Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -3,9 +3,9 @@
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desc = "The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "toilet00"
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density = 0
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anchored = 1
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var/open = 0 //if the lid is up
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density = FALSE
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anchored = TRUE
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var/open = FALSE //if the lid is up
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var/cistern = 0 //if the cistern bit is open
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var/w_items = 0 //the combined w_class of all the items in the cistern
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var/mob/living/swirlie = null //the mob being given a swirlie
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@@ -124,8 +124,8 @@
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desc = "The HU-452, an experimental urinal. Comes complete with experimental urinal cake."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "urinal"
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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var/exposed = 0 // can you currently put an item inside
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var/obj/item/hiddenitem = null // what's in the urinal
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@@ -194,10 +194,10 @@
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desc = "The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "shower"
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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use_power = NO_POWER_USE
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var/on = 0
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var/on = FALSE
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var/obj/effect/mist/mymist = null
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var/ismist = 0 //needs a var so we can make it linger~
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var/watertemp = "normal" //freezing, normal, or boiling
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@@ -208,7 +208,7 @@
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "mist"
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layer = FLY_LAYER
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anchored = 1
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anchored = TRUE
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mouse_opacity = 0
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@@ -419,8 +419,8 @@
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "sink"
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desc = "A sink used for washing one's hands and face."
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anchored = 1
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var/busy = 0 //Something's being washed at the moment
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anchored = TRUE
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var/busy = FALSE //Something's being washed at the moment
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var/dispensedreagent = "water" // for whenever plumbing happens
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@@ -441,13 +441,13 @@
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washing_face = 1
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user.visible_message("<span class='notice'>[user] starts washing their [washing_face ? "face" : "hands"]...</span>", \
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"<span class='notice'>You start washing your [washing_face ? "face" : "hands"]...</span>")
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busy = 1
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busy = TRUE
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if(!do_after(user, 40, target = src))
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busy = 0
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busy = FALSE
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return
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busy = 0
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busy = FALSE
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user.visible_message("<span class='notice'>[user] washes their [washing_face ? "face" : "hands"] using [src].</span>", \
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"<span class='notice'>You wash your [washing_face ? "face" : "hands"] using [src].</span>")
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@@ -512,11 +512,11 @@
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if(user.a_intent != INTENT_HARM)
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to_chat(user, "<span class='notice'>You start washing [O]...</span>")
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busy = 1
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busy = TRUE
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if(!do_after(user, 40, target = src))
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busy = 0
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busy = FALSE
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return 1
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busy = 0
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busy = FALSE
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O.clean_blood()
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O.acid_level = 0
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create_reagents(5)
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@@ -567,9 +567,9 @@
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color = "#ACD1E9" //Default color, didn't bother hardcoding other colors, mappers can and should easily change it.
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alpha = 200 //Mappers can also just set this to 255 if they want curtains that can't be seen through
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layer = SIGN_LAYER
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anchored = 1
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anchored = TRUE
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opacity = 0
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density = 0
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density = FALSE
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var/open = TRUE
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/obj/structure/curtain/proc/toggle()
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@@ -580,13 +580,13 @@
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if(!open)
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icon_state = "closed"
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layer = WALL_OBJ_LAYER
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density = 1
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density = TRUE
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open = FALSE
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else
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icon_state = "open"
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layer = SIGN_LAYER
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density = 0
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density = FALSE
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open = TRUE
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/obj/structure/curtain/attackby(obj/item/W, mob/user)
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