Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
+5 -5
View File
@@ -77,8 +77,8 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
M.Knockdown(320) // Keep them from moving during the duration of the extraction
M.buckled = 0 // Unbuckle them to prevent anchoring problems
else
A.anchored = 1
A.density = 0
A.anchored = TRUE
A.density = FALSE
var/obj/effect/extraction_holder/holder_obj = new(A.loc)
holder_obj.appearance = A.appearance
A.loc = holder_obj
@@ -128,7 +128,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
holder_obj.add_overlay(balloon3)
sleep(4)
holder_obj.cut_overlay(balloon3)
A.anchored = 0 // An item has to be unanchored to be extracted in the first place.
A.anchored = FALSE // An item has to be unanchored to be extracted in the first place.
A.density = initial(A.density)
animate(holder_obj, pixel_z = 0, time = 5)
sleep(5)
@@ -154,8 +154,8 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
desc = "A beacon for the fulton recovery system. Activate a pack in your hand to link it to a beacon."
icon = 'icons/obj/fulton.dmi'
icon_state = "extraction_point"
anchored = 1
density = 0
anchored = TRUE
density = FALSE
var/beacon_network = "station"
/obj/structure/extraction_point/Initialize()