Changes some 1s and 0s to TRUE and FALSE (#1967)
This commit is contained in:
committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -51,9 +51,9 @@
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D.bolt()
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if(WAND_EMERGENCY)
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if(D.emergency)
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D.emergency = 0
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D.emergency = FALSE
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else
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D.emergency = 1
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D.emergency = TRUE
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D.update_icon()
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else
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to_chat(user, "<span class='danger'>[src] does not have access to this door.</span>")
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@@ -138,7 +138,7 @@
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qdel(src)
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. = TRUE
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/obj/item/toy/crayon/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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/obj/item/toy/crayon/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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// tgui is a plague upon this codebase
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SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/module.dmi'
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icon_state = "power_mod"
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var/on = 0 //Are we currently active??
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var/on = FALSE //Are we currently active??
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var/menu_message = ""
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/obj/item/radio/integrated/Initialize()
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@@ -37,7 +37,7 @@
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name = initial(name)
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icon_state = initial(icon_state)
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/obj/item/device/aicard/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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/obj/item/device/aicard/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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@@ -89,7 +89,7 @@
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/obj/effect/dummy/chameleon
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name = ""
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desc = ""
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density = 0
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density = FALSE
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var/can_move = 0
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var/obj/item/device/chameleon/master = null
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@@ -9,7 +9,7 @@
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slot_flags = SLOT_BELT
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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actions_types = list(/datum/action/item_action/toggle_light)
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var/on = 0
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var/on = FALSE
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var/brightness_on = 4 //range of light when on
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var/flashlight_power = 1 //strength of the light when on
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@@ -208,7 +208,7 @@
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w_class = WEIGHT_CLASS_BULKY
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flags = CONDUCT
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materials = list()
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on = 1
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on = TRUE
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// green-shaded desk lamp
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@@ -271,7 +271,7 @@
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. = ""
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/obj/item/device/flashlight/flare/proc/turn_off()
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on = 0
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on = FALSE
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force = initial(src.force)
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damtype = initial(src.damtype)
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if(ismob(loc))
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@@ -415,7 +415,7 @@
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update_icon()
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/obj/item/device/flashlight/glowstick/proc/turn_off()
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on = 0
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on = FALSE
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update_icon()
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/obj/item/device/flashlight/glowstick/update_icon()
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@@ -14,7 +14,7 @@
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materials = list(MAT_METAL = 150, MAT_GLASS = 150)
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var/scanning = 0
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var/radiation_count = 0
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var/emagged = 0
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var/emagged = FALSE
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/obj/item/device/geiger_counter/New()
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..()
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@@ -126,7 +126,7 @@
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return 0
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user.visible_message("<span class='notice'>[user] refastens [src]'s maintenance panel!</span>", "<span class='notice'>You reset [src] to its factory settings!</span>")
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playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
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emagged = 0
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emagged = FALSE
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radiation_count = 0
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update_icon()
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return 1
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@@ -149,7 +149,7 @@
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to_chat(user, "<span class='warning'>Turn off [src] before you perform this action!</span>")
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return 0
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to_chat(user, "<span class='warning'>You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan.</span>")
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emagged = 1
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emagged = TRUE
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#undef RAD_LEVEL_NORMAL
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#undef RAD_LEVEL_MODERATE
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@@ -57,7 +57,7 @@ GLOBAL_LIST_EMPTY(GPS_list)
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tracking = TRUE
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/obj/item/device/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
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/obj/item/device/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
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if(emped)
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to_chat(user, "[src] fizzles weakly.")
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return
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@@ -15,7 +15,7 @@
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var/max_energy = 5
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var/effectchance = 33
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var/recharging = 0
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var/recharge_locked = 0
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var/recharge_locked = FALSE
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var/obj/item/weapon/stock_parts/micro_laser/diode //used for upgrading!
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@@ -150,7 +150,7 @@
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START_PROCESSING(SSobj, src)
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if(energy <= 0)
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to_chat(user, "<span class='warning'>[src]'s battery is overused, it needs time to recharge!</span>")
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recharge_locked = 1
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recharge_locked = TRUE
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flick_overlay_view(I, targloc, 10)
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icon_state = "pointer"
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@@ -161,5 +161,5 @@
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if(energy >= max_energy)
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energy = max_energy
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recharging = 0
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recharge_locked = 0
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recharge_locked = FALSE
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..()
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@@ -53,7 +53,7 @@
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var/max_uses = 20
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var/uses = 0
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var/emagged = 0
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var/emagged = FALSE
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var/failmsg = ""
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// How much to increase per each glass?
