Merge remote-tracking branch 'citadel/master' into clickcd_experimental
This commit is contained in:
@@ -466,7 +466,7 @@
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/obj/effect/spawner/lootdrop/cigars_cases/no_turf = 2,
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/obj/effect/spawner/lootdrop/space_cash/no_turf = 5,
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/obj/item/reagent_containers/food/snacks/grown/cannabis = 5,
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/obj/item/storage/pill_bottle/dice = 5,
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/obj/item/storage/box/dice = 5,
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/obj/item/toy/cards/deck = 5,
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/obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5
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)
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@@ -485,7 +485,7 @@
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/obj/effect/spawner/lootdrop/cig_packs/no_turf = 10,
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/obj/effect/spawner/lootdrop/cigars_cases/no_turf = 5,
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/obj/item/reagent_containers/food/snacks/grown/cannabis = 5,
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/obj/item/storage/pill_bottle/dice = 5,
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/obj/item/storage/box/dice = 5,
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/obj/item/toy/cards/deck = 5,
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/obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5,
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/obj/item/kitchen/knife = 5,
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@@ -69,6 +69,7 @@
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if(prob(50))
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to_chat(mover, "<span class='danger'>You get stuck in \the [src] for a moment.</span>")
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return FALSE
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return TRUE
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else if(istype(mover, /obj/item/projectile))
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return prob(30)
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@@ -26,6 +26,7 @@ RSF
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/obj/item/rsf/cyborg
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matter = 30
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/obj/item/rsf/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/rcd_ammo))
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if((matter + 10) > 30)
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@@ -64,15 +65,16 @@ RSF
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return
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if (!(istype(A, /obj/structure/table) || isfloorturf(A)))
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return
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if(matter < 1)
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to_chat(user, "<span class='warning'>\The [src] doesn't have enough matter left.</span>")
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return
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if(iscyborg(user))
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matter = 30 //borgs dont actually use the matter so this is mostly just so it doesnt fail the next check incase of shennanigans
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var/mob/living/silicon/robot/R = user
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if(!R.cell || R.cell.charge < 200)
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to_chat(user, "<span class='warning'>You do not have enough power to use [src].</span>")
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return
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if(matter < 1)
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to_chat(user, "<span class='warning'>\The [src] doesn't have enough matter left.</span>")
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return
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var/turf/T = get_turf(A)
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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@@ -91,7 +93,7 @@ RSF
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use_matter(50, user)
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if(4)
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to_chat(user, "Dispensing Dice Pack...")
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new /obj/item/storage/pill_bottle/dice(T)
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new /obj/item/storage/box/dice(T)
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use_matter(200, user)
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if(5)
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to_chat(user, "Dispensing Cigarette...")
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@@ -183,7 +183,7 @@
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/obj/item/airlock_painter/decal/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "decal_painter", name, 500, 400, master_ui, state)
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ui = new(user, src, ui_key, "DecalPainter", name, 500, 400, master_ui, state)
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ui.open()
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/obj/item/airlock_painter/decal/ui_data(mob/user)
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@@ -233,4 +233,4 @@
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/obj/item/airlock_painter/decal/debug/Initialize()
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. = ..()
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ink = new /obj/item/toner/extreme(src)
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ink = new /obj/item/toner/extreme(src)
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@@ -183,9 +183,21 @@
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var/T = get_turf(target)
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if(locate(/mob/living) in T)
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new /obj/effect/temp_visual/medical_holosign(T,user) //produce a holographic glow
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holo_cooldown = world.time + 100
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||||
holo_cooldown = world.time + 10 SECONDS
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return
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||||
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||||
// see: [/datum/wound/burn/proc/uv()]
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/obj/item/flashlight/pen/paramedic
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name = "paramedic penlight"
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desc = "A high-powered UV penlight intended to help stave off infection in the field on serious burned patients. Probably really bad to look into."
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icon_state = "penlight_surgical"
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||||
/// Our current UV cooldown
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var/uv_cooldown = 0
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/// How long between UV fryings
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var/uv_cooldown_length = 1 MINUTES
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/// How much sanitization to apply to the burn wound
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var/uv_power = 1
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/obj/effect/temp_visual/medical_holosign
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name = "medical holosign"
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desc = "A small holographic glow that indicates a medic is coming to treat a patient."
