speedrun~ the game.
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var/busy = FALSE //prevent clickspam that allowed people to ~speedrun~ the game.
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var/engine = 0
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var/hull = 0
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var/electronics = 0
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@@ -440,7 +440,7 @@
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if(emagged)
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to_chat(user, "<span class='userdanger'><font size=3>You're never going to make it to Orion...</span></font>")
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user.death()
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emagged = 0 //removes the emagged status after you lose
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emagged = FALSE //removes the emagged status after you lose
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gameStatus = ORION_STATUS_START
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name = "The Orion Trail"
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desc = "Learn how our ancestors got to Orion, and have fun in the process!"
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@@ -482,7 +482,7 @@
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if(busy)
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return
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busy = 1
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busy = TRUE
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if (href_list["continue"]) //Continue your travels
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if(gameStatus == ORION_STATUS_NORMAL && !event && turns != 7)
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@@ -622,7 +622,7 @@
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var/mob/living/L = usr
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L.Stun(200, ignore_canstun = TRUE) //you can't run :^)
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var/S = new /obj/singularity/academy(usr.loc)
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emagged = 0 //immediately removes emagged status so people can't kill themselves by sprinting up and interacting
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emagged = FALSE //immediately removes emagged status so people can't kill themselves by sprinting up and interacting
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sleep(50)
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say("[S] winks out, just as suddenly as it appeared.")
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qdel(S)
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@@ -646,7 +646,7 @@
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say("The last crewmember [sheriff], shot themselves, GAME OVER!")
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if(emagged)
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usr.death(0)
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emagged = 0
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emagged = FALSE
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gameStatus = ORION_STATUS_GAMEOVER
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event = null
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else if(emagged)
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@@ -754,7 +754,7 @@
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add_fingerprint(usr)
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updateUsrDialog()
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busy = 0
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busy = FALSE
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return
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@@ -1036,7 +1036,7 @@
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log_game("[key_name(usr)] made it to Orion on an emagged machine and got an explosive toy ship.")
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else
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prizevend()
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emagged = 0
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emagged = FALSE
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name = "The Orion Trail"
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desc = "Learn how our ancestors got to Orion, and have fun in the process!"
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@@ -1046,7 +1046,7 @@
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name = "The Orion Trail: Realism Edition"
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desc = "Learn how our ancestors got to Orion, and try not to die in the process!"
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newgame()
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emagged = 1
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emagged = TRUE
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/mob/living/simple_animal/hostile/syndicate/ranged/orion
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name = "Spaceport Security"
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@@ -20,7 +20,7 @@
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SSradio.remove_object(src, receive_frequency)
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return ..()
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/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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@@ -6,7 +6,7 @@
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name = "gas sensor"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "gsensor1"
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anchored = 1
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anchored = TRUE
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var/on = TRUE
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@@ -93,7 +93,7 @@
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SSradio.remove_object(src, frequency)
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return ..()
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/obj/machinery/computer/atmos_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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/obj/machinery/computer/atmos_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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@@ -176,7 +176,7 @@
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for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices)
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U.broadcast_status()
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/obj/machinery/computer/atmos_control/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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/obj/machinery/computer/atmos_control/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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@@ -12,7 +12,7 @@
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to_chat(user, "<span class='notice'>You start wrenching the frame into place...</span>")
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if(do_after(user, 20*P.toolspeed, target = src))
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to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
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anchored = 1
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anchored = TRUE
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state = 1
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return
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if(istype(P, /obj/item/weapon/weldingtool))
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@@ -36,7 +36,7 @@
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to_chat(user, "<span class='notice'>You start to unfasten the frame...</span>")
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if(do_after(user, 20*P.toolspeed, target = src))
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to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
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anchored = 0
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anchored = FALSE
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state = 0
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return
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if(istype(P, /obj/item/weapon/circuitboard/computer) && !circuit)
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@@ -339,8 +339,8 @@
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name = "Supply Console (Computer Board)"
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build_path = /obj/machinery/computer/cargo
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origin_tech = "programming=3"
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var/contraband = 0
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var/emagged = 0
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var/contraband = FALSE
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var/emagged = FALSE
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/obj/item/weapon/circuitboard/computer/cargo/attackby(obj/item/I, mob/user, params)
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if(istype(I,/obj/item/device/multitool))
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@@ -150,7 +150,7 @@
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "telescreen"
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network = list("thunder")
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density = 0
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density = FALSE
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circuit = null
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clockwork = TRUE //it'd look very weird
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@@ -168,7 +168,7 @@
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icon = 'icons/obj/status_display.dmi'
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icon_state = "entertainment"
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network = list("thunder")
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density = 0
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density = FALSE
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circuit = null
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/obj/machinery/computer/security/wooden_tv
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@@ -311,10 +311,10 @@
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//No locking an open scanner.