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var/increment = 5
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@@ -6,7 +6,7 @@
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w_class = WEIGHT_CLASS_SMALL
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siemens_coefficient = 1
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var/spamcheck = 0
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var/emagged = 0
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var/emagged = FALSE
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var/list/voicespan = list(SPAN_COMMAND)
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/obj/item/device/megaphone/get_held_item_speechspans(mob/living/carbon/user)
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@@ -19,7 +19,7 @@
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/obj/item/device/megaphone/emag_act(mob/user)
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to_chat(user, "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>")
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emagged = 1
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emagged = TRUE
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voicespan = list(SPAN_REALLYBIG, "userdanger")
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/obj/item/device/megaphone/sec
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@@ -16,7 +16,7 @@
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var/power_drained = 0 // has drained this much power
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var/max_power = 1e10 // maximum power that can be drained before exploding
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var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
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var/admins_warned = 0 // stop spam, only warn the admins once that we are about to boom
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var/admins_warned = FALSE // stop spam, only warn the admins once that we are about to boom
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var/const/DISCONNECTED = 0
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var/const/CLAMPED_OFF = 1
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@@ -35,20 +35,20 @@
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attached = null
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if(mode == OPERATING)
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STOP_PROCESSING(SSobj, src)
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anchored = 0
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anchored = FALSE
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if(CLAMPED_OFF)
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if(!attached)
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return
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if(mode == OPERATING)
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STOP_PROCESSING(SSobj, src)
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anchored = 1
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anchored = TRUE
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if(OPERATING)
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if(!attached)
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return
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START_PROCESSING(SSobj, src)
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anchored = 1
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anchored = TRUE
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mode = value
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update_icon()
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@@ -135,7 +135,7 @@
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if(power_drained > max_power * 0.98)
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if (!admins_warned)
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admins_warned = 1
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admins_warned = TRUE
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message_admins("Power sink at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>) is 95% full. Explosion imminent.")
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playsound(src, 'sound/effects/screech.ogg', 100, 1, 1)
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@@ -8,7 +8,7 @@
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slot_flags = SLOT_BACK
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w_class = WEIGHT_CLASS_HUGE
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materials = list(MAT_METAL=10000, MAT_GLASS=2500)
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var/on = 1
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var/on = TRUE
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var/code = 2
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var/frequency = 1449
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var/shock_cooldown = 0
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@@ -2,7 +2,7 @@
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name = "station intercom"
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desc = "Talk through this."
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icon_state = "intercom"
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anchored = 1
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anchored = TRUE
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w_class = WEIGHT_CLASS_BULKY
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canhear_range = 2
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var/number = 0
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@@ -107,7 +107,7 @@
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var/area/A = get_area(src)
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if(!A || emped)
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on = 0
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on = FALSE
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else
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on = A.powered(EQUIP) // set "on" to the power status
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@@ -5,7 +5,7 @@
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icon_state = "walkietalkie"
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item_state = "walkietalkie"
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dog_fashion = /datum/dog_fashion/back
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var/on = 1 // 0 for off
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var/on = TRUE // 0 for off
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var/last_transmission
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var/frequency = 1459 //common chat
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var/traitor_frequency = 0 //tune to frequency to unlock traitor supplies
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@@ -104,7 +104,7 @@
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else
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ui_interact(user)
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/obj/item/device/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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/obj/item/device/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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@@ -530,12 +530,12 @@
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listening = 0
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for (var/ch_name in channels)
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channels[ch_name] = 0
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on = 0
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on = FALSE
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spawn(200)
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if(emped == curremp) //Don't fix it if it's been EMP'd again
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emped = 0
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if (!istype(src, /obj/item/device/radio/intercom)) // intercoms will turn back on on their own
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on = 1
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on = TRUE
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..()
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///////////////////////////////
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@@ -12,7 +12,7 @@ MASS SPECTROMETER
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name = "\improper T-ray scanner"
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desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
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icon_state = "t-ray0"
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var/on = 0
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var/on = FALSE
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slot_flags = SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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item_state = "electronic"
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@@ -171,7 +171,7 @@ effective or pretty fucking useless.
