Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
@@ -44,7 +44,7 @@
//This is the icon for fire on turfs, also helps for nurturing small fires until they are full tile
/obj/effect/hotspot
anchored = 1
anchored = TRUE
mouse_opacity = 0
icon = 'icons/effects/fire.dmi'
icon_state = "1"
@@ -49,7 +49,7 @@
desc = "A machine that monitors atmosphere levels. Goes off if the area is dangerous."
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm0"
anchored = 1
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 4
active_power_usage = 8
@@ -63,7 +63,7 @@
var/danger_level = 0
var/mode = AALARM_MODE_SCRUBBING
var/locked = 1
var/locked = TRUE
var/aidisabled = 0
var/shorted = 0
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
@@ -128,7 +128,7 @@
if(nbuild)
buildstage = 0
panel_open = 1
panel_open = TRUE
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
pixel_y = (dir & 3)? (dir == 1 ? -24 : 24) : 0
@@ -156,7 +156,7 @@
return ..()
return UI_CLOSE
/obj/machinery/airalarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/airalarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -681,7 +681,7 @@
to_chat(user, "<span class='notice'>You wire the air alarm.</span>")
wires.repair()
aidisabled = 0
locked = 1
locked = TRUE
mode = 1
shorted = 0
post_alert(0)
@@ -13,7 +13,7 @@ Pipelines + Other Objects -> Pipe network
#define PIPE_HIDDEN_LEVEL 1
/obj/machinery/atmospherics
anchored = 1
anchored = TRUE
idle_power_usage = 0
active_power_usage = 0
power_channel = ENVIRON
@@ -12,8 +12,8 @@
var/last_pressure_delta = 0
anchored = 1
density = 1
anchored = TRUE
density = TRUE
var/global/const/CIRC_LEFT = 1
var/global/const/CIRC_RIGHT = 2
@@ -20,7 +20,7 @@ Acts like a normal vent, but has an input AND output.
var/id = null
var/datum/radio_frequency/radio_connection
var/on = 0
var/on = FALSE
var/pump_direction = 1 //0 = siphoning, 1 = releasing
var/external_pressure_bound = ONE_ATMOSPHERE
@@ -14,7 +14,7 @@ Passive gate is similar to the regular pump except:
can_unwrench = 1
var/on = 0
var/on = FALSE
var/target_pressure = ONE_ATMOSPHERE
var/frequency = 0
@@ -92,7 +92,7 @@ Passive gate is similar to the regular pump except:
return 1
/obj/machinery/atmospherics/components/binary/passive_gate/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/atmospherics/components/binary/passive_gate/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -19,7 +19,7 @@ Thus, the two variables affect pump operation are set in New():
can_unwrench = 1
var/on = 0
var/on = FALSE
var/target_pressure = ONE_ATMOSPHERE
var/frequency = 0
@@ -27,7 +27,7 @@ Thus, the two variables affect pump operation are set in New():
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/components/binary/pump/on
on = 1
on = TRUE
/obj/machinery/atmospherics/components/binary/pump/Destroy()
if(SSradio)
@@ -99,7 +99,7 @@ Thus, the two variables affect pump operation are set in New():
return 1
/obj/machinery/atmospherics/components/binary/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/atmospherics/components/binary/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -12,11 +12,11 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
var/frequency = 0
var/id = null
var/open = 0
var/open = FALSE
var/valve_type = "m" //lets us have a nice, clean, OOP update_icon_nopipes()
/obj/machinery/atmospherics/components/binary/valve/open
open = 1
open = TRUE
/obj/machinery/atmospherics/components/binary/valve/update_icon_nopipes(animation = 0)
normalize_dir()
@@ -25,7 +25,7 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
icon_state = "[valve_type]valve_[open?"on":"off"]"
/obj/machinery/atmospherics/components/binary/valve/proc/open()
open = 1
open = TRUE
update_icon_nopipes()
update_parents()
var/datum/pipeline/parent1 = PARENT1
@@ -33,7 +33,7 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
investigate_log("was opened by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS)
/obj/machinery/atmospherics/components/binary/valve/proc/close()
open = 0
open = FALSE
update_icon_nopipes()
investigate_log("was closed by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS)
@@ -19,7 +19,7 @@ Thus, the two variables affect pump operation are set in New():
can_unwrench = 1
var/on = 0
var/on = FALSE
var/transfer_rate = MAX_TRANSFER_RATE
var/frequency = 0
@@ -32,7 +32,7 @@ Thus, the two variables affect pump operation are set in New():
return ..()
/obj/machinery/atmospherics/components/binary/volume_pump/on
on = 1
on = TRUE
/obj/machinery/atmospherics/components/binary/volume_pump/update_icon_nopipes()
if(stat & NOPOWER)
@@ -94,7 +94,7 @@ Thus, the two variables affect pump operation are set in New():
return 1
/obj/machinery/atmospherics/components/binary/volume_pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/atmospherics/components/binary/volume_pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -4,8 +4,8 @@ On top of that, now people can add component-speciic procs/vars if they want!
