Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -3,8 +3,8 @@
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "glassbox0"
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desc = "A display case for prized possessions."
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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resistance_flags = ACID_PROOF
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armor = list(melee = 30, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 100)
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max_integrity = 200
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@@ -59,7 +59,7 @@
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/obj/structure/displaycase/obj_break(damage_flag)
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if(!broken && !(flags & NODECONSTRUCT))
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density = 0
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density = FALSE
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broken = 1
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new /obj/item/weapon/shard( src.loc )
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playsound(src, "shatter", 70, 1)
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@@ -189,8 +189,8 @@
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/obj/structure/displaycase_chassis
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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name = "display case chassis"
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desc = "wooden base of display case"
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icon = 'icons/obj/stationobjs.dmi'
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