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var/mob/living/carbon/human/user = null
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var/charge = 300
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var/max_charge = 300
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var/on = 0
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var/on = FALSE
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var/old_alpha = 0
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actions_types = list(/datum/action/item_action/toggle)
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@@ -194,14 +194,14 @@ effective or pretty fucking useless.
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src.user = user
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START_PROCESSING(SSobj, src)
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old_alpha = user.alpha
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on = 1
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on = TRUE
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/obj/item/device/shadowcloak/proc/Deactivate()
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to_chat(user, "<span class='notice'>You deactivate [src].</span>")
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STOP_PROCESSING(SSobj, src)
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if(user)
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user.alpha = old_alpha
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on = 0
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on = FALSE
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user = null
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/obj/item/device/shadowcloak/dropped(mob/user)
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@@ -8,7 +8,7 @@
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var/obj/item/weapon/tank/tank_two
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var/obj/item/device/attached_device
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var/mob/attacher = null
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var/valve_open = 0
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var/valve_open = FALSE
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var/toggle = 1
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origin_tech = "materials=1;engineering=1"
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@@ -79,7 +79,7 @@
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if (src.loc == usr)
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if(tank_one && href_list["tankone"])
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split_gases()
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valve_open = 0
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valve_open = FALSE
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tank_one.loc = get_turf(src)
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tank_one = null
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update_icon()
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@@ -87,7 +87,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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else if(tank_two && href_list["tanktwo"])
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split_gases()
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valve_open = 0
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valve_open = FALSE
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tank_two.loc = get_turf(src)
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tank_two = null
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update_icon()
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@@ -156,7 +156,7 @@
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/obj/item/device/transfer_valve/proc/toggle_valve()
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if(!valve_open && tank_one && tank_two)
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valve_open = 1
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valve_open = TRUE
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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@@ -202,7 +202,7 @@
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else if(valve_open && tank_one && tank_two)
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split_gases()
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valve_open = 0
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valve_open = FALSE
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src.update_icon()
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// this doesn't do anything but the timer etc. expects it to be here
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@@ -20,7 +20,7 @@
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var/locomotion = 1
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var/lawsync = 1
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var/aisync = 1
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var/panel_locked = 1
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var/panel_locked = TRUE
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/obj/item/robot_suit/New()
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..()
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@@ -7,7 +7,7 @@
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icon = 'icons/obj/module.dmi'
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icon_state = "cyborg_upgrade"
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origin_tech = "programming=2"
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var/locked = 0
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var/locked = FALSE
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var/installed = 0
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var/require_module = 0
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var/module_type = null
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@@ -211,7 +211,7 @@
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var/repair_amount = -1
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var/repair_tick = 1
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var/msg_cooldown = 0
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var/on = 0
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var/on = FALSE
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var/powercost = 10
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var/mob/living/silicon/robot/cyborg
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var/datum/action/toggle_action
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@@ -3,7 +3,7 @@
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desc = "A shooting target."
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icon = 'icons/obj/objects.dmi'
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icon_state = "target_h"
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density = 0
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density = FALSE
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var/hp = 1800
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var/obj/structure/target_stake/pinnedLoc
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@@ -15,7 +15,7 @@
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/obj/item/target/proc/nullPinnedLoc()
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pinnedLoc = null
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density = 0
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density = FALSE
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/obj/item/target/proc/removeOverlays()
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cut_overlays()
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@@ -215,7 +215,7 @@
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var/active = 0
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("attacked", "struck", "hit")
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var/hacked = 0
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var/hacked = FALSE
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/obj/item/toy/sword/attack_self(mob/user)
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active = !( active )
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@@ -247,13 +247,13 @@
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to_chat(user, "<span class='notice'>You attach the ends of the two plastic swords, making a single double-bladed toy! You're fake-cool.</span>")
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var/obj/item/weapon/twohanded/dualsaber/toy/newSaber = new /obj/item/weapon/twohanded/dualsaber/toy(user.loc)
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if(hacked) // That's right, we'll only check the "original" "sword".
