Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
@@ -8,11 +8,11 @@
invisibility = INVISIBILITY_ABSTRACT
density = 0
density = FALSE
stat = DEAD
canmove = 0
anchored = 1 // don't get pushed around
anchored = TRUE // don't get pushed around
var/mob/living/new_character //for instant transfer once the round is set up
/mob/dead/new_player/Initialize()
@@ -56,7 +56,7 @@
var/gender_specific //Something that can be worn by either gender, but looks different on each
var/color_src = MUTCOLORS //Currently only used by mutantparts so don't worry about hair and stuff. This is the source that this accessory will get its color from. Default is MUTCOLOR, but can also be HAIR, FACEHAIR, EYECOLOR and 0 if none.
var/hasinner //Decides if this sprite has an "inner" part, such as the fleshy parts on ears.
var/locked = 0 //Is this part locked from roundstart selection? Used for parts that apply effects
var/locked = FALSE //Is this part locked from roundstart selection? Used for parts that apply effects
var/dimension_x = 32
var/dimension_y = 32
var/center = FALSE //Should we center the sprite?
+2 -2
View File
@@ -10,9 +10,9 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
icon_state = "ghost"
layer = GHOST_LAYER
stat = DEAD
density = 0
density = FALSE
canmove = 0
anchored = 1 // don't get pushed around
anchored = TRUE // don't get pushed around
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
see_invisible = SEE_INVISIBLE_OBSERVER
see_in_dark = 100