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@@ -18,6 +18,7 @@
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||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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||||
w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_BELT
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rad_flags = RAD_NO_CONTAMINATE
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custom_materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
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var/grace = RAD_GRACE_PERIOD
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@@ -10,6 +10,14 @@ NANITE SCANNER
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GENETICS SCANNER
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||||
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*/
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// Describes the three modes of scanning available for health analyzers
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#define SCANMODE_HEALTH 0
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#define SCANMODE_CHEMICAL 1
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#define SCANMODE_WOUND 2
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#define SCANNER_CONDENSED 0
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#define SCANNER_VERBOSE 1
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/obj/item/t_scanner
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name = "\improper T-ray scanner"
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desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
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@@ -80,7 +88,7 @@ GENETICS SCANNER
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throw_range = 7
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custom_materials = list(/datum/material/iron=200)
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var/mode = 1
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var/scanmode = 0
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var/scanmode = SCANMODE_HEALTH
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var/advanced = FALSE
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/obj/item/healthanalyzer/suicide_act(mob/living/carbon/user)
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@@ -88,37 +96,40 @@ GENETICS SCANNER
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||||
return BRUTELOSS
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||||
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||||
/obj/item/healthanalyzer/attack_self(mob/user)
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if(!scanmode)
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to_chat(user, "<span class='notice'>You switch the health analyzer to scan chemical contents.</span>")
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||||
scanmode = 1
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||||
else
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||||
to_chat(user, "<span class='notice'>You switch the health analyzer to check physical health.</span>")
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||||
scanmode = 0
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||||
scanmode = (scanmode + 1) % 3
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switch(scanmode)
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if(SCANMODE_HEALTH)
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to_chat(user, "<span class='notice'>You switch the health analyzer to check physical health.</span>")
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||||
if(SCANMODE_CHEMICAL)
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||||
to_chat(user, "<span class='notice'>You switch the health analyzer to scan chemical contents.</span>")
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||||
if(SCANMODE_WOUND)
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to_chat(user, "<span class='notice'>You switch the health analyzer to report extra info on wounds.</span>")
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||||
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||||
/obj/item/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
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||||
flick("[icon_state]-scan", src) //makes it so that it plays the scan animation upon scanning, including clumsy scanning
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||||
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||||
// Clumsiness/brain damage check
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if ((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50))
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||||
to_chat(user, "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
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||||
user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
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||||
var/msg = "<span class='info'>*---------*\nAnalyzing results for The floor:\n\tOverall status: <b>Healthy</b>\n"
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||||
msg += "Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FF8000'>Burn</font>/<font color='red'>Brute</font>\n"
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msg += "\tDamage specifics: <font color='blue'>0</font>-<font color='green'>0</font>-<font color='#FF8000'>0</font>-<font color='red'>0</font>\n"
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msg += "Body temperature: ???\n"
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msg += "*---------*</span>"
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to_chat(user, msg)
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user.visible_message("<span class='warning'>[user] analyzes the floor's vitals!</span>", \
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"<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
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to_chat(user, "<span class='info'>Analyzing results for The floor:\n\tOverall status: <b>Healthy</b></span>\
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\n<span class='info'>Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FF8000'>Burn</font>/<font color='red'>Brute</font></span>\
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\n<span class='info'>\tDamage specifics: <font color='blue'>0</font>-<font color='green'>0</font>-<font color='#FF8000'>0</font>-<font color='red'>0</font></span>\
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\n<span class='info'>Body temperature: ???</span>")
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return
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||||
user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>")
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||||
user.visible_message("<span class='notice'>[user] analyzes [M]'s vitals.</span>", \
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||||
"<span class='notice'>You analyze [M]'s vitals.</span>")
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||||
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||||
if(scanmode == 0)
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||||
if(scanmode == SCANMODE_HEALTH)
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healthscan(user, M, mode, advanced)
