Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
@@ -55,13 +55,13 @@ GLOBAL_DATUM_INIT(ntnet_global, /datum/ntnet, new)
if(!relays || !relays.len) // No relays found. NTNet is down
return FALSE
var/operating = 0
var/operating = FALSE
// Check all relays. If we have at least one working relay, network is up.
for(var/M in relays)
var/obj/machinery/ntnet_relay/R = M
if(R.is_operational())
operating = 1
operating = TRUE
break
if(setting_disabled)
@@ -7,8 +7,8 @@
idle_power_usage = 100
icon = 'icons/obj/machines/telecomms.dmi'
icon_state = "bus"
anchored = 1
density = 1
anchored = TRUE
density = TRUE
var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame.
var/enabled = 1 // Set to 0 if the relay was turned off
var/dos_failure = 0 // Set to 1 if the relay failed due to (D)DoS attack
@@ -59,7 +59,7 @@
GLOB.ntnet_global.add_log("Quantum relay switched from overload recovery mode to normal operation mode.")
..()
/obj/machinery/ntnet_relay/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
/obj/machinery/ntnet_relay/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
@@ -13,7 +13,7 @@
var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged
var/last_world_time = "00:00"
var/list/last_header_icons
var/emagged = 0 // Whether the computer is emagged.
var/emagged = FALSE // Whether the computer is emagged.
var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
@@ -180,7 +180,7 @@
to_chat(user, "<span class='warning'>\The [src] was already emagged.</span>")
return 0
else
emagged = 1
emagged = TRUE
to_chat(user, "<span class='notice'>You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message.</span>")
return 1
@@ -1,5 +1,5 @@
// Operates TGUI
/obj/item/device/modular_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
/obj/item/device/modular_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
if(!enabled)
if(ui)
ui.close()
@@ -13,10 +13,10 @@
w_class = WEIGHT_CLASS_NORMAL
screen_on = 0 // Starts closed
var/start_open = 1 // unless this var is set to 1
var/start_open = TRUE // unless this var is set to 1
var/icon_state_closed = "laptop-closed"
var/w_class_open = WEIGHT_CLASS_BULKY
var/slowdown_open = 1
var/slowdown_open = TRUE
/obj/item/device/modular_computer/laptop/Initialize()
. = ..()
@@ -100,4 +100,4 @@
// Laptop frame, starts empty and closed.
/obj/item/device/modular_computer/laptop/buildable
start_open = 0
start_open = FALSE
@@ -9,8 +9,8 @@
screen_icon_state_menu = "menu"
hardware_flag = PROGRAM_CONSOLE
var/console_department = "" // Used in New() to set network tag according to our area.
anchored = 1
density = 1
anchored = TRUE
density = TRUE
base_idle_power_usage = 100
base_active_power_usage = 500
max_hardware_size = 4
@@ -147,7 +147,7 @@
return 1
/datum/computer_file/program/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
/datum/computer_file/program/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui && tgui_id)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
@@ -419,7 +419,7 @@
return data
/datum/computer_file/program/card_mod/proc/build_manage(datum/job,open = 0)
/datum/computer_file/program/card_mod/proc/build_manage(datum/job,open = FALSE)
var/out = "Denied"
var/can_change= 0
if(open)
@@ -6,8 +6,8 @@
icon = 'icons/obj/vending.dmi'
icon_state = "robotics"
layer = 2.9
anchored = 1
density = 1
anchored = TRUE
density = TRUE
// The actual laptop/tablet
var/obj/item/device/modular_computer/laptop/fabricated_laptop = null
@@ -225,7 +225,7 @@
/obj/machinery/lapvend/attack_hand(mob/user)
ui_interact(user)
/obj/machinery/lapvend/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
/obj/machinery/lapvend/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
if(stat & (BROKEN | NOPOWER | MAINT))
if(ui)
ui.close()