Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
@@ -36,11 +36,11 @@
if(!O.anchored)
if(cargo_holder.cargo.len < cargo_holder.cargo_capacity)
chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.")
O.anchored = 1
O.anchored = TRUE
if(do_after_cooldown(target))
cargo_holder.cargo += O
O.loc = chassis
O.anchored = 0
O.anchored = FALSE
occupant_message("<span class='notice'>[target] successfully loaded.</span>")
log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]")
else
@@ -87,11 +87,11 @@
if(!O.anchored)
if(cargo_holder.cargo.len < cargo_holder.cargo_capacity)
chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.")
O.anchored = 1
O.anchored = TRUE
if(do_after_cooldown(target))
cargo_holder.cargo += O
O.loc = chassis
O.anchored = 0
O.anchored = FALSE
occupant_message("<span class='notice'>[target] successfully loaded.</span>")
log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]")
else
@@ -259,7 +259,7 @@
if(do_after_cooldown(target))
chassis.spark_system.start()
var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock(target)
T.autoclose = 1
T.autoclose = TRUE
playsound(target, 'sound/items/deconstruct.ogg', 50, 1)
playsound(target, 'sound/effects/sparks2.ogg', 50, 1)
+4 -4
View File
@@ -12,15 +12,15 @@
/obj/machinery/mech_bay_recharge_port
name = "mech bay power port"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
dir = EAST
icon = 'icons/mecha/mech_bay.dmi'
icon_state = "recharge_port"
var/obj/mecha/recharging_mech
var/obj/machinery/computer/mech_bay_power_console/recharge_console
var/max_charge = 50
var/on = 0
var/on = FALSE
var/repairability = 0
var/turf/recharging_turf = null
@@ -95,7 +95,7 @@
return
interact(user)
/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "mech_bay_power_console", "Mech Bay Power Control Console", 400, 170, master_ui, state)
+4 -4
View File
@@ -3,8 +3,8 @@
icon_state = "fab-idle"
name = "exosuit fabricator"
desc = "Nothing is being built."
density = 1
anchored = 1
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 20
active_power_usage = 5000
@@ -87,7 +87,7 @@
if(emagged)
return
emagged = 0.5
emagged = FALSE
say("DB error \[Code 0x00F1\]")
sleep(10)
say("Attempting auto-repair...")
@@ -96,7 +96,7 @@
sleep(30)
say("User DB truncated. Please contact your Nanotrasen system operator for future assistance.")
req_access = null
emagged = 1
emagged = TRUE
/obj/machinery/mecha_part_fabricator/proc/output_parts_list(set_name)
var/output = ""
+3 -3
View File
@@ -16,9 +16,9 @@
name = "mecha"
desc = "Exosuit"
icon = 'icons/mecha/mecha.dmi'
density = 1 //Dense. To raise the heat.
density = TRUE //Dense. To raise the heat.
opacity = 1 ///opaque. Menacing.
anchored = 1 //no pulling around.
anchored = TRUE //no pulling around.
resistance_flags = FIRE_PROOF | ACID_PROOF
layer = BELOW_MOB_LAYER//icon draw layer
infra_luminosity = 15 //byond implementation is bugged.
@@ -43,7 +43,7 @@
var/dna_lock//dna-locking the mech
var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference
var/datum/effect_system/spark_spread/spark_system = new
var/lights = 0
var/lights = FALSE
var/lights_power = 6
var/last_user_hud = 1 // used to show/hide the mecha hud while preserving previous preference
+7 -7
View File
@@ -95,7 +95,7 @@
const_holder.construct = new /datum/construction/reversible/mecha/ripley(const_holder)
const_holder.icon = 'icons/mecha/mech_construction.dmi'
const_holder.icon_state = "ripley0"
const_holder.density = 1
const_holder.density = TRUE
const_holder.cut_overlays(TRUE)
qdel(src)
return
@@ -305,7 +305,7 @@
const_holder.construct = new /datum/construction/reversible/mecha/gygax(const_holder)
const_holder.icon = 'icons/mecha/mech_construction.dmi'
const_holder.icon_state = "gygax0"
const_holder.density = 1
const_holder.density = TRUE
qdel(src)
return
@@ -590,7 +590,7 @@
const_holder.construct = new /datum/construction/reversible/mecha/firefighter(const_holder)
const_holder.icon = 'icons/mecha/mech_construction.dmi'
const_holder.icon_state = "fireripley0"
const_holder.density = 1
const_holder.density = TRUE
qdel(src)
return
@@ -812,7 +812,7 @@
/datum/construction/mecha/honker_chassis/spawn_result()
var/obj/item/mecha_parts/chassis/const_holder = holder
const_holder.construct = new /datum/construction/mecha/honker(const_holder)
const_holder.density = 1
const_holder.density = TRUE
qdel(src)
return
@@ -890,7 +890,7 @@
const_holder.construct = new /datum/construction/reversible/mecha/durand(const_holder)
const_holder.icon = 'icons/mecha/mech_construction.dmi'
const_holder.icon_state = "durand0"
const_holder.density = 1
const_holder.density = TRUE
del src
return
@@ -1178,7 +1178,7 @@
const_holder.construct = new /datum/construction/reversible/mecha/phazon(const_holder)
const_holder.icon = 'icons/mecha/mech_construction.dmi'
const_holder.icon_state = "phazon0"
const_holder.density = 1
const_holder.density = TRUE
del src
return
@@ -1509,7 +1509,7 @@
const_holder.construct = new /datum/construction/reversible/mecha/odysseus(const_holder)
const_holder.icon = 'icons/mecha/mech_construction.dmi'
const_holder.icon_state = "odysseus0"
const_holder.density = 1
const_holder.density = TRUE
del src
return
+2 -2
View File
@@ -7,8 +7,8 @@
name = "exosuit wreckage"
desc = "Remains of some unfortunate mecha. Completely unrepairable, but perhaps something can be salvaged."
icon = 'icons/mecha/mecha.dmi'
density = 1
anchored = 0
density = TRUE
anchored = FALSE
opacity = 0
var/list/welder_salvage = list(/obj/item/stack/sheet/plasteel,/obj/item/stack/sheet/metal,/obj/item/stack/rods)
var/list/wirecutters_salvage = list(/obj/item/stack/cable_coil)