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newSaber.hacked = 1
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newSaber.hacked = TRUE
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newSaber.item_color = "rainbow"
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qdel(W)
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qdel(src)
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else if(istype(W, /obj/item/device/multitool))
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if(hacked == 0)
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hacked = 1
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if(!hacked)
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hacked = TRUE
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item_color = "rainbow"
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to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
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@@ -10,8 +10,8 @@ ARCD
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obj/item/weapon/construction
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opacity = 0
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density = 0
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anchored = 0
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density = FALSE
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anchored = FALSE
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flags = CONDUCT | NOBLUDGEON
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force = 0
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throwforce = 10
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@@ -9,8 +9,8 @@ RSF
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rcd"
|
||||
opacity = 0
|
||||
density = 0
|
||||
anchored = 0
|
||||
density = FALSE
|
||||
anchored = FALSE
|
||||
flags = NOBLUDGEON
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
var/matter = 0
|
||||
@@ -119,7 +119,7 @@ RSF
|
||||
var/toxin = 0
|
||||
var/cooldown = 0
|
||||
var/cooldowndelay = 10
|
||||
var/emagged = 0
|
||||
var/emagged = FALSE
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/weapon/cookiesynth/examine(mob/user)
|
||||
|
||||
@@ -149,8 +149,8 @@
|
||||
desc = "An aura of time-bluespace energy."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "chronofield"
|
||||
density = 0
|
||||
anchored = 1
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
var/mob/living/captured = null
|
||||
var/obj/item/weapon/gun/energy/chrono_gun/gun = null
|
||||
|
||||
@@ -630,7 +630,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
var/vapetime = 0 //this so it won't puff out clouds every tick
|
||||
var/screw = 0 // kinky
|
||||
var/super = 0 //for the fattest vapes dude.
|
||||
var/emagged = 0 //LET THE GRIEF BEGIN
|
||||
var/emagged = FALSE //LET THE GRIEF BEGIN
|
||||
|
||||
/obj/item/clothing/mask/vape/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is puffin hard on dat vape, [user.p_they()] trying to join the vape life on a whole notha plane!")//it doesn't give you cancer, it is cancer
|
||||
@@ -693,7 +693,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(screw)
|
||||
if(!emagged)
|
||||
cut_overlays()
|
||||
emagged = 1
|
||||
emagged = TRUE
|
||||
super = 0
|
||||
to_chat(user, "<span class='warning'>You maximize the voltage in the [src]</span>")
|
||||
add_overlay("vapeopen_high")
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "lipstick"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/colour = "red"
|
||||
var/open = 0
|
||||
var/open = FALSE
|
||||
|
||||
|
||||
/obj/item/weapon/lipstick/purple
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
actions_types = list(/datum/action/item_action/toggle_paddles)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
|
||||
var/on = 0 //if the paddles are equipped (1) or on the defib (0)
|
||||
var/on = FALSE //if the paddles are equipped (1) or on the defib (0)
|
||||
var/safety = 1 //if you can zap people with the defibs on harm mode
|
||||
var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
|
||||
var/obj/item/weapon/twohanded/shockpaddles/paddles
|
||||
@@ -161,7 +161,7 @@
|
||||
if(on)
|
||||
//Detach the paddles into the user's hands
|
||||
if(!usr.put_in_hands(paddles))
|
||||
on = 0
|
||||
on = FALSE
|
||||
to_chat(user, "<span class='warning'>You need a free hand to hold the paddles!</span>")
|
||||
update_icon()
|
||||
return
|
||||
@@ -279,7 +279,7 @@
|
||||
|
||||
var/revivecost = 1000
|
||||
var/cooldown = 0
|
||||
var/busy = 0
|
||||
var/busy = FALSE
|
||||
var/obj/item/weapon/defibrillator/defib
|
||||
var/req_defib = 1
|
||||
var/combat = 0 //If it penetrates armor and gives additional functionality
|
||||
@@ -302,7 +302,7 @@
|
||||
if(check_defib_exists(mainunit, src) && req_defib)
|
||||
defib = mainunit
|
||||
loc = defib
|
||||
busy = 0
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/twohanded/shockpaddles/update_icon()
|
||||
@@ -396,7 +396,7 @@
|
||||
return
|
||||
if(!req_defib && !combat)
|
||||
return
|
||||
busy = 1
|
||||