*/
/obj/machinery/atmospherics/components
var/welded = 0 //Used on pumps and scrubbers
var/showpipe = 0
var/welded = FALSE //Used on pumps and scrubbers
var/showpipe = FALSE
var/list/datum/pipeline/parents
var/list/datum/gas_mixture/airs
@@ -29,7 +29,7 @@ Iconnery
return img.dir
/obj/machinery/atmospherics/components/proc/icon_addbroken(var/connected = 0)
/obj/machinery/atmospherics/components/proc/icon_addbroken(var/connected = FALSE)
var/unconnected = (~connected) & initialize_directions
for(var/direction in GLOB.cardinals)
if(unconnected & direction)
@@ -45,14 +45,14 @@ Iconnery
var/turf/T = loc
if(level == 2 || !T.intact)
showpipe = 1
showpipe = TRUE
else
showpipe = 0
showpipe = FALSE
if(!showpipe)
return //no need to update the pipes if they aren't showing
var/connected = 0
var/connected = FALSE
for(DEVICE_TYPE_LOOP) //adds intact pieces
if(NODE_I)
@@ -1,9 +1,9 @@
/obj/machinery/atmospherics/components/trinary/filter
name = "gas filter"
icon_state = "filter_off"
density = 0
density = FALSE
can_unwrench = 1
var/on = 0
var/on = FALSE
var/target_pressure = ONE_ATMOSPHERE
var/filter_type = ""
var/frequency = 0
@@ -55,7 +55,7 @@
var/old_stat = stat
..()
if(stat & NOPOWER)
on = 0
on = FALSE
if(old_stat != stat)
update_icon()
@@ -120,7 +120,7 @@
set_frequency(frequency)
return ..()
/obj/machinery/atmospherics/components/trinary/filter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/atmospherics/components/trinary/filter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -1,11 +1,11 @@
/obj/machinery/atmospherics/components/trinary/mixer
icon_state = "mixer_off"
density = 0
density = FALSE
name = "gas mixer"
can_unwrench = 1
var/on = 0
var/on = FALSE
var/target_pressure = ONE_ATMOSPHERE
var/node1_concentration = 0.5
@@ -39,7 +39,7 @@
var/old_stat = stat
..()
if(stat & NOPOWER)
on = 0
on = FALSE
if(old_stat != stat)
update_icon()
@@ -116,7 +116,7 @@
return TRUE
/obj/machinery/atmospherics/components/trinary/mixer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/atmospherics/components/trinary/mixer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -4,8 +4,8 @@
name = "cryo cell"
icon = 'icons/obj/cryogenics.dmi'
icon_state = "pod-off"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
max_integrity = 350
armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 30, acid = 30)
layer = ABOVE_WINDOW_LAYER
@@ -300,7 +300,7 @@
return
return ..()
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -1,7 +1,7 @@
/obj/machinery/atmospherics/components/unary/generator_input
icon_state = "he_intact"
density = 1
density = TRUE
name = "generator input"
desc = "An input for a generator."
@@ -6,7 +6,7 @@
can_unwrench = TRUE
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF //really helpful in building gas chambers for xenomorphs
var/on = 0
var/on = FALSE
var/injecting = 0
var/volume_rate = 50
@@ -147,7 +147,7 @@
update_icon()
/obj/machinery/atmospherics/components/unary/outlet_injector/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/atmospherics/components/unary/outlet_injector/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -9,7 +9,7 @@
initialize_directions = SOUTH
layer = GAS_SCRUBBER_LAYER
var/on = 0
var/on = FALSE
var/oxygen_content = 10
@@ -6,7 +6,7 @@
desc = "A large vessel containing pressurized gas."
max_integrity = 800
var/volume = 10000 //in liters, 1 meters by 1 meters by 2 meters
density = 1
density = TRUE
var/gas_type = 0
layer = ABOVE_WINDOW_LAYER
@@ -146,7 +146,7 @@
return ..()
return UI_CLOSE
/obj/machinery/atmospherics/components/unary/thermomachine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/atmospherics/components/unary/thermomachine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -11,12 +11,12 @@
icon_state = "vent_map"
use_power = IDLE_POWER_USE
can_unwrench = 1
welded = 0
welded = FALSE
level = 1
layer = GAS_SCRUBBER_LAYER
var/id_tag = null
var/on = 0
var/on = FALSE
var/pump_direction = RELEASING
var/pressure_checks = EXT_BOUND
@@ -107,7 +107,7 @@
if(stat & (NOPOWER|BROKEN))
return
if (!NODE1)
on = 0
on = FALSE
if(!on || welded)
return 0
@@ -271,10 +271,10 @@
playsound(src.loc, 'sound/items/welder2.ogg', 50, 1)
if(!welded)
user.visible_message("[user] welds the vent shut.", "<span class='notice'>You weld the vent shut.</span>", "<span class='italics'>You hear welding.</span>")
welded = 1
welded = TRUE
else
user.visible_message("[user] unwelds the vent.", "<span class='notice'>You unweld the vent.</span>", "<span class='italics'>You hear welding.</span>")
welded = 0
welded = FALSE
update_icon()
pipe_vision_img = image(src, loc, layer = ABOVE_HUD_LAYER, dir = dir)
pipe_vision_img.plane = ABOVE_HUD_PLANE
@@ -305,7 +305,7 @@
if(!welded || !(do_after(user, 20, target = src)))
return
user.visible_message("[user] furiously claws at [src]!", "You manage to clear away the stuff blocking the vent", "You hear loud scraping noises.")
