Changes some 1s and 0s to TRUE and FALSE (#1967)
This commit is contained in:
committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -6,8 +6,8 @@ GLOBAL_LIST_EMPTY(rad_collectors)
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desc = "A device which uses Hawking Radiation and plasma to produce power."
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icon = 'icons/obj/singularity.dmi'
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icon_state = "ca"
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anchored = 0
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density = 1
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anchored = FALSE
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density = TRUE
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req_access = list(GLOB.access_engine_equip)
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// use_power = NO_POWER_USE
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max_integrity = 350
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@@ -15,7 +15,7 @@ GLOBAL_LIST_EMPTY(rad_collectors)
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var/obj/item/weapon/tank/internals/plasma/loaded_tank = null
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var/last_power = 0
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var/active = 0
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var/locked = 0
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var/locked = FALSE
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var/drainratio = 1
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/obj/machinery/power/rad_collector/New()
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@@ -122,7 +122,7 @@ GLOBAL_LIST_EMPTY(rad_collectors)
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stat |= BROKEN
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/obj/machinery/power/rad_collector/proc/eject()
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locked = 0
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locked = FALSE
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var/obj/item/weapon/tank/internals/plasma/Z = src.loaded_tank
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if (!Z)
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return
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@@ -5,8 +5,8 @@
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desc = "An energy field."
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icon = 'icons/obj/singularity.dmi'
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icon_state = "Contain_F"
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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use_power = NO_POWER_USE
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luminosity = 4
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@@ -21,14 +21,14 @@
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/obj/machinery/field/containment/attack_hand(mob/user)
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if(get_dist(src, user) > 1)
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return 0
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return FALSE
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else
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shock(user)
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return 1
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return TRUE
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/obj/machinery/field/containment/attackby(obj/item/W, mob/user, params)
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shock(user)
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return 1
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return TRUE
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/obj/machinery/field/containment/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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@@ -38,10 +38,10 @@
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playsound(loc, 'sound/effects/empulse.ogg', 75, 1)
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/obj/machinery/field/containment/blob_act(obj/structure/blob/B)
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return 0
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return FALSE
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/obj/machinery/field/containment/ex_act(severity, target)
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return 0
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return FALSE
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/obj/machinery/field/containment/attack_animal(mob/living/simple_animal/M)
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if(!FG1 || !FG2)
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@@ -64,15 +64,15 @@
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/obj/machinery/field/containment/proc/set_master(master1,master2)
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if(!master1 || !master2)
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return 0
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return FALSE
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FG1 = master1
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FG2 = master2
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return 1
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return TRUE
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/obj/machinery/field/containment/shock(mob/living/user)
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if(!FG1 || !FG2)
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qdel(src)
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return 0
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return FALSE
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..()
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/obj/machinery/field/containment/Move()
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@@ -84,17 +84,17 @@
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// Used for overriding certain procs
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/obj/machinery/field
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var/hasShocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
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var/hasShocked = FALSE //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
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/obj/machinery/field/CanPass(atom/movable/mover, turf/target, height=0)
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if(hasShocked)
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return 0
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return FALSE
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if(isliving(mover)) // Don't let mobs through
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shock(mover)
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return 0
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return FALSE
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if(istype(mover, /obj/machinery) || istype(mover, /obj/structure) || istype(mover, /obj/mecha))
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bump_field(mover)
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return 0
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return FALSE
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return ..()
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/obj/machinery/field/proc/shock(mob/living/user)
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@@ -116,12 +116,12 @@
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bump_field(user)
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/obj/machinery/field/proc/clear_shock()
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hasShocked = 0
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hasShocked = FALSE
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/obj/machinery/field/proc/bump_field(atom/movable/AM as mob|obj)
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if(hasShocked)
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return 0
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hasShocked = 1
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return FALSE
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hasShocked = TRUE
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do_sparks(5, TRUE, AM.loc)
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var/atom/target = get_edge_target_turf(AM, get_dir(src, get_step_away(AM, src)))
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AM.throw_at(target, 200, 4)
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@@ -4,8 +4,8 @@
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icon = 'icons/obj/singularity.dmi'
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icon_state = "emitter"
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var/icon_state_on = "emitter_+a"
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anchored = 0
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density = 1
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anchored = FALSE
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density = TRUE
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req_access = list(GLOB.access_engine_equip)
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// The following 3 vars are mostly for the prototype
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@@ -25,7 +25,7 @@
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var/last_shot = 0
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var/shot_number = 0
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var/state = 0
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var/locked = 0
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var/locked = FALSE
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var/projectile_type = /obj/item/projectile/beam/emitter
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@@ -343,8 +343,8 @@
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/obj/machinery/power/emitter/emag_act(mob/user)
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if(!emagged)
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locked = 0
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emagged = 1
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locked = FALSE
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emagged = TRUE
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if(user)
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user.visible_message("[user.name] emags the [src.name].","<span class='notice'>You short out the lock.</span>")
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@@ -23,8 +23,8 @@ field_generator power level display
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desc = "A large thermal battery that projects a high amount of energy when powered."
