Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -8,11 +8,11 @@
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invisibility = INVISIBILITY_ABSTRACT
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density = 0
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density = FALSE
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stat = DEAD
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canmove = 0
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anchored = 1 // don't get pushed around
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anchored = TRUE // don't get pushed around
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var/mob/living/new_character //for instant transfer once the round is set up
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/mob/dead/new_player/Initialize()
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@@ -56,7 +56,7 @@
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var/gender_specific //Something that can be worn by either gender, but looks different on each
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var/color_src = MUTCOLORS //Currently only used by mutantparts so don't worry about hair and stuff. This is the source that this accessory will get its color from. Default is MUTCOLOR, but can also be HAIR, FACEHAIR, EYECOLOR and 0 if none.
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var/hasinner //Decides if this sprite has an "inner" part, such as the fleshy parts on ears.
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var/locked = 0 //Is this part locked from roundstart selection? Used for parts that apply effects
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var/locked = FALSE //Is this part locked from roundstart selection? Used for parts that apply effects
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var/dimension_x = 32
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var/dimension_y = 32
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var/center = FALSE //Should we center the sprite?
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@@ -10,9 +10,9 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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icon_state = "ghost"
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layer = GHOST_LAYER
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stat = DEAD
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density = 0
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density = FALSE
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canmove = 0
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anchored = 1 // don't get pushed around
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anchored = TRUE // don't get pushed around
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sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_in_dark = 100
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