Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
+6 -6
View File
@@ -22,8 +22,8 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
name = "gravitational generator"
desc = "A device which produces a graviton field when set up."
icon = 'icons/obj/machines/gravity_generator.dmi'
anchored = 1
density = 1
anchored = TRUE
density = TRUE
use_power = NO_POWER_USE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/sprite_number = 0
@@ -121,7 +121,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
sprite_number = 8
use_power = IDLE_POWER_USE
interact_offline = 1
var/on = 1
var/on = TRUE
var/breaker = 1
var/list/parts = list()
var/obj/middle = null
@@ -132,7 +132,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
/obj/machinery/gravity_generator/main/Destroy() // If we somehow get deleted, remove all of our other parts.
investigate_log("was destroyed!", INVESTIGATE_GRAVITY)
on = 0
on = FALSE
update_list()
for(var/obj/machinery/gravity_generator/part/O in parts)
O.main_part = null
@@ -153,7 +153,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
if(count == 5) // Middle
middle = part
if(count <= 3) // Their sprite is the top part of the generator
part.density = 0
part.density = FALSE
part.layer = WALL_OBJ_LAYER
part.sprite_number = count
part.main_part = src
@@ -302,7 +302,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
on = new_state
use_power = on ? ACTIVE_POWER_USE : IDLE_POWER_USE
// Sound the alert if gravity was just enabled or disabled.
var/alert = 0
var/alert = FALSE
var/area/A = get_area(src)
if(SSticker.IsRoundInProgress())
if(on) // If we turned on and the game is live.