Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
+3 -3
View File
@@ -7,7 +7,7 @@
throw_speed = 2
throw_range = 4
flags = CONDUCT
var/status = 0 //0 - not readied //1 - bomb finished with welder
var/status = FALSE //0 - not readied //1 - bomb finished with welder
var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
var/obj/item/weapon/tank/bombtank = null //the second part of the bomb is a plasma tank
origin_tech = "materials=1;engineering=1"
@@ -44,12 +44,12 @@
return
if((istype(W, /obj/item/weapon/weldingtool) && W:welding))
if(!status)
status = 1
status = TRUE
GLOB.bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>")
else
status = 0
status = FALSE
GLOB.bombers += "[key_name(user)] unwelded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
to_chat(user, "<span class='notice'>The hole has been closed.</span>")
add_fingerprint(user)
+9 -9
View File
@@ -5,8 +5,8 @@
materials = list(MAT_METAL=1000, MAT_GLASS=500)
origin_tech = "magnets=2;materials=2"
var/on = 0
var/visible = 0
var/on = FALSE
var/visible = FALSE
var/obj/effect/beam/i_beam/first = null
var/obj/effect/beam/i_beam/last = null
@@ -35,7 +35,7 @@
if(secured)
START_PROCESSING(SSobj, src)
else
on = 0
on = FALSE
if(first)
qdel(first)
STOP_PROCESSING(SSobj, src)
@@ -67,12 +67,12 @@
if(T)
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(T)
I.master = src
I.density = 1
I.density = TRUE
I.setDir(dir)
first = I
step(I, I.dir)
if(first)
I.density = 0
I.density = FALSE
I.vis_spread(visible)
I.limit = 8
I.process()
@@ -164,9 +164,9 @@
var/obj/effect/beam/i_beam/previous = null
var/obj/item/device/assembly/infra/master = null
var/limit = null
var/visible = 0
var/visible = FALSE
var/left = null
anchored = 1
anchored = TRUE
/obj/effect/beam/i_beam/proc/hit()
@@ -198,13 +198,13 @@
if(!next && (limit > 0))
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
I.master = master
I.density = 1
I.density = TRUE
I.setDir(dir)
I.previous = src
next = I
step(I, I.dir)
if(next)
I.density = 0
I.density = FALSE
I.vis_spread(visible)
I.limit = limit - 1
master.last = I
+1 -1
View File
@@ -160,7 +160,7 @@ Code:
// It's necessary because the signaler doens't have an off state.
// Generated during grenade construction. -Sayu
/obj/item/device/assembly/signaler/reciever
var/on = 0
var/on = FALSE
/obj/item/device/assembly/signaler/reciever/proc/toggle_safety()
on = !on