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else if(scanmode == 1)
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else if(scanmode == SCANMODE_CHEMICAL)
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chemscan(user, M)
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else
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woundscan(user, M, src)
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||||
add_fingerprint(user)
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||||
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||||
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||||
// Used by the PDA medical scanner too
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||||
/proc/healthscan(mob/user, mob/living/M, mode = 1, advanced = FALSE)
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||||
if(isliving(user) && (user.incapacitated() || user.eye_blind))
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@@ -402,6 +413,17 @@ GENETICS SCANNER
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||||
msg += "<span class='danger'> Intervention recommended.</span>\n"
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||||
else
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msg += "\n"
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||||
// Wounds
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||||
if(iscarbon(M))
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||||
var/mob/living/carbon/C = M
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||||
var/list/wounded_parts = C.get_wounded_bodyparts()
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for(var/i in wounded_parts)
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var/obj/item/bodypart/wounded_part = i
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||||
msg += "<span class='alert ml-1'><b>Warning: Physical trauma[LAZYLEN(wounded_part.wounds) > 1? "s" : ""] detected in [wounded_part.name]</b>"
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for(var/k in wounded_part.wounds)
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var/datum/wound/W = k
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||||
msg += "<div class='ml-2'>Type: [W.name]\nSeverity: [W.severity_text()]\nRecommended Treatment: [W.treat_text]</div>\n" // less lines than in woundscan() so we don't overload people trying to get basic med info
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||||
msg += "</span>\n"
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||||
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||||
for(var/thing in M.diseases)
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var/datum/disease/D = thing
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||||
@@ -414,7 +436,7 @@ GENETICS SCANNER
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||||
var/blood_typepath = C.get_blood_id()
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if(blood_typepath)
|
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if(ishuman(C))
|
||||
if(H.bleed_rate)
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||||
if(H.is_bleeding())
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||||
msg += "<span class='danger'>Subject is bleeding!</span>\n"
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||||
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
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||||
var/blood_type = C.dna.blood_type
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||||
@@ -505,6 +527,67 @@ GENETICS SCANNER
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||||
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
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||||
advanced = TRUE
|
||||
|
||||
/// Displays wounds with extended information on their status vs medscanners
|
||||
/proc/woundscan(mob/user, mob/living/carbon/patient, obj/item/healthanalyzer/wound/scanner)
|
||||
if(!istype(patient))
|
||||
return
|
||||
|
||||
var/render_list = ""
|
||||
for(var/i in patient.get_wounded_bodyparts())
|
||||
var/obj/item/bodypart/wounded_part = i
|
||||
render_list += "<span class='alert ml-1'><b>Warning: Physical trauma[LAZYLEN(wounded_part.wounds) > 1? "s" : ""] detected in [wounded_part.name]</b>"
|
||||
for(var/k in wounded_part.wounds)
|
||||
var/datum/wound/W = k
|
||||
render_list += "<div class='ml-2'>[W.get_scanner_description()]</div>\n"
|
||||
render_list += "</span>"
|
||||
|
||||
if(render_list == "")
|
||||
if(istype(scanner))
|
||||
// Only emit the cheerful scanner message if this scan came from a scanner
|
||||
playsound(scanner, 'sound/machines/ping.ogg', 50, FALSE)
|
||||
to_chat(user, "<span class='notice'>\The [scanner] makes a happy ping and briefly displays a smiley face with several exclamation points! It's really excited to report that [patient] has no wounds!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice ml-1'>No wounds detected in subject.</span>")
|
||||
else
|
||||
to_chat(user, jointext(render_list, ""))
|
||||
|
||||
/obj/item/healthanalyzer/wound
|
||||
name = "first aid analyzer"
|
||||
icon_state = "adv_spectrometer"
|
||||
desc = "A prototype MeLo-Tech medical scanner used to diagnose injuries and recommend treatment for serious wounds, but offers no further insight into the patient's health. You hope the final version is less annoying to read!"
|
||||
var/next_encouragement
|
||||
var/greedy
|
||||
|
||||
/obj/item/healthanalyzer/wound/attack_self(mob/user)
|
||||
if(next_encouragement < world.time)
|
||||
playsound(src, 'sound/machines/ping.ogg', 50, FALSE)
|
||||
var/list/encouragements = list("briefly displays a happy face, gazing emptily at you", "briefly displays a spinning cartoon heart", "displays an encouraging message about eating healthy and exercising", \
|
||||
"reminds you that everyone is doing their best", "displays a message wishing you well", "displays a sincere thank-you for your interest in first-aid", "formally absolves you of all your sins")
|
||||
to_chat(user, "<span class='notice'>\The [src] makes a happy ping and [pick(encouragements)]!</span>")
|
||||
next_encouragement = world.time + 10 SECONDS
|
||||
greedy = FALSE
|
||||
else if(!greedy)
|
||||
to_chat(user, "<span class='warning'>\The [src] displays an eerily high-definition frowny face, chastizing you for asking it for too much encouragement.</span>")
|
||||
greedy = TRUE
|
||||
else
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
to_chat(L, "<span class='warning'>\The [src] makes a disappointed buzz and pricks your finger for being greedy. Ow!</span>")
|
||||
L.adjustBruteLoss(4)
|
||||
L.dropItemToGround(src)
|
||||
|
||||
/obj/item/healthanalyzer/wound/attack(mob/living/carbon/patient, mob/living/carbon/human/user)
|
||||
add_fingerprint(user)
|
||||
user.visible_message("<span class='notice'>[user] scans [patient] for serious injuries.</span>", "<span class='notice'>You scan [patient] for serious injuries.</span>")
|
||||
|
||||
if(!istype(patient))
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, TRUE)
|
||||
to_chat(user, "<span class='notice'>\The [src] makes a sad buzz and briefly displays a frowny face, indicating it can't scan [patient].</span>")
|
||||
return
|
||||
|
||||
woundscan(user, patient, src)
|
||||
|
||||
/obj/item/analyzer
|
||||
desc = "A hand-held environmental scanner which reports current gas levels. Alt-Click to use the built in barometer function."
