Changes some 1s and 0s to TRUE and FALSE (#1967)
This commit is contained in:
committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -3,8 +3,8 @@
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desc = "Holds antimatter."
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icon = 'icons/obj/machines/antimatter.dmi'
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icon_state = "jar"
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density = 0
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anchored = 0
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density = FALSE
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anchored = FALSE
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force = 8
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throwforce = 10
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throw_speed = 1
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@@ -3,8 +3,8 @@
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desc = "This device injects antimatter into connected shielding units, the more antimatter injected the more power produced. Wrench the device to set it up."
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icon = 'icons/obj/machines/antimatter.dmi'
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icon_state = "control"
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anchored = 0
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density = 1
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anchored = FALSE
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density = TRUE
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use_power = IDLE_POWER_USE
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idle_power_usage = 100
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active_power_usage = 1000
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@@ -164,14 +164,14 @@
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user.visible_message("[user.name] secures the [src.name] to the floor.", \
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"<span class='notice'>You secure the anchor bolts to the floor.</span>", \
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"<span class='italics'>You hear a ratchet.</span>")
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src.anchored = 1
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src.anchored = TRUE
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connect_to_network()
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else if(!linked_shielding.len > 0)
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playsound(src.loc, W.usesound, 75, 1)
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user.visible_message("[user.name] unsecures the [src.name].", \
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"<span class='notice'>You remove the anchor bolts.</span>", \
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"<span class='italics'>You hear a ratchet.</span>")
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src.anchored = 0
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src.anchored = FALSE
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disconnect_from_network()
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else
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to_chat(user, "<span class='warning'>Once bolted and linked to a shielding unit it the [src.name] is unable to be moved!</span>")
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@@ -13,15 +13,15 @@
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icon = 'icons/obj/machines/antimatter.dmi'
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icon_state = "shield"
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anchored = 1
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density = 1
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anchored = TRUE
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density = TRUE
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dir = NORTH
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use_power = NO_POWER_USE//Living things generally dont use power
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idle_power_usage = 0
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active_power_usage = 0
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var/obj/machinery/power/am_control_unit/control_unit = null
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var/processing = 0//To track if we are in the update list or not, we need to be when we are damaged and if we ever
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var/processing = FALSE//To track if we are in the update list or not, we need to be when we are damaged and if we ever
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var/stability = 100//If this gets low bad things tend to happen
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var/efficiency = 1//How many cores this core counts for when doing power processing, plasma in the air and stability could affect this
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var/coredirs = 0
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@@ -186,7 +186,7 @@
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/obj/machinery/am_shielding/proc/setup_core()
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processing = 1
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processing = TRUE
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GLOB.machines |= src
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START_PROCESSING(SSmachines, src)
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if(!control_unit)
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@@ -197,7 +197,7 @@
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/obj/machinery/am_shielding/proc/shutdown_core()
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processing = 0
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processing = FALSE
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if(!control_unit)
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return
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control_unit.linked_cores.Remove(src)
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