Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -2,10 +2,10 @@
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name = "window"
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desc = "A window."
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icon_state = "window"
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density = 1
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density = TRUE
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layer = ABOVE_OBJ_LAYER //Just above doors
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pressure_resistance = 4*ONE_ATMOSPHERE
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anchored = 1 //initially is 0 for tile smoothing
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anchored = TRUE //initially is 0 for tile smoothing
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flags = ON_BORDER
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max_integrity = 25
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var/ini_dir = null
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@@ -19,7 +19,7 @@
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var/glass_amount = 1
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var/mutable_appearance/crack_overlay
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var/list/debris = list()
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can_be_unanchored = 1
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can_be_unanchored = TRUE
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resistance_flags = ACID_PROOF
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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CanAtmosPass = ATMOS_PASS_PROC
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@@ -345,7 +345,7 @@
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revrotate()
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/obj/structure/window/Destroy()
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density = 0
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density = FALSE
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air_update_turf(1)
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update_nearby_icons()
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return ..()
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