diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index e2493ff613..2f33803c10 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -1,142 +1,142 @@ -/obj/item/shield - name = "shield" - block_chance = 50 - armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 80, acid = 70) - -/obj/item/shield/riot - name = "riot shield" - desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "riot" - lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' - slot_flags = SLOT_BACK - force = 10 - throwforce = 5 - throw_speed = 2 - throw_range = 3 - w_class = WEIGHT_CLASS_BULKY - materials = list(MAT_GLASS=7500, MAT_METAL=1000) - attack_verb = list("shoved", "bashed") - var/cooldown = 0 //shield bash cooldown. based on world.time - - -/obj/item/shield/riot/attackby(obj/item/W, mob/user, params) - if(istype(W, /obj/item/melee/baton)) - if(cooldown < world.time - 25) - user.visible_message("[user] bashes [src] with [W]!") - playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1) - cooldown = world.time - else - return ..() - -/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) - if(attack_type == THROWN_PROJECTILE_ATTACK) - final_block_chance += 30 - if(attack_type == LEAP_ATTACK) - final_block_chance = 100 - return ..() - -/obj/item/shield/riot/roman - name = "roman shield" - desc = "Bears an inscription on the inside: \"Romanes venio domus\"." - icon_state = "roman_shield" - item_state = "roman_shield" - lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' - -/obj/item/shield/riot/buckler - name = "wooden buckler" - desc = "A medieval wooden buckler." - icon_state = "buckler" - item_state = "buckler" - lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' - materials = list() - resistance_flags = FLAMMABLE - block_chance = 30 - -/obj/item/shield/energy - name = "energy combat shield" - desc = "A shield capable of stopping most melee attacks. Protects user from almost all energy projectiles. It can be retracted, expanded, and stored anywhere." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "eshield0" // eshield1 for expanded - lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' - force = 3 - throwforce = 3 - throw_speed = 3 - throw_range = 5 - w_class = WEIGHT_CLASS_TINY - attack_verb = list("shoved", "bashed") - var/active = 0 - -/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) - return 0 - -/obj/item/shield/energy/IsReflect() - return (active) - -/obj/item/shield/energy/attack_self(mob/living/carbon/human/user) - if(user.has_disability(DISABILITY_CLUMSY) && prob(50)) - to_chat(user, "You beat yourself in the head with [src].") - user.take_bodypart_damage(5) - active = !active - icon_state = "eshield[active]" - - if(active) - force = 10 - throwforce = 8 - throw_speed = 2 - w_class = WEIGHT_CLASS_BULKY - playsound(user, 'sound/weapons/saberon.ogg', 35, 1) - to_chat(user, "[src] is now active.") - else - force = 3 - throwforce = 3 - throw_speed = 3 - w_class = WEIGHT_CLASS_TINY - playsound(user, 'sound/weapons/saberoff.ogg', 35, 1) - to_chat(user, "[src] can now be concealed.") - add_fingerprint(user) - -/obj/item/shield/riot/tele - name = "telescopic shield" - desc = "An advanced riot shield made of lightweight materials that collapses for easy storage." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "teleriot0" - lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' - slot_flags = null - force = 3 - throwforce = 3 - throw_speed = 3 - throw_range = 4 - w_class = WEIGHT_CLASS_NORMAL - var/active = 0 - -/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) - if(active) - return ..() - return 0 - -/obj/item/shield/riot/tele/attack_self(mob/living/user) - active = !active - icon_state = "teleriot[active]" - playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) - - if(active) - force = 8 - throwforce = 5 - throw_speed = 2 - w_class = WEIGHT_CLASS_BULKY - slot_flags = SLOT_BACK - to_chat(user, "You extend \the [src].") - else - force = 3 - throwforce = 3 - throw_speed = 3 - w_class = WEIGHT_CLASS_NORMAL - slot_flags = null - to_chat(user, "[src] can now be concealed.") - add_fingerprint(user) +/obj/item/shield + name = "shield" + block_chance = 50 + armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 80, acid = 70) + +/obj/item/shield/riot + name = "riot shield" + desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "riot" + lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' + slot_flags = SLOT_BACK + force = 10 + throwforce = 5 + throw_speed = 2 + throw_range = 3 + w_class = WEIGHT_CLASS_BULKY + materials = list(MAT_GLASS=7500, MAT_METAL=1000) + attack_verb = list("shoved", "bashed") + var/cooldown = 0 //shield bash cooldown. based on world.time + + +/obj/item/shield/riot/attackby(obj/item/W, mob/user, params) + if(istype(W, /obj/item/melee/baton)) + if(cooldown < world.time - 25) + user.visible_message("[user] bashes [src] with [W]!") + playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1) + cooldown = world.time + else + return ..