Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -91,7 +91,7 @@
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user.update_atom_colour()
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user.animate_movement = FORWARD_STEPS
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user.notransform = 0
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user.anchored = 0
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user.anchored = FALSE
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teleporting = 0
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for(var/obj/item/I in user.held_items)
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if(I in hands_nodrop)
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@@ -136,7 +136,7 @@
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user.animate_movement = NO_STEPS
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user.changeNext_move(8 + phase_in_ds)
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user.notransform = 1
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user.anchored = 1
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user.anchored = TRUE
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user.Stun(INFINITY)
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animate(user, color = "#00ccee", time = 3)
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@@ -241,8 +241,8 @@
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/obj/effect/chronos_cam
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name = "Chronosuit View"
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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invisibility = INVISIBILITY_ABSTRACT
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opacity = 0
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mouse_opacity = 0
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@@ -8,7 +8,7 @@
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75)
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var/basestate = "hardsuit"
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var/brightness_on = 4 //luminosity when on
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var/on = 0
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var/on = FALSE
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var/obj/item/clothing/suit/space/hardsuit/suit
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item_color = "engineering" //Determines used sprites: hardsuit[on]-[color] and hardsuit[on]-[color]2 (lying down sprite)
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actions_types = list(/datum/action/item_action/toggle_helmet_light)
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@@ -226,7 +226,7 @@
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item_state = "syndie_helm"
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item_color = "syndi"
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armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90)
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on = 1
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on = TRUE
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var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
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actions_types = list(/datum/action/item_action/toggle_helmet_mode)
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visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
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@@ -320,7 +320,7 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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visor_flags_inv = 0
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visor_flags = 0
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on = 0
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on = FALSE
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resistance_flags = FIRE_PROOF | ACID_PROOF
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@@ -346,7 +346,7 @@
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item_color = "owl"
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visor_flags_inv = 0
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visor_flags = 0
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on = 0
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on = FALSE
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/obj/item/clothing/suit/space/hardsuit/syndi/owl
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name = "owl hardsuit"
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@@ -44,7 +44,7 @@
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0, fire = 100, acid = 75)
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resistance_flags = FIRE_PROOF
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var/brightness_on = 4 //luminosity when the light is on
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var/on = 0
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var/on = FALSE
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actions_types = list(/datum/action/item_action/toggle_helmet_light)
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/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
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