Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -15,8 +15,8 @@
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desc = "A large cabinet with drawers."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "filingcabinet"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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/obj/structure/filingcabinet/chestdrawer
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name = "chest drawer"
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@@ -25,7 +25,7 @@
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/obj/structure/filingcabinet/chestdrawer/wheeled
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name = "rolling chest drawer"
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desc = "A small cabinet with drawers. This one has wheels!"
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anchored = 0
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anchored = FALSE
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/obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unecessary map issues, but please don't name stuff like this in the future -Pete
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icon_state = "tallcabinet"
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@@ -194,11 +194,11 @@
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/obj/item/weapon/pen/edagger
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origin_tech = "combat=3;syndicate=1"
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
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var/on = 0
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var/on = FALSE
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/obj/item/weapon/pen/edagger/attack_self(mob/living/user)
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if(on)
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on = 0
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on = FALSE
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force = initial(force)
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w_class = initial(w_class)
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name = initial(name)
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@@ -208,7 +208,7 @@
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playsound(user, 'sound/weapons/saberoff.ogg', 5, 1)
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to_chat(user, "<span class='warning'>[src] can now be concealed.</span>")
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else
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on = 1
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on = TRUE
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force = 18
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w_class = WEIGHT_CLASS_NORMAL
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name = "energy dagger"
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@@ -12,8 +12,8 @@
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desc = "Used to copy important documents and anatomy studies."
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icon = 'icons/obj/library.dmi'
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icon_state = "photocopier"
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anchored = 1
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density = 1
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anchored = TRUE
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density = TRUE
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use_power = IDLE_POWER_USE
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idle_power_usage = 30
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active_power_usage = 200
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@@ -28,7 +28,7 @@
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var/maxcopies = 10 //how many copies can be copied at once- idea shamelessly stolen from bs12's copier!
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var/greytoggle = "Greyscale"
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var/mob/living/ass //i can't believe i didn't write a stupid-ass comment about this var when i first coded asscopy.
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var/busy = 0
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var/busy = FALSE
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/obj/machinery/photocopier/attack_ai(mob/user)
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return attack_hand(user)
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@@ -93,9 +93,9 @@
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c.stamped = copy.stamped.Copy()
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c.copy_overlays(copy, TRUE)
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toner--
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busy = 1
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busy = TRUE
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sleep(15)
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busy = 0
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busy = FALSE
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else
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break
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updateUsrDialog()
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@@ -126,9 +126,9 @@
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p.pixel_x = rand(-10, 10)
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p.pixel_y = rand(-10, 10)
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p.blueprints = photocopy.blueprints //a copy of a picture is still good enough for the syndicate
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busy = 1
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busy = TRUE
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sleep(15)
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busy = 0
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busy = FALSE
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else
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break
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else if(doccopy)
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@@ -136,9 +136,9 @@
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if(toner > 5 && !busy && doccopy)
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new /obj/item/documents/photocopy(loc, doccopy)
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toner-= 6 // the sprite shows 6 papers, yes I checked
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busy = 1
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busy = TRUE
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sleep(15)
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busy = 0
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busy = FALSE
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else
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break
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updateUsrDialog()
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@@ -173,9 +173,9 @@
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ic.Blend(small_img,ICON_OVERLAY, 13, 13)
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p.icon = ic
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toner -= 5
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busy = 1
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busy = TRUE
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sleep(15)
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busy = 0
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busy = FALSE
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else
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break
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updateUsrDialog()
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@@ -228,9 +228,9 @@
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p.pixel_x = rand(-10, 10)
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p.pixel_y = rand(-10, 10)
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toner -= 5 //AI prints color pictures only, thus they can do it more efficiently
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busy = 1
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busy = TRUE
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sleep(15)
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busy = 0
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busy = FALSE
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updateUsrDialog()
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else if(href_list["colortoggle"])
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if(greytoggle == "Greyscale")
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@@ -112,7 +112,7 @@
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materials = list(MAT_METAL=2000)
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var/pictures_max = 10
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var/pictures_left = 10
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var/on = 1
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var/on = TRUE
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var/blueprints = 0 //are blueprints visible in the current photo being created?
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var/list/aipictures = list() //Allows for storage of pictures taken by AI, in a similar manner the datacore stores info. Keeping this here allows us to share some procs w/ regualar camera
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var/see_ghosts = 0 //for the spoop of it
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@@ -435,10 +435,10 @@
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pictures_left--
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to_chat(user, "<span class='notice'>[pictures_left] photos left.</span>")
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icon_state = "camera_off"
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on = 0
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on = FALSE
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spawn(64)
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icon_state = "camera"
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on = 1
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on = TRUE
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/obj/item/device/camera/siliconcam/proc/toggle_camera_mode()
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if(in_camera_mode)
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