() + +/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) + if(attack_type == THROWN_PROJECTILE_ATTACK) + final_block_chance += 30 + if(attack_type == LEAP_ATTACK) + final_block_chance = 100 + return ..() + +/obj/item/shield/riot/roman + name = "roman shield" + desc = "Bears an inscription on the inside: \"Romanes venio domus\"." + icon_state = "roman_shield" + item_state = "roman_shield" + lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' + +/obj/item/shield/riot/buckler + name = "wooden buckler" + desc = "A medieval wooden buckler." + icon_state = "buckler" + item_state = "buckler" + lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' + materials = list() + resistance_flags = FLAMMABLE + block_chance = 30 + +/obj/item/shield/energy + name = "energy combat shield" + desc = "A shield that reflects almost all energy projectiles, but is useless against physical attacks. It can be retracted, expanded, and stored anywhere." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "eshield0" // eshield1 for expanded + lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' + force = 3 + throwforce = 3 + throw_speed = 3 + throw_range = 5 + w_class = WEIGHT_CLASS_TINY + attack_verb = list("shoved", "bashed") + var/active = 0 + +/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) + return 0 + +/obj/item/shield/energy/IsReflect() + return (active) + +/obj/item/shield/energy/attack_self(mob/living/carbon/human/user) + if(user.has_disability(DISABILITY_CLUMSY) && prob(50)) + to_chat(user, "You beat yourself in the head with [src].") + user.take_bodypart_damage(5) + active = !active + icon_state = "eshield[active]" + + if(active) + force = 10 + throwforce = 8 + throw_speed = 2 + w_class = WEIGHT_CLASS_BULKY + playsound(user, 'sound/weapons/saberon.ogg', 35, 1) + to_chat(user, "[src] is now active.") + else + force = 3 + throwforce = 3 + throw_speed = 3 + w_class = WEIGHT_CLASS_TINY + playsound(user, 'sound/weapons/saberoff.ogg', 35, 1) + to_chat(user, "[src] can now be concealed.") + add_fingerprint(user) + +/obj/item/shield/riot/tele + name = "telescopic shield" + desc = "An advanced riot shield made of lightweight materials that collapses for easy storage." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "teleriot0" + lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' + slot_flags = null + force = 3 + throwforce = 3 + throw_speed = 3 + throw_range = 4 + w_class = WEIGHT_CLASS_NORMAL + var/active = 0 + +/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) + if(active) + return ..() + return 0 + +/obj/item/shield/riot/tele/attack_self(mob/living/user) + active = !active + icon_state = "teleriot[active]" + playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) + + if(active) + force = 8 + throwforce = 5 + throw_speed = 2 + w_class = WEIGHT_CLASS_BULKY + slot_flags = SLOT_BACK + to_chat(user, "You extend \the [src].") + else + force = 3 + throwforce = 3 + throw_speed = 3 + w_class = WEIGHT_CLASS_NORMAL + slot_flags = null + to_chat(user, "[src] can now be concealed.") + add_fingerprint(user) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index b216424dbb..f52100b1c8 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -68,7 +68,10 @@ P.firer = src P.yo = new_y - curloc.y P.xo = new_x - curloc.x - P.Angle = null + var/new_angle_s = P.Angle + rand(120,240) + while(new_angle_s > 180) // Translate to regular projectile degrees + new_angle_s -= 360 + P.setAngle(new_angle_s) return -1 // complete projectile permutation diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index 6e5548f85c..f40a3a8b95 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -146,6 +146,10 @@ P.firer = src P.yo = new_y - curloc.y P.xo = new_x - curloc.x + var/new_angle_s = P.Angle + rand(120,240) + while(new_angle_s > 180) // Translate to regular projectile degrees + new_angle_s -= 360 + P.setAngle(new_angle_s) return -1 // complete projectile permutation