Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -6,7 +6,7 @@
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return 2 //no ears
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/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
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..(AM, skipcatch = 1, hitpush = 0)
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..(AM, skipcatch = TRUE, hitpush = FALSE)
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/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
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@@ -69,11 +69,11 @@
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if(A)
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if(isliving(A))
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var/mob/living/L = A
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var/blocked = 0
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var/blocked = FALSE
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if(ishuman(A))
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var/mob/living/carbon/human/H = A
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if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
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blocked = 1
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blocked = TRUE
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if(!blocked)
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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L.Knockdown(100)
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@@ -4,7 +4,7 @@
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icon_state = "larva0"
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pass_flags = PASSTABLE | PASSMOB
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mob_size = MOB_SIZE_SMALL
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density = 0
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density = FALSE
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maxHealth = 25
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health = 25
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@@ -52,7 +52,7 @@
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if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
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affecting.dismember(P.damtype)
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/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = 1, blocked = 0)
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/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
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if(!skipcatch) //ugly, but easy
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if(in_throw_mode && !get_active_held_item()) //empty active hand and we're in throw mode
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if(canmove && !restrained())
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@@ -1,6 +1,6 @@
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/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = 0)
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/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE)
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var/hit_percent = (100-blocked)/100
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if(!damage || hit_percent <= 0)
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return 0
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@@ -1,5 +1,5 @@
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/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = 0)
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/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE)
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// depending on the species, it will run the corresponding apply_damage code there
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return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src)
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@@ -109,7 +109,7 @@
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return TRUE
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return FALSE
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/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0)
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/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
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var/spec_return = dna.species.spec_hitby(AM, src)
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if(spec_return)
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return spec_return
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@@ -121,9 +121,9 @@
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if(I.thrownby == src) //No throwing stuff at yourself to trigger hit reactions
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return ..()
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if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
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hitpush = 0
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skipcatch = 1
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blocked = 1
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hitpush = FALSE
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skipcatch = TRUE
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blocked = TRUE
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else if(I)
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if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD)
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if(can_embed(I))
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@@ -135,8 +135,8 @@
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I.loc = src
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L.receive_damage(I.w_class*I.embedded_impact_pain_multiplier)
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visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
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hitpush = 0
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skipcatch = 1 //can't catch the now embedded item
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hitpush = FALSE
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skipcatch = TRUE //can't catch the now embedded item
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return ..()
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@@ -457,12 +457,12 @@
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/mob/living/carbon/human/emp_act(severity)
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var/informed = 0
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var/informed = FALSE
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for(var/obj/item/bodypart/L in src.bodyparts)
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if(L.status == BODYPART_ROBOTIC)
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if(!informed)
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to_chat(src, "<span class='userdanger'>You feel a sharp pain as your robotic limbs overload.</span>")
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informed = 1
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informed = TRUE
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switch(severity)
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if(1)
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L.receive_damage(0,10)
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@@ -554,7 +554,7 @@
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var/obj/machinery/door/airlock/AL = D
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if(!AL.CanAStarPass(RPID)) // only crack open doors we can't get through
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inactivity_period = 20
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AL.panel_open = 1
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AL.panel_open = TRUE
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AL.update_icon()
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AL.shock(src,(100 - smartness)/2)
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sleep(5)
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@@ -570,7 +570,7 @@
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sleep(5)
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if(QDELETED(AL))
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return
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AL.panel_open = 0
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AL.panel_open = FALSE
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AL.update_icon()
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D.open(2) //crowbar force
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else
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@@ -227,7 +227,7 @@
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else
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ui_interact(owner)
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/datum/action/innate/swap_body/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.conscious_state)
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/datum/action/innate/swap_body/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.conscious_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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@@ -447,7 +447,7 @@
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retaliate(Proj.firer)
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..()
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/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0)
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/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
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if(istype(AM, /obj/item))
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var/obj/item/I = AM
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if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))
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