Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 16:13:16 -07:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
@@ -5,7 +5,7 @@
icon_state = "light_on"
floor_tile = /obj/item/stack/tile/light
broken_states = list("light_broken")
var/on = 1
var/on = TRUE
var/state = 0//0 = fine, 1 = flickering, 2 = breaking, 3 = broken
var/list/coloredlights = list("g", "r", "y", "b", "p", "w", "s","o","g")
var/currentcolor = 1
@@ -51,13 +51,13 @@
if(!can_modify_colour)
return
if(!on)
on = 1
on = TRUE
currentcolor = 1
return
else
currentcolor++
if(currentcolor > coloredlights.len)
on = 0
on = FALSE
update_icon()
..() //I am not sure what the parent procs have for attack_hand, best to check later.