Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -23,8 +23,8 @@ field_generator power level display
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desc = "A large thermal battery that projects a high amount of energy when powered."
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icon = 'icons/obj/machines/field_generator.dmi'
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icon_state = "Field_Gen"
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anchored = 0
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density = 1
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anchored = FALSE
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density = TRUE
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use_power = NO_POWER_USE
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max_integrity = 500
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//100% immune to lasers and energy projectiles since it absorbs their energy.
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@@ -202,7 +202,7 @@ field_generator power level display
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return 0
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//This could likely be better, it tends to start loopin if you have a complex generator loop setup. Still works well enough to run the engine fields will likely recode the field gens and fields sometime -Mport
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/obj/machinery/field/generator/proc/draw_power(draw = 0, failsafe = 0, obj/machinery/field/generator/G = null, obj/machinery/field/generator/last = null)
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/obj/machinery/field/generator/proc/draw_power(draw = 0, failsafe = FALSE, obj/machinery/field/generator/G = null, obj/machinery/field/generator/last = null)
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if((G && (G == src)) || (failsafe >= 8))//Loopin, set fail
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return 0
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else
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