Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
+62 -62
View File
@@ -3,8 +3,8 @@
icon = 'icons/obj/doors/airlocks/station/public.dmi'
icon_state = "construction"
var/overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
anchored = 0
density = 1
anchored = FALSE
density = TRUE
max_integrity = 200
var/state = 0
var/mineral = null
@@ -24,7 +24,7 @@
/obj/structure/door_assembly/door_assembly_0
name = "airlock assembly"
airlock_type = /obj/machinery/door/airlock
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_com
@@ -34,7 +34,7 @@
icontext = "com"
glass_type = /obj/machinery/door/airlock/glass_command
airlock_type = /obj/machinery/door/airlock/command
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_com/glass
@@ -48,7 +48,7 @@
icontext = "sec"
glass_type = /obj/machinery/door/airlock/glass_security
airlock_type = /obj/machinery/door/airlock/security
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_sec/glass
@@ -62,7 +62,7 @@
icontext = "eng"
glass_type = /obj/machinery/door/airlock/glass_engineering
airlock_type = /obj/machinery/door/airlock/engineering
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_eng/glass
@@ -76,7 +76,7 @@
icontext = "min"
glass_type = /obj/machinery/door/airlock/glass_mining
airlock_type = /obj/machinery/door/airlock/mining
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_min/glass
@@ -90,7 +90,7 @@
icontext = "atmo"
glass_type = /obj/machinery/door/airlock/glass_atmos
airlock_type = /obj/machinery/door/airlock/atmos
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_atmo/glass
@@ -104,7 +104,7 @@
icontext = "res"
glass_type = /obj/machinery/door/airlock/glass_research
airlock_type = /obj/machinery/door/airlock/research
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_research/glass
@@ -118,7 +118,7 @@
icontext = "sci"
glass_type = /obj/machinery/door/airlock/glass_science
airlock_type = /obj/machinery/door/airlock/science
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_science/glass
@@ -132,7 +132,7 @@
icontext = "med"
glass_type = /obj/machinery/door/airlock/glass_medical
airlock_type = /obj/machinery/door/airlock/medical
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_med/glass
@@ -146,7 +146,7 @@
icontext = "mai"
glass_type = /obj/machinery/door/airlock/glass_maintenance
airlock_type = /obj/machinery/door/airlock/maintenance
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_mai/glass
@@ -161,7 +161,7 @@
icontext = "ext"
glass_type = /obj/machinery/door/airlock/glass_external
airlock_type = /obj/machinery/door/airlock/external
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_ext/glass
@@ -174,7 +174,7 @@
typetext = "freezer"
icontext = "fre"
airlock_type = /obj/machinery/door/airlock/freezer
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_hatch
@@ -184,7 +184,7 @@
typetext = "hatch"
icontext = "hatch"
airlock_type = /obj/machinery/door/airlock/hatch
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_mhatch
@@ -194,7 +194,7 @@
typetext = "maintenance_hatch"
icontext = "mhatch"
airlock_type = /obj/machinery/door/airlock/maintenance_hatch
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_glass
@@ -202,7 +202,7 @@
icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
airlock_type = /obj/machinery/door/airlock/glass
anchored = 1
anchored = TRUE
state = 1
mineral = "glass"
material = "glass"
@@ -211,7 +211,7 @@
name = "gold airlock assembly"
icon = 'icons/obj/doors/airlocks/station/gold.dmi'
airlock_type = /obj/machinery/door/airlock/gold
anchored = 1
anchored = TRUE
state = 1
mineral = "gold"
@@ -219,7 +219,7 @@
name = "silver airlock assembly"
icon = 'icons/obj/doors/airlocks/station/silver.dmi'
airlock_type = /obj/machinery/door/airlock/silver
anchored = 1
anchored = TRUE
state = 1
mineral = "silver"
@@ -227,7 +227,7 @@
name = "diamond airlock assembly"
icon = 'icons/obj/doors/airlocks/station/diamond.dmi'
airlock_type = /obj/machinery/door/airlock/diamond
anchored = 1
anchored = TRUE
state = 1
mineral = "diamond"
@@ -235,7 +235,7 @@
name = "uranium airlock assembly"
icon = 'icons/obj/doors/airlocks/station/uranium.dmi'
airlock_type = /obj/machinery/door/airlock/uranium
anchored = 1
anchored = TRUE
state = 1
mineral = "uranium"
@@ -243,7 +243,7 @@
name = "plasma airlock assembly"
icon = 'icons/obj/doors/airlocks/station/plasma.dmi'
airlock_type = /obj/machinery/door/airlock/plasma
anchored = 1
anchored = TRUE
state = 1
mineral = "plasma"
@@ -252,7 +252,7 @@
desc = "Honk"
icon = 'icons/obj/doors/airlocks/station/bananium.dmi'
airlock_type = /obj/machinery/door/airlock/clown
anchored = 1
anchored = TRUE
state = 1
mineral = "bananium"
@@ -260,7 +260,7 @@
name = "sandstone airlock assembly"
icon = 'icons/obj/doors/airlocks/station/sandstone.dmi'
airlock_type = /obj/machinery/door/airlock/sandstone
anchored = 1
anchored = TRUE
state = 1
mineral = "sandstone"
@@ -272,7 +272,7 @@
icontext = "titanium"
glass_type = /obj/machinery/door/airlock/glass_titanium
airlock_type = /obj/machinery/door/airlock/titanium
anchored = 1
anchored = TRUE
state = 1
mineral = "titanium"
@@ -287,7 +287,7 @@