welded = 0
welded = FALSE
update_icon()
pipe_vision_img = image(src, loc, layer = ABOVE_HUD_LAYER, dir = dir)
pipe_vision_img.plane = ABOVE_HUD_PLANE
@@ -9,12 +9,12 @@
idle_power_usage = 10
active_power_usage = 60
can_unwrench = 1
welded = 0
welded = FALSE
level = 1
layer = GAS_SCRUBBER_LAYER
var/id_tag = null
var/on = 0
var/on = FALSE
var/scrubbing = SCRUBBING //0 = siphoning, 1 = scrubbing
var/scrub_CO2 = 1
@@ -160,7 +160,7 @@
if(stat & (NOPOWER|BROKEN))
return
if (!NODE1)
on = 0
on = FALSE
if(!on || welded)
return 0
scrub(loc)
@@ -352,10 +352,10 @@
playsound(src.loc, 'sound/items/welder2.ogg', 50, 1)
if(!welded)
user.visible_message("[user] welds the scrubber shut.","You weld the scrubber shut.", "You hear welding.")
welded = 1
welded = TRUE
else
user.visible_message("[user] unwelds the scrubber.", "You unweld the scrubber.", "You hear welding.")
welded = 0
welded = FALSE
update_icon()
pipe_vision_img = image(src, loc, layer = ABOVE_HUD_LAYER, dir = dir)
pipe_vision_img.plane = ABOVE_HUD_PLANE
@@ -377,7 +377,7 @@
if(!welded || !(do_after(user, 20, target = src)))
return
user.visible_message("[user] furiously claws at [src]!", "You manage to clear away the stuff blocking the scrubber.", "You hear loud scraping noises.")
welded = 0
welded = FALSE
update_icon()
pipe_vision_img = image(src, loc, layer = ABOVE_HUD_LAYER, dir = dir)
pipe_vision_img.plane = ABOVE_HUD_PLANE
@@ -4,7 +4,7 @@
icon = 'icons/obj/meter.dmi'
icon_state = "meterX"
var/atom/target = null
anchored = 1
anchored = TRUE
power_channel = ENVIRON
var/frequency = 0
var/id_tag
@@ -3,10 +3,10 @@
icon = 'icons/obj/atmospherics/components/unary_devices.dmi'
icon_state = "vent_map"
density = 0
density = FALSE
anchored=1
var/on = 0
var/on = FALSE
var/volume_rate = 800
/obj/machinery/zvent/New()
@@ -4,7 +4,7 @@
name = "canister"
desc = "A canister for the storage of gas."
icon_state = "yellow"
density = 1
density = TRUE
var/valve_open = FALSE
var/obj/machinery/atmospherics/components/binary/passive_gate/pump
@@ -281,7 +281,7 @@
air_update_turf()
stat |= BROKEN
density = 0
density = FALSE
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
update_icon()
investigate_log("was destroyed.", INVESTIGATE_ATMOS)
@@ -312,7 +312,7 @@
air_update_turf() // Update the environment if needed.
update_icon()
/obj/machinery/portable_atmospherics/canister/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/portable_atmospherics/canister/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -57,7 +57,7 @@
var/datum/pipeline/connected_port_parent = connected_port.PARENT1
connected_port_parent.reconcile_air()
anchored = 1 //Prevent movement
anchored = TRUE //Prevent movement
return 1
/obj/machinery/portable_atmospherics/Move()
@@ -68,7 +68,7 @@
/obj/machinery/portable_atmospherics/proc/disconnect()
if(!connected_port)
return 0
anchored = 0
anchored = FALSE
connected_port.connected_device = null
connected_port = null
return 1
@@ -7,7 +7,7 @@
/obj/machinery/portable_atmospherics/pump
name = "portable air pump"
icon_state = "psiphon:0"
density = 1
density = TRUE
var/on = FALSE
var/direction = PUMP_OUT
@@ -69,7 +69,7 @@
..()
/obj/machinery/portable_atmospherics/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/portable_atmospherics/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -1,7 +1,7 @@
/obj/machinery/portable_atmospherics/scrubber
name = "portable air scrubber"
icon_state = "pscrubber:0"
density = 1
density = TRUE
var/on = FALSE
var/volume_rate = 1000
@@ -62,7 +62,7 @@
update_icon()
..()
/obj/machinery/portable_atmospherics/scrubber/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/portable_atmospherics/scrubber/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)