Changes some 1s and 0s to TRUE and FALSE (#1967)
This commit is contained in:
committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -22,8 +22,8 @@
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desc = "A \"replacement\" for the deconstructive analyzer with a slight tendency to catastrophically fail."
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icon = 'icons/obj/machines/heavy_lathe.dmi'
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icon_state = "h_lathe"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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use_power = IDLE_POWER_USE
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var/recentlyExperimented = 0
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var/mob/trackedIan
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@@ -67,8 +67,8 @@ GLOBAL_LIST_INIT(message_servers, list())
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icon = 'icons/obj/machines/research.dmi'
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icon_state = "server"
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name = "Messaging Server"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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use_power = IDLE_POWER_USE
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idle_power_usage = 10
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active_power_usage = 100
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@@ -133,8 +133,8 @@ GLOBAL_LIST_INIT(message_servers, list())
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "blackbox"
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name = "Blackbox Recorder"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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use_power = IDLE_POWER_USE
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idle_power_usage = 10
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active_power_usage = 100
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@@ -152,7 +152,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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/obj/machinery/computer/rdconsole/emag_act(mob/user)
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if(!emagged)
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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emagged = 1
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emagged = TRUE
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to_chat(user, "<span class='notice'>You disable the security protocols</span>")
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/obj/machinery/computer/rdconsole/Topic(href, href_list)
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@@ -295,13 +295,13 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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if(!cancontinue)
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var/choice = input("This item does not raise tech levels. Proceed destroying loaded item anyway?") in list("Proceed", "Cancel")
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if(choice == "Cancel" || !linked_destroy || !linked_destroy.loaded_item) return
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linked_destroy.busy = 1
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linked_destroy.busy = TRUE
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screen = 0.1
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updateUsrDialog()
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flick("d_analyzer_process", linked_destroy)
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spawn(24)
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if(linked_destroy)
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linked_destroy.busy = 0
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linked_destroy.busy = FALSE
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if(!linked_destroy.loaded_item)
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screen = 1.0
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return
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@@ -412,7 +412,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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var/g2g = 1
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var/enough_materials = 1
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linked_lathe.busy = 1
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linked_lathe.busy = TRUE
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flick("protolathe_n",linked_lathe)
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use_power(power)
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@@ -455,7 +455,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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SSblackbox.add_details("item_printed","[new_item.type]|[amount]")
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already_logged = 1
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screen = old_screen
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linked_lathe.busy = 0
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linked_lathe.busy = FALSE
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else
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say("Protolathe connection failed. Production halted.")
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screen = 1.0
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@@ -488,7 +488,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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var/g2g = 1
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var/enough_materials = 1
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linked_imprinter.busy = 1
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linked_imprinter.busy = TRUE
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flick("circuit_imprinter_ani", linked_imprinter)
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use_power(power)
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@@ -521,7 +521,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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new_item.materials = efficient_mats.Copy()
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SSblackbox.add_details("circuit_printed","[new_item.type]")
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screen = old_screen
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linked_imprinter.busy = 0
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linked_imprinter.busy = FALSE
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else
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say("Circuit Imprinter connection failed. Production halted.")
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screen = 1.0
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@@ -6,13 +6,13 @@
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/obj/machinery/r_n_d
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name = "R&D Device"
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icon = 'icons/obj/machines/research.dmi'
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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use_power = IDLE_POWER_USE
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var/busy = 0
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var/hacked = 0
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var/busy = FALSE
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var/hacked = FALSE
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var/disabled = 0
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var/shocked = 0
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var/shocked = FALSE
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var/obj/machinery/computer/rdconsole/linked_console
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var/obj/item/loaded_item = null //the item loaded inside the machine (currently only used by experimentor and destructive analyzer)
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@@ -318,7 +318,7 @@
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/obj/machinery/computer/rdservercontrol/emag_act(mob/user)
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if(!emagged)
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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emagged = 1
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emagged = TRUE
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to_chat(user, "<span class='notice'>You you disable the security protocols.</span>")
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/obj/machinery/r_n_d/server/robotics
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@@ -475,7 +475,7 @@
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flags = ABSTRACT | NODROP
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/obj/effect/golemrune
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anchored = 1
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anchored = TRUE
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desc = "a strange rune used to create golems. It glows when spirits are nearby."
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name = "rune"
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icon = 'icons/obj/rune.dmi'
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@@ -546,7 +546,7 @@
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/obj/effect/timestop
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anchored = 1
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anchored = TRUE
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name = "chronofield"
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desc = "ZA WARUDO"
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icon = 'icons/effects/160x160.dmi'
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@@ -580,7 +580,7 @@
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if(M in immune)
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continue
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M.Stun(200, 1, 1)
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M.anchored = 1
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M.anchored = TRUE
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if(ishostile(M))
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var/mob/living/simple_animal/hostile/H = M
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H.AIStatus = AI_OFF
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@@ -610,7 +610,7 @@
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/obj/effect/timestop/proc/unfreeze_mob(mob/living/M)
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M.AdjustStun(-200, 1, 1)
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M.anchored = 0
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M.anchored = FALSE
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if(ishostile(M))
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var/mob/living/simple_animal/hostile/H = M
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H.AIStatus = initial(H.AIStatus)
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