Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
+6 -6
View File
@@ -17,15 +17,15 @@
desc = "A square piece of metal standing on four metal legs. It can not move."
icon = 'icons/obj/smooth_structures/table.dmi'
icon_state = "table"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
layer = TABLE_LAYER
climbable = TRUE
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
var/frame = /obj/structure/table_frame
var/framestack = /obj/item/stack/rods
var/buildstack = /obj/item/stack/sheet/metal
var/busy = 0
var/busy = FALSE
var/buildstackamount = 1
var/framestackamount = 2
var/deconstruction_ready = 1
@@ -402,8 +402,8 @@
desc = "Different from the Middle Ages version."
icon = 'icons/obj/objects.dmi'
icon_state = "rack"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.
max_integrity = 20
@@ -470,7 +470,7 @@
/obj/structure/rack/deconstruct(disassembled = TRUE)
if(!(flags&NODECONSTRUCT))
density = 0
density = FALSE
var/obj/item/weapon/rack_parts/newparts = new(loc)
transfer_fingerprints_to(newparts)
qdel(src)