Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 16:13:16 -07:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
+6 -6
View File
@@ -11,8 +11,8 @@
/obj/structure/barricade
name = "chest high wall"
desc = "Looks like this would make good cover."
anchored = 1
density = 1
anchored = TRUE
density = TRUE
max_integrity = 100
var/proj_pass_rate = 50 //How many projectiles will pass the cover. Lower means stronger cover
var/material = METAL
@@ -88,8 +88,8 @@
desc = "A deployable barrier. Provides good cover in fire fights."
icon = 'icons/obj/objects.dmi'
icon_state = "barrier0"
density = 0
anchored = 0
density = FALSE
anchored = FALSE
max_integrity = 180
proj_pass_rate = 20
armor = list(melee = 10, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 10, acid = 0)
@@ -104,8 +104,8 @@
/obj/structure/barricade/security/proc/deploy()
icon_state = "barrier1"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
if(deploy_message)
visible_message("<span class='warning'>[src] deploys!</span>")