Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -1,8 +1,8 @@
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/obj/structure/girder
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name = "girder"
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icon_state = "girder"
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anchored = 1
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density = 1
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anchored = TRUE
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density = TRUE
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layer = BELOW_OBJ_LAYER
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var/state = GIRDER_NORMAL
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var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
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@@ -302,7 +302,7 @@
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/obj/structure/girder/displaced
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name = "displaced girder"
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icon_state = "displaced"
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anchored = 0
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anchored = FALSE
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state = GIRDER_DISPLACED
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girderpasschance = 25
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max_integrity = 120
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