Changes some 1s and 0s to TRUE and FALSE (#1967)
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kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -31,8 +31,8 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
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icon = 'icons/obj/objects.dmi'
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icon_state = "immrod"
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throwforce = 100
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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var/z_original = 0
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var/destination
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var/notify = TRUE
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@@ -49,7 +49,7 @@
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temp.overload_lighting()
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else if(istype(O,/obj/structure/closet/secure_closet))
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var/obj/structure/closet/secure_closet/temp = O
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temp.locked = 0
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temp.locked = FALSE
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temp.update_icon()
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else if(istype(O,/obj/machinery/door/airlock))
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var/obj/machinery/door/airlock/temp = O
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@@ -280,7 +280,7 @@
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/datum/spacevine_mutation/woodening/on_grow(obj/structure/spacevine/holder)
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if(holder.energy)
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holder.density = 1
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holder.density = TRUE
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holder.max_integrity = 100
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holder.obj_integrity = holder.max_integrity
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@@ -311,8 +311,8 @@
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desc = "An extremely expansionistic species of vine."
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icon = 'icons/effects/spacevines.dmi'
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icon_state = "Light1"
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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layer = SPACEVINE_LAYER
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mouse_opacity = 2 //Clicking anywhere on the turf is good enough
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pass_flags = PASSTABLE | PASSGRILLE
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