Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
@@ -3,7 +3,7 @@
desc = "It's a basic storage unit."
icon = 'icons/obj/closet.dmi'
icon_state = "generic"
density = 1
density = TRUE
var/icon_door = null
var/icon_door_override = FALSE //override to have open overlay use icon different to its base's
var/secure = FALSE //secure locker or not, also used if overriding a non-secure locker with a secure door overlay to add fancy lights
@@ -130,7 +130,7 @@
playsound(loc, open_sound, 15, 1, -3)
opened = 1
if(!dense_when_open)
density = 0
density = FALSE
climb_time *= 0.5 //it's faster to climb onto an open thing
dump_contents()
update_icon()
@@ -182,7 +182,7 @@
playsound(loc, close_sound, 15, 1, -3)
climb_time = initial(climb_time)
opened = 0
density = 1
density = TRUE
update_icon()
return 1
@@ -381,8 +381,8 @@
to_chat(user, "<span class='warning'>You fail to break out of [src]!</span>")
/obj/structure/closet/proc/bust_open()
welded = 0 //applies to all lockers
locked = 0 //applies to critter crates and secure lockers only
welded = FALSE //applies to all lockers
locked = FALSE //applies to critter crates and secure lockers only
broken = 1 //applies to secure lockers only
open()
@@ -417,7 +417,7 @@
"<span class='italics'>You hear a faint electrical spark.</span>")
playsound(src.loc, 'sound/effects/sparks4.ogg', 50, 1)
broken = 1
locked = 0
locked = FALSE
update_icon()
/obj/structure/closet/get_remote_view_fullscreens(mob/user)
@@ -4,7 +4,7 @@
desc = "A plastic bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bodybag"
density = 0
density = FALSE
mob_storage_capacity = 2
open_sound = 'sound/items/zip.ogg'
close_sound = 'sound/items/zip.ogg'
@@ -42,7 +42,7 @@
/obj/structure/closet/body_bag/close()
if(..())
density = 0
density = FALSE
return 1
return 0
@@ -52,7 +52,7 @@
/obj/structure/closet/thunderdome
name = "\improper Thunderdome closet"
desc = "Everything you need!"
anchored = 1
anchored = TRUE
/obj/structure/closet/thunderdome/tdred
name = "red-team Thunderdome closet"
@@ -1,11 +1,11 @@
/obj/structure/closet/secure_closet
name = "secure locker"
desc = "It's a card-locked storage unit."
locked = 1
locked = TRUE
icon_state = "secure"
max_integrity = 250
armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
secure = 1
secure = TRUE
/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == "melee" && damage_amount < 20)
@@ -196,7 +196,7 @@
/obj/structure/closet/secure_closet/brig
name = "brig locker"
req_access = list(GLOB.access_brig)
anchored = 1
anchored = TRUE
var/id = null
/obj/structure/closet/secure_closet/brig/PopulateContents()
@@ -2,7 +2,7 @@
name = "large crate"
desc = "A hefty wooden crate."
icon_state = "largecrate"
density = 1
density = TRUE
material_drop = /obj/item/stack/sheet/mineral/wood
delivery_icon = "deliverybox"
@@ -2,8 +2,8 @@
desc = "A secure crate."
name = "secure crate"
icon_state = "securecrate"
secure = 1
locked = 1
secure = TRUE
locked = TRUE
max_integrity = 500
armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
var/tamperproof = 0