Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
+2 -2
View File
@@ -31,8 +31,8 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
icon = 'icons/obj/objects.dmi'
icon_state = "immrod"
throwforce = 100
density = 1
anchored = 1
density = TRUE
anchored = TRUE
var/z_original = 0
var/destination
var/notify = TRUE
+1 -1
View File
@@ -49,7 +49,7 @@
temp.overload_lighting()
else if(istype(O,/obj/structure/closet/secure_closet))
var/obj/structure/closet/secure_closet/temp = O
temp.locked = 0
temp.locked = FALSE
temp.update_icon()
else if(istype(O,/obj/machinery/door/airlock))
var/obj/machinery/door/airlock/temp = O
+3 -3
View File
@@ -280,7 +280,7 @@
/datum/spacevine_mutation/woodening/on_grow(obj/structure/spacevine/holder)
if(holder.energy)
holder.density = 1
holder.density = TRUE
holder.max_integrity = 100
holder.obj_integrity = holder.max_integrity
@@ -311,8 +311,8 @@
desc = "An extremely expansionistic species of vine."
icon = 'icons/effects/spacevines.dmi'
icon_state = "Light1"
anchored = 1
density = 0
anchored = TRUE
density = FALSE
layer = SPACEVINE_LAYER
mouse_opacity = 2 //Clicking anywhere on the turf is good enough
pass_flags = PASSTABLE | PASSGRILLE