Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -9,10 +9,10 @@ It is possible to destroy the net by the occupant or someone else.
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icon = 'icons/effects/effects.dmi'
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icon_state = "energynet"
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density = 1//Can't pass through.
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density = TRUE//Can't pass through.
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opacity = 0//Can see through.
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mouse_opacity = 1//So you can hit it with stuff.
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anchored = 1//Can't drag/grab the trapped mob.
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anchored = TRUE//Can't drag/grab the trapped mob.
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layer = ABOVE_ALL_MOB_LAYER
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max_integrity = 25 //How much health it has.
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var/mob/living/affecting = null//Who it is currently affecting, if anyone.
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@@ -30,7 +30,7 @@ It is possible to destroy the net by the occupant or someone else.
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/obj/structure/energy_net/Destroy()
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if(affecting)
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var/mob/living/carbon/M = affecting
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M.anchored = 0
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M.anchored = FALSE
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for(var/mob/O in viewers(src, 3))
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O.show_message("[M.name] was recovered from the energy net!", 1, "<span class='italics'>You hear a grunt.</span>", 2)
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if(master)//As long as they still exist.
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@@ -58,7 +58,7 @@ It is possible to destroy the net by the occupant or someone else.
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if(!isnull(src))//As long as both net and person exist.
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//No need to check for countdown here since while() broke, it's implicit that it finished.
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density = 0//Make the net pass-through.
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density = FALSE//Make the net pass-through.
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invisibility = INVISIBILITY_ABSTRACT//Make the net invisible so all the animations can play out.
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resistance_flags |= INDESTRUCTIBLE //Make the net invincible so that an explosion/something else won't kill it while, spawn() is running.
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for(var/obj/item/W in M)
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@@ -52,8 +52,8 @@ They *could* go in their appropriate files, but this is supposed to be modular
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if(!emagged)
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flick("apc-spark", G)
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emagged = 1
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locked = 0
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emagged = TRUE
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locked = FALSE
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update_icon()
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@@ -50,7 +50,7 @@ Contents:
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//Support function variables.
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var/spideros = 0//Mode of SpiderOS. This can change so I won't bother listing the modes here (0 is hub). Check ninja_equipment.dm for how it all works.
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var/s_active = 0//Stealth off.
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var/s_busy = 0//Is the suit busy with a process? Like AI hacking. Used for safety functions.
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var/s_busy = FALSE//Is the suit busy with a process? Like AI hacking. Used for safety functions.
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//Ability function variables.
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var/s_bombs = 10//Number of starting ninja smoke bombs.
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