busy = TRUE
|
||||
M.visible_message("<span class='danger'>[user] has touched [M] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has touched [M] with [src]!</span>")
|
||||
M.adjustStaminaLoss(50)
|
||||
@@ -408,7 +408,7 @@
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
cooldown = 1
|
||||
busy = 0
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
if(req_defib)
|
||||
defib.cooldowncheck(user)
|
||||
@@ -422,7 +422,7 @@
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [H]'s chest.</span>",
|
||||
"<span class='warning'>You overcharge the paddles and begin to place them onto [H]'s chest...</span>")
|
||||
busy = 1
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
if(do_after(user, 30, target = H))
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>",
|
||||
@@ -435,13 +435,13 @@
|
||||
user.audible_message("<span class='warning'>[src] let out an urgent beep.</span>")
|
||||
if(do_after(user, 30, target = H)) //Takes longer due to overcharging
|
||||
if(!H)
|
||||
busy = 0
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
return
|
||||
if(H && H.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>[H] is dead.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
return
|
||||
user.visible_message("<span class='boldannounce'><i>[user] shocks [H] with \the [src]!</span>", "<span class='warning'>You shock [H] with \the [src]!</span>")
|
||||
@@ -460,18 +460,18 @@
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
cooldown = 1
|
||||
busy = 0
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
if(!req_defib)
|
||||
recharge(60)
|
||||
if(req_defib && (defib.cooldowncheck(user)))
|
||||
return
|
||||
busy = 0
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/twohanded/shockpaddles/proc/do_help(mob/living/carbon/human/H, mob/living/user)
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [H]'s chest.</span>", "<span class='warning'>You begin to place [src] on [H]'s chest...</span>")
|
||||
busy = 1
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
if(do_after(user, 30, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
|
||||
@@ -491,7 +491,7 @@
|
||||
if((!src.combat && !req_defib) || (req_defib && !defib.combat))
|
||||
user.audible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient's chest is obscured. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
return
|
||||
if(H.stat == DEAD)
|
||||
@@ -563,7 +563,7 @@
|
||||
else
|
||||
user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/twohanded/shockpaddles/cyborg
|
||||
|
||||
@@ -13,13 +13,13 @@
|
||||
materials = list(MAT_METAL=500)
|
||||
origin_tech = "combat=1;plasmatech=2;engineering=2"
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/status = 0
|
||||
var/lit = 0 //on or off
|
||||
var/operating = 0//cooldown
|
||||
var/status = FALSE
|
||||
var/lit = FALSE //on or off
|
||||
var/operating = FALSE//cooldown
|
||||
var/obj/item/weapon/weldingtool/weldtool = null
|
||||
var/obj/item/device/assembly/igniter/igniter = null
|
||||
var/obj/item/weapon/tank/internals/plasma/ptank = null
|
||||
var/warned_admins = 0 //for the message_admins() when lit
|
||||
var/warned_admins = FALSE //for the message_admins() when lit
|
||||
//variables for prebuilt flamethrowers
|
||||
var/create_full = FALSE
|
||||
var/create_with_tank = FALSE
|
||||
@@ -161,7 +161,7 @@
|
||||
START_PROCESSING(SSobj, src)
|
||||
if(!warned_admins)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
|
||||
warned_admins = 1
|
||||
warned_admins = TRUE
|
||||
else
|
||||
STOP_PROCESSING(SSobj,src)
|
||||
update_icon()
|
||||
@@ -170,16 +170,16 @@
|
||||
..()
|
||||
weldtool = locate(/obj/item/weapon/weldingtool) in contents
|
||||
igniter = locate(/obj/item/device/assembly/igniter) in contents
|
||||
weldtool.status = 0
|
||||
igniter.secured = 0
|
||||
status = 1
|
||||
weldtool.status = FALSE
|
||||
igniter.secured = FALSE
|
||||
status = TRUE
|
||||
update_icon()
|
||||
|
||||
//Called from turf.dm turf/dblclick
|
||||
/obj/item/weapon/flamethrower/proc/flame_turf(turflist)
|
||||
if(!lit || operating)
|
||||
return
|
||||
operating = 1
|
||||
operating = TRUE
|
||||
var/turf/previousturf = get_turf(src)
|
||||
for(var/turf/T in turflist)
|
||||
if(T == previousturf)
|
||||
@@ -193,7 +193,7 @@
|
||||
default_ignite(T)
|
||||
sleep(1)
|
||||
previousturf = T
|
||||
operating = 0
|
||||
operating = FALSE
|
||||
for(var/mob/M in viewers(1, loc))
|
||||
if((M.client && M.machine == src))
|
||||
attack_self(M)
|
||||
@@ -217,11 +217,11 @@
|
||||
if(create_full)
|
||||
if(!weldtool)
|
||||
weldtool = new /obj/item/weapon/weldingtool(src)
|
||||
weldtool.status = 0
|
||||
weldtool.status = FALSE
|
||||
if(!igniter)
|
||||
igniter = new igniter_type(src)
|
||||
igniter.secured = 0
|
||||
status = 1
|
||||
igniter.secured = FALSE
|
||||
status = TRUE
|
||||
if(create_with_tank)
|
||||
ptank = new /obj/item/weapon/tank/internals/plasma/full(src)
|
||||
update_icon()
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/max_signs = 10
|
||||
var/creation_time = 0 //time to create a holosign in deciseconds.
