Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -22,8 +22,8 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
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name = "gravitational generator"
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desc = "A device which produces a graviton field when set up."
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icon = 'icons/obj/machines/gravity_generator.dmi'
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anchored = 1
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density = 1
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anchored = TRUE
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density = TRUE
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use_power = NO_POWER_USE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/sprite_number = 0
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@@ -121,7 +121,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
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sprite_number = 8
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use_power = IDLE_POWER_USE
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interact_offline = 1
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var/on = 1
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var/on = TRUE
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var/breaker = 1
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var/list/parts = list()
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var/obj/middle = null
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@@ -132,7 +132,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
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/obj/machinery/gravity_generator/main/Destroy() // If we somehow get deleted, remove all of our other parts.
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investigate_log("was destroyed!", INVESTIGATE_GRAVITY)
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on = 0
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on = FALSE
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update_list()
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for(var/obj/machinery/gravity_generator/part/O in parts)
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O.main_part = null
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@@ -153,7 +153,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
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if(count == 5) // Middle
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middle = part
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if(count <= 3) // Their sprite is the top part of the generator
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part.density = 0
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part.density = FALSE
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part.layer = WALL_OBJ_LAYER
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part.sprite_number = count
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part.main_part = src
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@@ -302,7 +302,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
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on = new_state
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use_power = on ? ACTIVE_POWER_USE : IDLE_POWER_USE
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// Sound the alert if gravity was just enabled or disabled.
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var/alert = 0
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var/alert = FALSE
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var/area/A = get_area(src)
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if(SSticker.IsRoundInProgress())
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if(on) // If we turned on and the game is live.
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