Changes some 1s and 0s to TRUE and FALSE (#1967)
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committed by
kevinz000
parent
1b70c06474
commit
ff6bbbedf5
@@ -71,9 +71,9 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
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desc = "A wizard spell"
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panel = "Spells"
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var/sound = null //The sound the spell makes when it is cast
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anchored = 1 // Crap like fireball projectiles are proc_holders, this is needed so fireballs don't get blown back into your face via atmos etc.
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anchored = TRUE // Crap like fireball projectiles are proc_holders, this is needed so fireballs don't get blown back into your face via atmos etc.
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pass_flags = PASSTABLE
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density = 0
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density = FALSE
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opacity = 0
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var/school = "evocation" //not relevant at now, but may be important later if there are changes to how spells work. the ones I used for now will probably be changed... maybe spell presets? lacking flexibility but with some other benefit?
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@@ -288,8 +288,8 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
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var/obj/effect/overlay/spell = new /obj/effect/overlay(location)
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spell.icon = overlay_icon
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spell.icon_state = overlay_icon_state
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spell.anchored = 1
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spell.density = 0
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spell.anchored = TRUE
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spell.density = FALSE
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QDEL_IN(spell, overlay_lifespan)
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/obj/effect/proc_holder/spell/proc/after_cast(list/targets)
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@@ -7,7 +7,7 @@
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var/summon_lifespan = 0 // 0=permanent, any other time in deciseconds
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var/summon_amt = 1 //amount of objects summoned
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var/summon_ignore_density = 0 //if set to 1, adds dense tiles to possible spawn places
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var/summon_ignore_density = FALSE //if set to 1, adds dense tiles to possible spawn places
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var/summon_ignore_prev_spawn_points = 0 //if set to 1, each new object is summoned on a new spawn point
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var/list/newVars = list() //vars of the summoned objects will be replaced with those where they meet
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@@ -75,8 +75,8 @@
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var/reappearing = 0
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var/movedelay = 0
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var/movespeed = 2
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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invisibility = 60
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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@@ -62,7 +62,7 @@
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/obj/effect/cross_action
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name = "cross me"
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desc = "for crossing"
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anchored = 1
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anchored = TRUE
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/obj/effect/cross_action/spacetime_dist
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name = "spacetime distortion"
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