|
||||
var/holosign_type = /obj/structure/holosign/wetsign
|
||||
var/holocreator_busy = 0 //to prevent placing multiple holo barriers at once
|
||||
var/holocreator_busy = FALSE //to prevent placing multiple holo barriers at once
|
||||
|
||||
/obj/item/weapon/holosign_creator/afterattack(atom/target, mob/user, flag)
|
||||
if(flag)
|
||||
@@ -34,11 +34,11 @@
|
||||
if(signs.len < max_signs)
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 20, 1)
|
||||
if(creation_time)
|
||||
holocreator_busy = 1
|
||||
holocreator_busy = TRUE
|
||||
if(!do_after(user, creation_time, target = target))
|
||||
holocreator_busy = 0
|
||||
holocreator_busy = FALSE
|
||||
return
|
||||
holocreator_busy = 0
|
||||
holocreator_busy = FALSE
|
||||
if(signs.len >= max_signs)
|
||||
return
|
||||
if(is_blocked_turf(T, TRUE)) //don't try to sneak dense stuff on our tile during the wait.
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Used to implant occupants with mindshield implants."
|
||||
icon = 'icons/obj/machines/implantchair.dmi'
|
||||
icon_state = "implantchair"
|
||||
density = 1
|
||||
density = TRUE
|
||||
opacity = 0
|
||||
anchored = TRUE
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
|
||||
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
origin_tech = "combat=3;magnets=4;syndicate=4"
|
||||
block_chance = 50
|
||||
possible_colors = list("red", "blue", "green", "purple")
|
||||
var/hacked = 0
|
||||
var/hacked = FALSE
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
force = 12 //9 hit crit
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/cooldown = 0
|
||||
var/on = 1
|
||||
var/on = TRUE
|
||||
|
||||
/obj/item/weapon/melee/classic_baton/attack(mob/living/target, mob/living/user)
|
||||
if(!on)
|
||||
@@ -143,7 +143,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
needs_permit = 0
|
||||
force = 0
|
||||
on = 0
|
||||
on = FALSE
|
||||
|
||||
/obj/item/weapon/melee/classic_baton/telescopic/suicide_act(mob/user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
@@ -278,11 +278,11 @@
|
||||
/obj/item/weapon/storage/backpack/satchel/flat/hide(var/intact)
|
||||
if(intact)
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
anchored = 1 //otherwise you can start pulling, cover it, and drag around an invisible backpack.
|
||||
anchored = TRUE //otherwise you can start pulling, cover it, and drag around an invisible backpack.
