From ff80771081363ab466a3b2972f98bb62918a1dec Mon Sep 17 00:00:00 2001 From: kevinz000 <2003111+kevinz000@users.noreply.github.com> Date: Sun, 7 Jan 2018 16:50:10 -0800 Subject: [PATCH] Fixes comms console dchat announcing announcements even if they didn't happen for whatever reason (#34157) * Fixes dchat broadcast * Update communications.dm --- code/game/machinery/computer/communications.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index 27f24b7902..93e9cd4da1 100755 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -131,7 +131,6 @@ if(authenticated==2) playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0) make_announcement(usr) - deadchat_broadcast("[usr.name] made an priority announcement.", usr) if("crossserver") if(authenticated==2) @@ -701,6 +700,7 @@ if(!input || !user.canUseTopic(src)) return SScommunications.make_announcement(user, is_silicon, input) + deadchat_broadcast("[user.name] made an priority announcement.", user) /obj/machinery/computer/communications/proc/post_status(command, data1, data2)