Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
+9 -9
View File
@@ -40,7 +40,7 @@
desc = "A light fixture under construction."
icon = 'icons/obj/lighting.dmi'
icon_state = "tube-construct-stage1"
anchored = 1
anchored = TRUE
layer = WALL_OBJ_LAYER
max_integrity = 200
armor = list(melee = 50, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 50)
@@ -153,14 +153,14 @@
var/base_state = "tube" // base description and icon_state
icon_state = "tube1"
desc = "A lighting fixture."
anchored = 1
anchored = TRUE
layer = WALL_OBJ_LAYER
max_integrity = 100
use_power = ACTIVE_POWER_USE
idle_power_usage = 2
active_power_usage = 20
power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
var/on = 0 // 1 if on, 0 if off
var/on = FALSE // 1 if on, 0 if off
var/on_gs = 0
var/static_power_used = 0
var/brightness = 8 // luminosity when on, also used in power calculation
@@ -220,7 +220,7 @@
/obj/machinery/light/Destroy()
var/area/A = get_area(src)
if(A)
on = 0
on = FALSE
// A.update_lights()
return ..()
@@ -231,13 +231,13 @@
icon_state = "[base_state][on]"
if(LIGHT_EMPTY)
icon_state = "[base_state]-empty"
on = 0
on = FALSE
if(LIGHT_BURNED)
icon_state = "[base_state]-burned"
on = 0
on = FALSE
if(LIGHT_BROKEN)
icon_state = "[base_state]-broken"
on = 0
on = FALSE
return
// update the icon_state and luminosity of the light depending on its state
@@ -274,7 +274,7 @@
if(status == LIGHT_OK)
status = LIGHT_BURNED
icon_state = "[base_state]-burned"
on = 0
on = FALSE
set_light(0)
// attempt to set the light's on/off status
@@ -528,7 +528,7 @@
return
status = LIGHT_OK
brightness = initial(brightness)
on = 1
on = TRUE
update()
/obj/machinery/light/tesla_act(power, explosive = FALSE)