|
||||
icon_state = "[initial(icon_state)]2"
|
||||
else
|
||||
invisibility = initial(invisibility)
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel/flat/Initialize(mapload)
|
||||
|
||||
@@ -15,13 +15,13 @@
|
||||
var/icon_locking = "secureb"
|
||||
var/icon_sparking = "securespark"
|
||||
var/icon_opened = "secure0"
|
||||
var/locked = 1
|
||||
var/locked = TRUE
|
||||
var/code = ""
|
||||
var/l_code = null
|
||||
var/l_set = 0
|
||||
var/l_setshort = 0
|
||||
var/l_hacking = 0
|
||||
var/open = 0
|
||||
var/open = FALSE
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
max_combined_w_class = 14
|
||||
@@ -92,7 +92,7 @@
|
||||
src.l_code = src.code
|
||||
src.l_set = 1
|
||||
else if ((src.code == src.l_code) && (src.l_set == 1))
|
||||
src.locked = 0
|
||||
src.locked = FALSE
|
||||
cut_overlays()
|
||||
add_overlay(icon_opened)
|
||||
src.code = null
|
||||
@@ -100,7 +100,7 @@
|
||||
src.code = "ERROR"
|
||||
else
|
||||
if ((href_list["type"] == "R") && (!src.l_setshort))
|
||||
src.locked = 1
|
||||
src.locked = TRUE
|
||||
cut_overlays()
|
||||
src.code = null
|
||||
src.close(usr)
|
||||
@@ -180,8 +180,8 @@
|
||||
force = 8
|
||||
w_class = WEIGHT_CLASS_GIGANTIC
|
||||
max_w_class = 8
|
||||
anchored = 1
|
||||
density = 0
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
cant_hold = list(/obj/item/weapon/storage/secure/briefcase)
|
||||
|
||||
/obj/item/weapon/storage/secure/safe/PopulateContents()
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
|
||||
/obj/item/weapon/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
var/obj/item/weapon/noz
|
||||
var/on = 0
|
||||
var/on = FALSE
|
||||
var/volume = 500
|
||||
|
||||
/obj/item/weapon/watertank/New()
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
//Detach the nozzle into the user's hands
|
||||
if(!user.put_in_hands(noz))
|
||||
on = 0
|
||||
on = FALSE
|
||||
to_chat(user, "<span class='warning'>You need a free hand to hold the mister!</span>")
|
||||
return
|
||||
noz.loc = user
|
||||
@@ -337,7 +337,7 @@
|
||||
slowdown = 1
|
||||
actions_types = list(/datum/action/item_action/activate_injector)
|
||||
|
||||
var/on = 0
|
||||
var/on = FALSE
|
||||
volume = 300
|
||||
var/usage_ratio = 5 //5 unit added per 1 removed
|
||||
var/injection_amount = 1
|
||||
@@ -403,13 +403,13 @@
|
||||
. += filling
|
||||
|
||||
/obj/item/weapon/reagent_containers/chemtank/proc/turn_on()
|
||||
on = 1
|
||||
on = TRUE
|
||||
START_PROCESSING(SSobj, src)
|
||||
if(ismob(loc))
|
||||
to_chat(loc, "<span class='notice'>[src] turns on.</span>")
|
||||
|
||||
/obj/item/weapon/reagent_containers/chemtank/proc/turn_off()
|
||||
on = 0
|
||||
on = FALSE
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
if(ismob(loc))
|
||||
to_chat(loc, "<span class='notice'>[src] turns off.</span>")
|
||||
|
||||
@@ -335,7 +335,7 @@
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=30)
|
||||
origin_tech = "engineering=1;plasmatech=1"
|
||||
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
||||
var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
|
||||
var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
|
||||
var/max_fuel = 20 //The max amount of fuel the welder can hold
|
||||
var/change_icons = 1
|
||||
var/can_off_process = 0
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
max_integrity = 200
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/hacked = 0
|
||||
var/hacked = FALSE
|
||||
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
|
||||
var/list/possible_colors = list("red", "blue", "green", "purple")
|
||||
|
||||
@@ -388,8 +388,8 @@
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
if(hacked == 0)
|
||||
hacked = 1
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
|
||||
item_color = "rainbow"
|
||||
update_icon()
|
||||
@@ -490,7 +490,7 @@
|
||||
hitsound = "swing_hit"
|
||||
sharpness = IS_SHARP
|
||||
actions_types = list(/datum/action/item_action/startchainsaw)
|
||||
var/on = 0
|
||||
var/on = FALSE
|
||||
|
||||
/obj/item/weapon/twohanded/required/chainsaw/attack_self(mob/user)
|
||||
on = !on
|
||||
|
||||
Reference in New Issue
Block a user