typetext = "highsecurity"
icontext = "highsec"
airlock_type = /obj/machinery/door/airlock/highsecurity
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_vault
@@ -297,7 +297,7 @@
typetext = "vault"
icontext = "vault"
airlock_type = /obj/machinery/door/airlock/vault
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_shuttle
@@ -307,7 +307,7 @@
typetext = "shuttle"
icontext = "shuttle"
airlock_type = /obj/machinery/door/airlock/shuttle
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_cult
@@ -317,7 +317,7 @@
typetext = "cult"
icontext = "cult"
airlock_type = /obj/machinery/door/airlock/cult
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_cult/glass
@@ -336,7 +336,7 @@
name = "wooden airlock assembly"
icon = 'icons/obj/doors/airlocks/station/wood.dmi'
airlock_type = /obj/machinery/door/airlock/wood
anchored = 1
anchored = TRUE
state = 1
mineral = "wood"
@@ -347,7 +347,7 @@
icontext = "viro"
glass_type = /obj/machinery/door/airlock/glass_virology
airlock_type = /obj/machinery/door/airlock/virology
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/door_assembly_viro/glass
@@ -360,7 +360,7 @@
overlays_file = 'icons/obj/doors/airlocks/centcom/overlays.dmi'
icontext = "ele"
airlock_type = /obj/machinery/door/airlock/centcom
anchored = 1
anchored = TRUE
state = 1
/obj/structure/door_assembly/attackby(obj/item/W, mob/user, params)
@@ -394,100 +394,100 @@
icontype = input(user, "Please select a paintjob for this airlock.") in optionlist
if((!in_range(src, usr) && src.loc != usr) || !WT.use(user))
return
var/has_solid = 0
var/has_glass = 0
var/has_solid = FALSE
var/has_glass = FALSE
switch(icontype)
if("Public")
icon = 'icons/obj/doors/airlocks/station/public.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
typetext = ""
icontext = ""
has_solid = 1
has_glass = 1
has_solid = TRUE
has_glass = TRUE
if("Public2")
icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
typetext = ""
icontext = ""
has_solid = 1
has_glass = 1
has_solid = TRUE
has_glass = TRUE
if("Engineering")
icon = 'icons/obj/doors/airlocks/station/engineering.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
typetext = "engineering"
icontext = "eng"
has_solid = 1
has_glass = 1
has_solid = TRUE
has_glass = TRUE
if("Atmospherics")
icon = 'icons/obj/doors/airlocks/station/atmos.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
typetext = "atmos"
icontext = "atmo"
has_solid = 1
has_glass = 1
has_solid = TRUE
has_glass = TRUE
if("Security")
icon = 'icons/obj/doors/airlocks/station/security.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
typetext = "security"
icontext = "sec"
has_solid = 1
has_glass = 1
has_solid = TRUE
has_glass = TRUE
if("Command")
icon = 'icons/obj/doors/airlocks/station/command.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
typetext = "command"
icontext = "com"
has_solid = 1
has_glass = 1
has_solid = TRUE
has_glass = TRUE
if("Medical")
icon = 'icons/obj/doors/airlocks/station/medical.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
typetext = "medical"
icontext = "med"
has_solid = 1
has_glass = 1
has_solid = TRUE
has_glass = TRUE
if("Research")
icon = 'icons/obj/doors/airlocks/station/research.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
typetext = "research"
icontext = "res"
has_solid = 1
has_glass = 1
has_solid = TRUE
has_glass = TRUE
if("Science")
icon = 'icons/obj/doors/airlocks/station/science.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
typetext = "research"
icontext = "res"
has_solid = 1
has_glass = 1
has_solid = TRUE
has_glass = TRUE
if("Mining")
icon = 'icons/obj/doors/airlocks/station/mining.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
typetext = "mining"
icontext = "min"
has_solid = 1
has_glass = 1
has_solid = TRUE
has_glass = TRUE
if("Maintenance")
icon = 'icons/obj/doors/airlocks/station/maintenance.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
typetext = "maintenance"
icontext = "mai"
has_solid = 1
has_glass = 0
has_solid = TRUE
has_glass = FALSE
if("External")
icon = 'icons/obj/doors/airlocks/external/external.dmi'
overlays_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
typetext = "external"
icontext = "ext"
has_solid = 1
has_glass = 0
has_solid = TRUE
has_glass = FALSE
if("High Security")
icon = 'icons/obj/doors/airlocks/highsec/highsec.dmi'
overlays_file = 'icons/obj/doors/airlocks/highsec/overlays.dmi'
typetext = "highsecurity"
icontext = "highsec"
has_solid = 1
has_glass = 0
has_solid = TRUE
has_glass = FALSE
if(has_solid)
airlock_type = text2path("/obj/machinery/door/airlock/[typetext]")
else
@@ -534,7 +534,7 @@
return
to_chat(user, "<span class='notice'>You secure the airlock assembly.</span>")
src.name = "secured airlock assembly"
src.anchored = 1
src.anchored = TRUE
else
to_chat(user, "There is another door here!")
@@ -548,7 +548,7 @@
return
to_chat(user, "<span class='notice'>You unsecure the airlock assembly.</span>")
name = "airlock assembly"
anchored = 0
anchored = FALSE
else if(istype(W, /obj/item/stack/cable_coil) && state == 0 && anchored )
var/obj/item/stack/cable_coil/C = W