Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -17,15 +17,15 @@
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desc = "A square piece of metal standing on four metal legs. It can not move."
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icon = 'icons/obj/smooth_structures/table.dmi'
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icon_state = "table"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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layer = TABLE_LAYER
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climbable = TRUE
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pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
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var/frame = /obj/structure/table_frame
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var/framestack = /obj/item/stack/rods
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var/buildstack = /obj/item/stack/sheet/metal
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var/busy = 0
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var/busy = FALSE
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var/buildstackamount = 1
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var/framestackamount = 2
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var/deconstruction_ready = 1
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@@ -402,8 +402,8 @@
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desc = "Different from the Middle Ages version."
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icon = 'icons/obj/objects.dmi'
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icon_state = "rack"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.
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max_integrity = 20
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@@ -470,7 +470,7 @@
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/obj/structure/rack/deconstruct(disassembled = TRUE)
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if(!(flags&NODECONSTRUCT))
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density = 0
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density = FALSE
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var/obj/item/weapon/rack_parts/newparts = new(loc)
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transfer_fingerprints_to(newparts)
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qdel(src)
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