Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -16,12 +16,12 @@
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/obj/structure/bodycontainer
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "morgue1"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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max_integrity = 400
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var/obj/structure/tray/connected = null
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var/locked = 0
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var/locked = FALSE
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var/opendir = SOUTH
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/obj/structure/bodycontainer/Destroy()
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@@ -196,7 +196,7 @@ GLOBAL_LIST_EMPTY(crematoriums)
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else
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audible_message("<span class='italics'>You hear a roar as the crematorium activates.</span>")
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locked = 1
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locked = TRUE
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update_icon()
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for(var/mob/living/M in conts)
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@@ -219,7 +219,7 @@ GLOBAL_LIST_EMPTY(crematoriums)
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new /obj/effect/decal/cleanable/ash(src)
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sleep(30)
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if(!QDELETED(src))
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locked = 0
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locked = FALSE
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update_icon()
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playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) //you horrible people
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@@ -245,10 +245,10 @@ GLOBAL_LIST_EMPTY(crematoriums)
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*/
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/obj/structure/tray
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icon = 'icons/obj/stationobjs.dmi'
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density = 1
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density = TRUE
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layer = BELOW_OBJ_LAYER
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var/obj/structure/bodycontainer/connected = null
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anchored = 1
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anchored = TRUE
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pass_flags = LETPASSTHROW
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max_integrity = 350
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