Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 16:13:16 -07:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
var/thermite = 0
layer = CLOSED_TURF_LAYER
opacity = 1
density = 1
density = TRUE
blocks_air = 1
/turf/closed/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
@@ -5,7 +5,7 @@
icon_state = "light_on"
floor_tile = /obj/item/stack/tile/light
broken_states = list("light_broken")
var/on = 1
var/on = TRUE
var/state = 0//0 = fine, 1 = flickering, 2 = breaking, 3 = broken
var/list/coloredlights = list("g", "r", "y", "b", "p", "w", "s","o","g")
var/currentcolor = 1
@@ -51,13 +51,13 @@
if(!can_modify_colour)
return
if(!on)
on = 1
on = TRUE
currentcolor = 1
return
else
currentcolor++
if(currentcolor > coloredlights.len)
on = 0
on = FALSE
update_icon()
..() //I am not sure what the parent procs have for attack_hand, best to check later.
+1 -1
View File
@@ -10,7 +10,7 @@
baseturf = /turf/open/floor/plating/asteroid/airless
initial_gas_mix = "TEMP=2.7"
opacity = 1
density = 1
density = TRUE
blocks_air = 1
layer = EDGED_TURF_LAYER
temperature = TCMB
@@ -4,7 +4,7 @@
icon = 'icons/turf/walls/reinforced_wall.dmi'
icon_state = "r_wall"
opacity = 1
density = 1
density = TRUE
var/d_state = INTACT
hardness = 10
+2 -2
View File
@@ -227,9 +227,9 @@
O.desc = "Looks hot."
O.icon = 'icons/effects/fire.dmi'
O.icon_state = "2"
O.anchored = 1
O.anchored = TRUE
O.opacity = 1
O.density = 1
O.density = TRUE
O.layer = FLY_LAYER
playsound(src, 'sound/items/welder.ogg', 100, 1)