Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
+4 -4
View File
@@ -2,10 +2,10 @@
name = "window"
desc = "A window."
icon_state = "window"
density = 1
density = TRUE
layer = ABOVE_OBJ_LAYER //Just above doors
pressure_resistance = 4*ONE_ATMOSPHERE
anchored = 1 //initially is 0 for tile smoothing
anchored = TRUE //initially is 0 for tile smoothing
flags = ON_BORDER
max_integrity = 25
var/ini_dir = null
@@ -19,7 +19,7 @@
var/glass_amount = 1
var/mutable_appearance/crack_overlay
var/list/debris = list()
can_be_unanchored = 1
can_be_unanchored = TRUE
resistance_flags = ACID_PROOF
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
CanAtmosPass = ATMOS_PASS_PROC
@@ -345,7 +345,7 @@
revrotate()
/obj/structure/window/Destroy()
density = 0
density = FALSE
air_update_turf(1)
update_nearby_icons()
return ..()