Changes emp_vulnerability from the probably to the division of the emp severity. Higher is better.
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@@ -106,7 +106,7 @@
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toxLethality = 1.1 * LIVER_DEFAULT_TOX_LETHALITY
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maxHealth = STANDARD_ORGAN_THRESHOLD*0.5
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var/emp_vulnerability = 80 //Chance of permanent effects if emp-ed.
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var/emp_vulnerability = 1 //The value the severity of emps are divided by to determine the likelihood of permanent damage.
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/obj/item/organ/liver/cybernetic/tier2
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name = "cybernetic liver"
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@@ -115,7 +115,7 @@
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maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD
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toxTolerance = 2 * LIVER_DEFAULT_TOX_TOLERANCE //6 units of toxin purging
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toxLethality = 0.8 * LIVER_DEFAULT_TOX_LETHALITY //20% less damage than a normal liver
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emp_vulnerability = 40
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emp_vulnerability = 2
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/obj/item/organ/liver/cybernetic/tier3
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name = "upgraded cybernetic liver"
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@@ -125,7 +125,7 @@
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maxHealth = 2 * STANDARD_ORGAN_THRESHOLD
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toxTolerance = 5 * LIVER_DEFAULT_TOX_TOLERANCE //15 units of toxin purging
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toxLethality = 0.4 * LIVER_DEFAULT_TOX_LETHALITY //60% less damage than a normal liver
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emp_vulnerability = 20
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emp_vulnerability = 3
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/obj/item/organ/liver/cybernetic/emp_act(severity)
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. = ..()
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@@ -134,5 +134,5 @@
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if(!COOLDOWN_FINISHED(src, severe_cooldown)) //So we cant just spam emp to kill people.
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owner.adjustToxLoss(10)
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COOLDOWN_START(src, severe_cooldown, 10 SECONDS)
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if(prob(emp_vulnerability/severity)) //Chance of permanent effects
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if(prob(severity/emp_vulnerability)) //Chance of permanent effects
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organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon.
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