Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
@@ -1,8 +1,8 @@
/obj/machinery/chem_dispenser
name = "chem dispenser"
desc = "Creates and dispenses chemicals."
density = 1
anchored = 1
density = TRUE
anchored = TRUE
icon = 'icons/obj/chemical.dmi'
icon_state = "dispenser"
use_power = IDLE_POWER_USE
@@ -79,7 +79,7 @@
return
to_chat(user, "<span class='notice'>You short out \the [src]'s safeties.</span>")
dispensable_reagents |= emagged_reagents//add the emagged reagents to the dispensable ones
emagged = 1
emagged = TRUE
/obj/machinery/chem_dispenser/ex_act(severity, target)
if(severity < 3)
@@ -96,7 +96,7 @@
beaker = null
cut_overlays()
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -315,7 +315,7 @@
/obj/machinery/chem_dispenser/drinks
name = "soda dispenser"
desc = "Contains a large reservoir of soft drinks."
anchored = 1
anchored = TRUE
icon = 'icons/obj/chemical.dmi'
icon_state = "soda_dispenser"
amount = 10
@@ -353,7 +353,7 @@
/obj/machinery/chem_dispenser/drinks/beer
name = "booze dispenser"
desc = "Contains a large reservoir of the good stuff."
anchored = 1
anchored = TRUE
icon = 'icons/obj/chemical.dmi'
icon_state = "booze_dispenser"
dispensable_reagents = list(
@@ -1,7 +1,7 @@
/obj/machinery/chem_heater
name = "chemical heater"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0b"
use_power = IDLE_POWER_USE
@@ -72,7 +72,7 @@
/obj/machinery/chem_heater/on_deconstruction()
eject_beaker()
/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -1,8 +1,8 @@
/obj/machinery/chem_master
name = "ChemMaster 3000"
desc = "Used to seperate chemicals and distribute them in a variety of forms."
density = 1
anchored = 1
density = TRUE
anchored = TRUE
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0"
use_power = IDLE_POWER_USE
@@ -136,7 +136,7 @@
return ..()
/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -4,7 +4,7 @@
icon = 'icons/obj/kitchen.dmi'
icon_state = "juicer1"
layer = BELOW_OBJ_LAYER
anchored = 1
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 100
@@ -11,7 +11,7 @@
possible_transfer_amounts = list()
volume = 15
var/mode = SYRINGE_DRAW
var/busy = 0 // needed for delayed drawing of blood
var/busy = FALSE // needed for delayed drawing of blood
var/proj_piercing = 0 //does it pierce through thick clothes when shot with syringe gun
materials = list(MAT_METAL=10, MAT_GLASS=20)
container_type = TRANSPARENT
@@ -79,13 +79,13 @@
if(target != user)
target.visible_message("<span class='danger'>[user] is trying to take a blood sample from [target]!</span>", \
"<span class='userdanger'>[user] is trying to take a blood sample from [target]!</span>")
busy = 1
busy = TRUE
if(!do_mob(user, target, extra_checks=CALLBACK(L, /mob/living/proc/can_inject,user,1)))
busy = 0
busy = FALSE
return
if(reagents.total_volume >= reagents.maximum_volume)
return
busy = 0
busy = FALSE
if(L.transfer_blood_to(src, drawn_amount))
user.visible_message("[user] takes a blood sample from [L].")
else
+6 -6
View File
@@ -3,8 +3,8 @@
desc = "..."
icon = 'icons/obj/objects.dmi'
icon_state = "water"
density = 1
anchored = 0
density = TRUE
anchored = FALSE
container_type = DRAWABLE
pressure_resistance = 2*ONE_ATMOSPHERE
max_integrity = 300
@@ -125,8 +125,8 @@
name = "pepper spray refiller"
desc = "Contains condensed capsaicin for use in law \"enforcement.\""
icon_state = "pepper"
anchored = 1
density = 0
anchored = TRUE
density = FALSE
reagent_id = "condensedcapsaicin"
/obj/structure/reagent_dispensers/peppertank/Initialize()
@@ -140,7 +140,7 @@
desc = "A machine that dispenses liquid to drink."
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
anchored = 1
anchored = TRUE
tank_volume = 500
var/paper_cups = 25 //Paper cups left from the cooler
@@ -174,5 +174,5 @@
name = "virus food dispenser"
desc = "A dispenser of low-potency virus mutagenic."
icon_state = "virus_food"
anchored = 1
anchored = TRUE
reagent_id = "virusfood"