Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
+9 -9
View File
@@ -6,8 +6,8 @@
desc = "A solar panel. Generates electricity when in contact with sunlight."
icon = 'icons/obj/power.dmi'
icon_state = "sp_base"
anchored = 1
density = 1
anchored = TRUE
density = TRUE
use_power = NO_POWER_USE
idle_power_usage = 0
active_power_usage = 0
@@ -48,7 +48,7 @@
if(!S)
S = new /obj/item/solar_assembly(src)
S.glass_type = /obj/item/stack/sheet/glass
S.anchored = 1
S.anchored = TRUE
else
S.forceMove(src)
if(S.glass_type == /obj/item/stack/sheet/rglass) //if the panel is in reinforced glass
@@ -185,7 +185,7 @@
icon_state = "sp_base"
item_state = "electropack"
w_class = WEIGHT_CLASS_BULKY // Pretty big!
anchored = 0
anchored = FALSE
var/tracker = 0
var/glass_type = null
@@ -261,8 +261,8 @@
desc = "A controller for solar panel arrays."
icon = 'icons/obj/computer.dmi'
icon_state = "computer"
anchored = 1
density = 1
anchored = TRUE
density = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 250
max_integrity = 200
@@ -347,7 +347,7 @@
setDir(angle2dir(currentdir))
add_overlay(mutable_appearance(icon, "solcon-o", FLY_LAYER))
/obj/machinery/power/solar_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/power/solar_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -421,7 +421,7 @@
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
A.anchored = TRUE
qdel(src)
else
to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
@@ -432,7 +432,7 @@
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
A.anchored = TRUE
qdel(src)
else if(user.a_intent != INTENT_HARM && !(I.flags & NOBLUDGEON))
src.attack_hand(user)