Changes some 1s and 0s to TRUE and FALSE (#1967)

This commit is contained in:
CitadelStationBot
2017-07-10 18:13:16 -05:00
committed by kevinz000
parent 1b70c06474
commit ff6bbbedf5
522 changed files with 1924 additions and 1917 deletions
+1 -1
View File
@@ -74,6 +74,6 @@
/obj/machinery/computer/shuttle/emag_act(mob/user)
if(!emagged)
src.req_access = list()
emagged = 1
emagged = TRUE
to_chat(user, "<span class='notice'>You fried the consoles ID checking system.</span>")
+4 -4
View File
@@ -16,7 +16,7 @@
say("Please equip your ID card into your ID slot to authenticate.")
. = ..()
/obj/machinery/computer/emergency_shuttle/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.human_adjacent_state)
/obj/machinery/computer/emergency_shuttle/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.human_adjacent_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -441,7 +441,7 @@
icon = 'icons/obj/terminals.dmi'
icon_state = "dorm_available"
light_color = LIGHT_COLOR_BLUE
density = 0
density = FALSE
clockwork = TRUE //it'd look weird
/obj/machinery/computer/shuttle/pod/update_icon()
@@ -499,8 +499,8 @@
/obj/item/weapon/storage/pod
name = "emergency space suits"
desc = "A wall mounted safe containing space suits. Will only open in emergencies."
anchored = 1
density = 0
anchored = TRUE
density = FALSE
icon = 'icons/obj/storage.dmi'
icon_state = "safe"
var/unlocked = FALSE
+1 -1
View File
@@ -34,7 +34,7 @@
add_overlay(hologram_ship)
/obj/machinery/shuttle_manipulator/ui_interact(mob/user, ui_key = "main", \
datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, \
datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, \
datum/ui_state/state = GLOB.admin_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
+1 -1
View File
@@ -11,7 +11,7 @@
icon_state = "pinonfar"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
anchored = 1
anchored = TRUE
//
var/id
// this should point -away- from the dockingport door, ie towards the ship