Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
@@ -8,7 +8,7 @@
slot_flags = SLOT_BACK
w_class = WEIGHT_CLASS_HUGE
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
var/on = 1
var/on = TRUE
var/code = 2
var/frequency = 1449
var/shock_cooldown = 0
@@ -2,7 +2,7 @@
name = "station intercom"
desc = "Talk through this."
icon_state = "intercom"
anchored = 1
anchored = TRUE
w_class = WEIGHT_CLASS_BULKY
canhear_range = 2
var/number = 0
@@ -107,7 +107,7 @@
var/area/A = get_area(src)
if(!A || emped)
on = 0
on = FALSE
else
on = A.powered(EQUIP) // set "on" to the power status
@@ -5,7 +5,7 @@
icon_state = "walkietalkie"
item_state = "walkietalkie"
dog_fashion = /datum/dog_fashion/back
var/on = 1 // 0 for off
var/on = TRUE // 0 for off
var/last_transmission
var/frequency = 1459 //common chat
var/traitor_frequency = 0 //tune to frequency to unlock traitor supplies
@@ -104,7 +104,7 @@
else
ui_interact(user)
/obj/item/device/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/item/device/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -530,12 +530,12 @@
listening = 0
for (var/ch_name in channels)
channels[ch_name] = 0
on = 0
on = FALSE
spawn(200)
if(emped == curremp) //Don't fix it if it's been EMP'd again
emped = 0
if (!istype(src, /obj/item/device/radio/intercom)) // intercoms will turn back on on their own
on = 1
on = TRUE
..()
///////////////////////////////