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icon = 'icons/obj/machines/field_generator.dmi'
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icon_state = "Field_Gen"
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anchored = 0
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density = 1
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anchored = FALSE
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density = TRUE
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use_power = NO_POWER_USE
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max_integrity = 500
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//100% immune to lasers and energy projectiles since it absorbs their energy.
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@@ -202,7 +202,7 @@ field_generator power level display
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return 0
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//This could likely be better, it tends to start loopin if you have a complex generator loop setup. Still works well enough to run the engine fields will likely recode the field gens and fields sometime -Mport
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/obj/machinery/field/generator/proc/draw_power(draw = 0, failsafe = 0, obj/machinery/field/generator/G = null, obj/machinery/field/generator/last = null)
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/obj/machinery/field/generator/proc/draw_power(draw = 0, failsafe = FALSE, obj/machinery/field/generator/G = null, obj/machinery/field/generator/last = null)
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if((G && (G == src)) || (failsafe >= 8))//Loopin, set fail
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return 0
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else
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@@ -4,8 +4,8 @@
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desc = "An odd device which produces a Gravitational Singularity when set up."
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icon = 'icons/obj/singularity.dmi'
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icon_state = "TheSingGen"
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anchored = 0
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density = 1
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anchored = FALSE
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density = TRUE
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use_power = NO_POWER_USE
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resistance_flags = FIRE_PROOF
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/magic_terror.dmi'
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pixel_x = -89
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pixel_y = -85
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density = 0
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density = FALSE
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current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO
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contained = 0 //Are we going to move around?
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dissipate = 0 //Do we lose energy over time?
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@@ -3,8 +3,8 @@
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desc = "Small things moving very fast."
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icon = 'icons/obj/machines/particle_accelerator.dmi'
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icon_state = "particle"
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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var/movement_range = 10
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var/energy = 10
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var/speed = 1
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@@ -24,8 +24,8 @@
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desc = "Part of a Particle Accelerator."
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icon = 'icons/obj/machines/particle_accelerator.dmi'
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icon_state = "none"
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anchored = 0
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density = 1
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anchored = FALSE
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density = TRUE
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max_integrity = 500
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armor = list(melee = 30, bullet = 20, laser = 20, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 80)
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@@ -99,7 +99,7 @@
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if(PA_CONSTRUCTION_UNSECURED)
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if(istype(W, /obj/item/weapon/wrench) && !isinspace())
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playsound(loc, W.usesound, 75, 1)
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anchored = 1
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anchored = TRUE
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user.visible_message("[user.name] secures the [name] to the floor.", \
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"You secure the external bolts.")
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construction_state = PA_CONSTRUCTION_UNWIRED
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@@ -107,7 +107,7 @@
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if(PA_CONSTRUCTION_UNWIRED)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(loc, W.usesound, 75, 1)
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anchored = 0
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anchored = FALSE
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user.visible_message("[user.name] detaches the [name] from the floor.", \
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"You remove the external bolts.")
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construction_state = PA_CONSTRUCTION_UNSECURED
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@@ -3,8 +3,8 @@
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desc = "This controls the density of the particles."
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icon = 'icons/obj/machines/particle_accelerator.dmi'
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icon_state = "control_box"
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anchored = 0
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density = 1
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anchored = FALSE
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density = TRUE
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use_power = NO_POWER_USE
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idle_power_usage = 500
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active_power_usage = 10000
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@@ -272,7 +272,7 @@
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if(PA_CONSTRUCTION_UNSECURED)
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if(istype(W, /obj/item/weapon/wrench) && !isinspace())
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playsound(loc, W.usesound, 75, 1)
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anchored = 1
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anchored = TRUE
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user.visible_message("[user.name] secures the [name] to the floor.", \
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"You secure the external bolts.")
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construction_state = PA_CONSTRUCTION_UNWIRED
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@@ -280,7 +280,7 @@
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if(PA_CONSTRUCTION_UNWIRED)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(loc, W.usesound, 75, 1)
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anchored = 0
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anchored = FALSE
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user.visible_message("[user.name] detaches the [name] from the floor.", \
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"You remove the external bolts.")
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construction_state = PA_CONSTRUCTION_UNSECURED
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@@ -5,8 +5,8 @@
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desc = "A gravitational singularity."
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icon = 'icons/obj/singularity.dmi'
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icon_state = "singularity_s1"
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anchored = 1
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density = 1
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anchored = TRUE
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density = TRUE
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layer = MASSIVE_OBJ_LAYER
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luminosity = 6
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appearance_flags = 0
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