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else if ((href_list["lock"]) && !isnull(scanner) && scanner.is_operational())
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if ((!scanner.locked) && (scanner.occupant))
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scanner.locked = 1
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scanner.locked = TRUE
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playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
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else
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scanner.locked = 0
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scanner.locked = FALSE
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playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
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else if(href_list["view_rec"])
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@@ -301,7 +301,7 @@
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if("RestoreBackup")
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to_chat(usr, "<span class='notice'>Backup routing data restored!</span>")
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playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
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src.emagged = 0
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emagged = FALSE
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src.updateDialog()
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if("nukerequest") //When there's no other way
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@@ -399,7 +399,7 @@
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/obj/machinery/computer/communications/emag_act(mob/user)
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if(!emagged)
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src.emagged = 1
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src.emagged = TRUE
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if(authenticated == 1)
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authenticated = 2
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to_chat(user, "<span class='danger'>You scramble the communication routing circuits!</span>")
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@@ -2,8 +2,8 @@
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name = "computer"
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icon = 'icons/obj/computer.dmi'
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icon_state = "computer"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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use_power = IDLE_POWER_USE
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idle_power_usage = 300
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active_power_usage = 300
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@@ -11,7 +11,7 @@
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integrity_failure = 100
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 40, acid = 20)
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var/obj/item/weapon/circuitboard/computer/circuit = null // if circuit==null, computer can't disassembly
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var/processing = 0
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var/processing = FALSE
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var/brightness_on = 2
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var/icon_keyboard = "generic_key"
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var/icon_screen = "generic"
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@@ -120,7 +120,7 @@
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if(circuit) //no circuit, no computer frame
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var/obj/structure/frame/computer/A = new /obj/structure/frame/computer(src.loc)
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A.circuit = circuit
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A.anchored = 1
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A.anchored = TRUE
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if(stat & BROKEN)
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if(user)
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to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
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@@ -21,7 +21,7 @@
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desc = "Scan DNA."
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icon_screen = "dna"
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icon_keyboard = "med_key"
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density = 1
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density = TRUE
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circuit = /obj/item/weapon/circuitboard/computer/scan_consolenew
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var/radduration = 2
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var/radstrength = 1
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@@ -33,7 +33,7 @@
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var/obj/machinery/dna_scannernew/connected = null
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var/obj/item/weapon/disk/data/diskette = null
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var/list/delayed_action = null
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anchored = 1
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anchored = TRUE
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use_power = IDLE_POWER_USE
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idle_power_usage = 10
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active_power_usage = 400
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@@ -463,7 +463,7 @@
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radstrength = Wrap(radstrength, 1, RADIATION_STRENGTH_MAX+1)
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var/locked_state = connected.locked
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connected.locked = 1
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connected.locked = TRUE
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current_screen = "working"
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ShowInterface(usr)
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@@ -37,7 +37,7 @@
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to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
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return ..()
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/obj/machinery/computer/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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/obj/machinery/computer/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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@@ -42,7 +42,7 @@
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/obj/machinery/computer/message_monitor/emag_act(mob/user)
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if(!emagged)
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if(!isnull(src.linkedServer))
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emagged = 1
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emagged = TRUE
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screen = 2
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spark_system.set_up(5, 0, src)
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src.spark_system.start()
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@@ -235,7 +235,7 @@
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src.screen = 0 // Return the screen back to normal
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/obj/machinery/computer/message_monitor/proc/UnmagConsole()
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src.emagged = 0
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emagged = FALSE
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/obj/machinery/computer/message_monitor/proc/ResetMessage()
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customsender = "System Administrator"
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@@ -8,7 +8,7 @@
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light_color = LIGHT_COLOR_CYAN
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/obj/machinery/computer/station_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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/obj/machinery/computer/station_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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