Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 16:13:16 -07:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
@@ -91,7 +91,7 @@
user.update_atom_colour()
user.animate_movement = FORWARD_STEPS
user.notransform = 0
user.anchored = 0
user.anchored = FALSE
teleporting = 0
for(var/obj/item/I in user.held_items)
if(I in hands_nodrop)
@@ -136,7 +136,7 @@
user.animate_movement = NO_STEPS
user.changeNext_move(8 + phase_in_ds)
user.notransform = 1
user.anchored = 1
user.anchored = TRUE
user.Stun(INFINITY)
animate(user, color = "#00ccee", time = 3)
@@ -241,8 +241,8 @@
/obj/effect/chronos_cam
name = "Chronosuit View"
density = 0
anchored = 1
density = FALSE
anchored = TRUE
invisibility = INVISIBILITY_ABSTRACT
opacity = 0
mouse_opacity = 0
+4 -4
View File
@@ -8,7 +8,7 @@
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75)
var/basestate = "hardsuit"
var/brightness_on = 4 //luminosity when on
var/on = 0
var/on = FALSE
var/obj/item/clothing/suit/space/hardsuit/suit
item_color = "engineering" //Determines used sprites: hardsuit[on]-[color] and hardsuit[on]-[color]2 (lying down sprite)
actions_types = list(/datum/action/item_action/toggle_helmet_light)
@@ -226,7 +226,7 @@
item_state = "syndie_helm"
item_color = "syndi"
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90)
on = 1
on = TRUE
var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
@@ -320,7 +320,7 @@
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
visor_flags_inv = 0
visor_flags = 0
on = 0
on = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -346,7 +346,7 @@
item_color = "owl"
visor_flags_inv = 0
visor_flags = 0
on = 0
on = FALSE
/obj/item/clothing/suit/space/hardsuit/syndi/owl
name = "owl hardsuit"
@@ -44,7 +44,7 @@
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0, fire = 100, acid = 75)
resistance_flags = FIRE_PROOF
var/brightness_on = 4 //luminosity when the light is on
var/on = 0
var/on = FALSE
actions_types = list(/datum/action/item_action/toggle_helmet_light)
/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)