Changes some 1s and 0s to TRUE and FALSE (#1967)
This commit is contained in:
committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -6,8 +6,8 @@
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icon_state = "conveyor0"
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name = "conveyor belt"
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desc = "A conveyor belt."
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anchored = 1
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var/operating = 0 // 1 if running forward, -1 if backwards, 0 if off
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anchored = TRUE
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var/operating = FALSE // 1 if running forward, -1 if backwards, 0 if off
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var/operable = 1 // true if can operate (no broken segments in this belt run)
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var/forwards // this is the default (forward) direction, set by the map dir
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var/backwards // hopefully self-explanatory
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@@ -26,20 +26,20 @@
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/obj/machinery/conveyor/auto/Initialize(mapload, newdir)
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. = ..()
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operating = 1
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operating = TRUE
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update_move_direction()
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/obj/machinery/conveyor/auto/update()
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if(stat & BROKEN)
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icon_state = "conveyor-broken"
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operating = 0
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operating = FALSE
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return
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else if(!operable)
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operating = 0
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operating = FALSE
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else if(stat & NOPOWER)
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operating = 0
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operating = FALSE
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else
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operating = 1
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operating = TRUE
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icon_state = "conveyor[operating * verted]"
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// create a conveyor
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@@ -88,12 +88,12 @@
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/obj/machinery/conveyor/proc/update()
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if(stat & BROKEN)
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icon_state = "conveyor-broken"
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operating = 0
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operating = FALSE
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return
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if(!operable)
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operating = 0
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operating = FALSE
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if(stat & NOPOWER)
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operating = 0
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operating = FALSE
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icon_state = "conveyor[operating * verted]"
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// machine process
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@@ -207,7 +207,7 @@
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var/id = "" // must match conveyor IDs to control them
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var/list/conveyors // the list of converyors that are controlled by this switch
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anchored = 1
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anchored = TRUE
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speed_process = 1
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@@ -7,8 +7,8 @@
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desc = "A huge pipe segment used for constructing disposal systems."
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icon = 'icons/obj/atmospherics/pipes/disposal.dmi'
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icon_state = "conpipe-s"
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anchored = 0
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density = 0
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anchored = FALSE
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density = FALSE
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pressure_resistance = 5*ONE_ATMOSPHERE
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level = 2
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max_integrity = 200
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@@ -195,10 +195,10 @@
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if(istype(I, /obj/item/weapon/wrench))
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if(anchored)
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anchored = 0
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anchored = FALSE
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if(ispipe)
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level = 2
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density = 0
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density = FALSE
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to_chat(user, "<span class='notice'>You detach the [nicetype] from the underfloor.</span>")
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else
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if(!is_pipe()) // Disposal or outlet
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@@ -218,10 +218,10 @@
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if(pdir & dpdir)
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to_chat(user, "<span class='warning'>There is already a [nicetype] at that location!</span>")
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return
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anchored = 1
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anchored = TRUE
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if(ispipe)
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level = 1 // We don't want disposal bins to disappear under the floors
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density = 0
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density = FALSE
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to_chat(user, "<span class='notice'>You attach the [nicetype] to the underfloor.</span>")
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playsound(loc, I.usesound, 100, 1)
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update_icon()
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@@ -133,8 +133,8 @@
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icon = 'icons/obj/atmospherics/pipes/disposal.dmi'
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name = "disposal pipe"
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desc = "An underfloor disposal pipe."
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anchored = 1
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density = 0
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anchored = TRUE
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density = FALSE
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on_blueprints = TRUE
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level = 1 // underfloor only
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var/dpdir = 0 // bitmask of pipe directions
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@@ -323,8 +323,8 @@
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stored.loc = T
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transfer_fingerprints_to(stored)
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stored.setDir(dir)
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stored.density = 0
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stored.anchored = 1
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stored.density = FALSE
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stored.anchored = TRUE
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stored.update_icon()
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else
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for(var/D in GLOB.cardinals)
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@@ -636,8 +636,8 @@
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desc = "An outlet for the pneumatic disposal system."
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icon = 'icons/obj/atmospherics/pipes/disposal.dmi'
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icon_state = "outlet"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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var/active = 0
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var/turf/target // this will be where the output objects are 'thrown' to.
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var/obj/structure/disposalpipe/trunk/trunk = null // the attached pipe trunk
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@@ -711,8 +711,8 @@
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stored.loc = loc
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src.transfer_fingerprints_to(stored)
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stored.update_icon()
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stored.anchored = 0
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stored.density = 1
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stored.anchored = FALSE
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stored.density = TRUE
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qdel(src)
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else
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return ..()
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@@ -5,8 +5,8 @@
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/obj/machinery/disposal
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icon = 'icons/obj/atmospherics/pipes/disposal.dmi'
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anchored = 1
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density = 1
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anchored = TRUE
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density = TRUE
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on_blueprints = TRUE
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armor = list(melee = 25, bullet = 10, laser = 10, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 90, acid = 30)
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max_integrity = 200
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@@ -240,8 +240,8 @@
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if(stored)
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stored.forceMove(T)
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src.transfer_fingerprints_to(stored)
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stored.anchored = 0
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stored.density = 1
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stored.anchored = FALSE
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stored.density = TRUE
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stored.update_icon()
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for(var/atom/movable/AM in src) //out, out, darned crowbar!
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AM.forceMove(T)
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@@ -282,7 +282,7 @@
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// handle machine interaction
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/obj/machinery/disposal/bin/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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/obj/machinery/disposal/bin/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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if(stat & BROKEN)
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return
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@@ -442,7 +442,7 @@
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/obj/machinery/disposal/deliveryChute
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name = "delivery chute"
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desc = "A chute for big and small packages alike!"
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density = 1
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density = TRUE
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icon_state = "intake"
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pressure_charging = FALSE // the chute doesn't need charging and always works
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@@ -3,7 +3,7 @@
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desc = "A large delivery parcel."
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icon = 'icons/obj/storage.dmi'
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icon_state = "deliverycloset"
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density = 1
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density = TRUE
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mouse_drag_pointer = MOUSE_ACTIVE_POINTER
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var/giftwrapped = FALSE
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var/sortTag = 0
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