Changes emp_vulnerability from the probably to the division of the emp severity. Higher is better.

This commit is contained in:
necromanceranne
2021-04-23 12:17:13 +10:00
parent c924d47911
commit ff866f3f9d
4 changed files with 16 additions and 16 deletions
+4 -4
View File
@@ -206,7 +206,7 @@
var/dose_available = FALSE
var/rid = /datum/reagent/medicine/epinephrine
var/ramount = 10
var/emp_vulnerability = 80 //Chance of permanent effects if emp-ed.
var/emp_vulnerability = 1 //The value the severity of emps are divided by to determine the likelihood of permanent damage.
/obj/item/organ/heart/cybernetic/tier2
name = "cybernetic heart"
@@ -214,7 +214,7 @@
icon_state = "heart-c-u"
maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD
dose_available = TRUE
emp_vulnerability = 40
emp_vulnerability = 2
/obj/item/organ/heart/cybernetic/tier3
name = "upgraded cybernetic heart"
@@ -224,7 +224,7 @@
dose_available = TRUE
rid = /datum/reagent/medicine/atropine
ramount = 5
emp_vulnerability = 20
emp_vulnerability = 3
/obj/item/organ/heart/cybernetic/emp_act(severity)
. = ..()
@@ -239,7 +239,7 @@
owner.Dizzy(10)
owner.losebreath += 10
COOLDOWN_START(src, severe_cooldown, 20 SECONDS)
if(prob(emp_vulnerability/severity)) //Chance of permanent effects
if(prob(severity/emp_vulnerability)) //Chance of permanent effects
organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon.
Stop()
owner.visible_message("<span class='danger'>[owner] clutches at [owner.p_their()] chest as if [owner.p_their()] heart is stopping!</span>", \
+4 -4
View File
@@ -106,7 +106,7 @@
toxLethality = 1.1 * LIVER_DEFAULT_TOX_LETHALITY
maxHealth = STANDARD_ORGAN_THRESHOLD*0.5
var/emp_vulnerability = 80 //Chance of permanent effects if emp-ed.
var/emp_vulnerability = 1 //The value the severity of emps are divided by to determine the likelihood of permanent damage.
/obj/item/organ/liver/cybernetic/tier2
name = "cybernetic liver"
@@ -115,7 +115,7 @@
maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD
toxTolerance = 2 * LIVER_DEFAULT_TOX_TOLERANCE //6 units of toxin purging
toxLethality = 0.8 * LIVER_DEFAULT_TOX_LETHALITY //20% less damage than a normal liver
emp_vulnerability = 40
emp_vulnerability = 2
/obj/item/organ/liver/cybernetic/tier3
name = "upgraded cybernetic liver"
@@ -125,7 +125,7 @@
maxHealth = 2 * STANDARD_ORGAN_THRESHOLD
toxTolerance = 5 * LIVER_DEFAULT_TOX_TOLERANCE //15 units of toxin purging
toxLethality = 0.4 * LIVER_DEFAULT_TOX_LETHALITY //60% less damage than a normal liver
emp_vulnerability = 20
emp_vulnerability = 3
/obj/item/organ/liver/cybernetic/emp_act(severity)
. = ..()
@@ -134,5 +134,5 @@
if(!COOLDOWN_FINISHED(src, severe_cooldown)) //So we cant just spam emp to kill people.
owner.adjustToxLoss(10)
COOLDOWN_START(src, severe_cooldown, 10 SECONDS)
if(prob(emp_vulnerability/severity)) //Chance of permanent effects
if(prob(severity/emp_vulnerability)) //Chance of permanent effects
organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon.
+4 -4
View File
@@ -553,7 +553,7 @@
organ_flags = ORGAN_SYNTHETIC
maxHealth = STANDARD_ORGAN_THRESHOLD * 0.5
var/emp_vulnerability = 80 //Chance of permanent effects if emp-ed.
var/emp_vulnerability = 1 //The value the severity of emps are divided by to determine the likelihood of permanent damage.
/obj/item/organ/lungs/cybernetic/tier2
name = "cybernetic lungs"
@@ -562,7 +562,7 @@
maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD
safe_oxygen_min = 13
safe_oxygen_max = 100
emp_vulnerability = 40
emp_vulnerability = 2
/obj/item/organ/lungs/cybernetic/tier3
name = "upgraded cybernetic lungs"
@@ -576,7 +576,7 @@
SA_para_min = 30
SA_sleep_min = 50
BZ_trip_balls_min = 30
emp_vulnerability = 20
emp_vulnerability = 3
cold_level_1_threshold = 200
cold_level_2_threshold = 140
@@ -590,7 +590,7 @@
if(!COOLDOWN_FINISHED(src, severe_cooldown)) //So we cant just spam emp to kill people.
owner.losebreath += 20
COOLDOWN_START(src, severe_cooldown, 30 SECONDS)
if(prob(emp_vulnerability/severity)) //Chance of permanent effects
if(prob(severity/emp_vulnerability)) //Chance of permanent effects
organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon.
/obj/item/organ/lungs/ashwalker
+4 -4
View File
@@ -99,7 +99,7 @@
desc = "A basic device designed to mimic the functions of a human stomach"
organ_flags = ORGAN_SYNTHETIC
maxHealth = STANDARD_ORGAN_THRESHOLD * 0.5
var/emp_vulnerability = 80 //Chance of permanent effects if emp-ed.
var/emp_vulnerability = 1 //The value the severity of emps are divided by to determine the likelihood of permanent damage.
/obj/item/organ/stomach/cybernetic/tier2
name = "cybernetic stomach"
@@ -107,7 +107,7 @@
desc = "An electronic device designed to mimic the functions of a human stomach. Handles disgusting food a bit better."
maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD
disgust_metabolism = 2
emp_vulnerability = 40
emp_vulnerability = 2
/obj/item/organ/stomach/cybernetic/tier3
name = "upgraded cybernetic stomach"
@@ -115,7 +115,7 @@
desc = "An upgraded version of the cybernetic stomach, designed to improve further upon organic stomachs. Handles disgusting food very well."
maxHealth = 2 * STANDARD_ORGAN_THRESHOLD
disgust_metabolism = 3
emp_vulnerability = 20
emp_vulnerability = 3
/obj/item/organ/stomach/cybernetic/emp_act(severity)
. = ..()
@@ -124,7 +124,7 @@
if(!COOLDOWN_FINISHED(src, severe_cooldown)) //So we cant just spam emp to kill people.
owner.vomit(stun = FALSE)
COOLDOWN_START(src, severe_cooldown, 10 SECONDS)
if(prob(emp_vulnerability/severity)) //Chance of permanent effects
if(prob(severity/emp_vulnerability)) //Chance of permanent effects
organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon.
/obj/item/organ/stomach/ipc