Changes some 1s and 0s to TRUE and FALSE (#1967)
This commit is contained in:
committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -77,8 +77,8 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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M.Knockdown(320) // Keep them from moving during the duration of the extraction
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M.buckled = 0 // Unbuckle them to prevent anchoring problems
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else
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A.anchored = 1
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A.density = 0
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A.anchored = TRUE
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A.density = FALSE
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var/obj/effect/extraction_holder/holder_obj = new(A.loc)
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holder_obj.appearance = A.appearance
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A.loc = holder_obj
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@@ -128,7 +128,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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holder_obj.add_overlay(balloon3)
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sleep(4)
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holder_obj.cut_overlay(balloon3)
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A.anchored = 0 // An item has to be unanchored to be extracted in the first place.
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A.anchored = FALSE // An item has to be unanchored to be extracted in the first place.
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A.density = initial(A.density)
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animate(holder_obj, pixel_z = 0, time = 5)
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sleep(5)
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@@ -154,8 +154,8 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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desc = "A beacon for the fulton recovery system. Activate a pack in your hand to link it to a beacon."
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icon = 'icons/obj/fulton.dmi'
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icon_state = "extraction_point"
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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var/beacon_network = "station"
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/obj/structure/extraction_point/Initialize()
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