|
||||
name = "analyzer"
|
||||
@@ -878,3 +961,9 @@ GENETICS SCANNER
|
||||
return "[HM.name] ([HM.alias])"
|
||||
else
|
||||
return HM.alias
|
||||
|
||||
#undef SCANMODE_HEALTH
|
||||
#undef SCANMODE_CHEMICAL
|
||||
#undef SCANMODE_WOUND
|
||||
#undef SCANNER_CONDENSED
|
||||
#undef SCANNER_VERBOSE
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/obj/item/storage/pill_bottle/dice
|
||||
/obj/item/storage/box/dice
|
||||
name = "bag of dice"
|
||||
desc = "Contains all the luck you'll ever need."
|
||||
icon = 'icons/obj/dice.dmi'
|
||||
icon_state = "dicebag"
|
||||
|
||||
/obj/item/storage/pill_bottle/dice/Initialize()
|
||||
/obj/item/storage/box/dice/Initialize()
|
||||
. = ..()
|
||||
var/special_die = pick("1","2","fudge","space","00","8bd20","4dd6","100")
|
||||
if(special_die == "1")
|
||||
@@ -30,7 +30,7 @@
|
||||
if(special_die == "100")
|
||||
new /obj/item/dice/d100(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/dice/suicide_act(mob/user)
|
||||
/obj/item/storage/box/dice/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
wound_bonus = -110
|
||||
bare_wound_bonus = 20
|
||||
block_parry_data = /datum/block_parry_data/dual_esword
|
||||
var/hacked = FALSE
|
||||
/// Can this reflect all energy projectiles?
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
wound_bonus = -20
|
||||
var/wielded = FALSE // track wielded status on item
|
||||
|
||||
/obj/item/fireaxe/Initialize()
|
||||
|
||||
@@ -60,6 +60,14 @@
|
||||
shrapnel_type = /obj/item/projectile/bullet/pellet/stingball/mega
|
||||
shrapnel_radius = 12
|
||||
|
||||
/obj/item/grenade/stingbang/breaker
|
||||
name = "breakbang"
|
||||
shrapnel_type = /obj/item/projectile/bullet/pellet/stingball/breaker
|
||||
|
||||
/obj/item/grenade/stingbang/shred
|
||||
name = "shredbang"
|
||||
shrapnel_type = /obj/item/projectile/bullet/pellet/stingball/shred
|
||||
|
||||
/obj/item/grenade/stingbang/prime(mob/living/lanced_by)
|
||||
if(iscarbon(loc))
|
||||
var/mob/living/carbon/C = loc
|
||||
|
||||
@@ -225,6 +225,7 @@
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
obj_flags = UNIQUE_RENAME
|
||||
wound_bonus = -10
|
||||
var/chaplain_spawnable = TRUE
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
@@ -657,6 +658,8 @@
|
||||
item_flags = ABSTRACT
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
sharpness = IS_SHARP
|
||||
wound_bonus = -20
|
||||
bare_wound_bonus = 25
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
/obj/item/nullrod/armblade/Initialize()
|
||||
|
||||
@@ -79,6 +79,8 @@
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
var/bayonet = FALSE //Can this be attached to a gun?
|
||||
wound_bonus = -5
|
||||
bare_wound_bonus = 10
|
||||
custom_price = PRICE_NORMAL
|
||||
|
||||
/obj/item/kitchen/knife/Initialize()
|
||||
|
||||
@@ -506,7 +506,9 @@
|
||||
if(prob(50))
|
||||
step(W, pick(GLOB.alldirs))
|
||||
ADD_TRAIT(H, TRAIT_DISFIGURED, TRAIT_GENERIC)
|
||||
H.bleed_rate = 5
|
||||
for(var/i in H.bodyparts)
|
||||
var/obj/item/bodypart/BP = i
|
||||
BP.generic_bleedstacks += 5
|
||||
H.gib_animation()
|
||||
sleep(3)
|
||||
H.adjustBruteLoss(1000) //to make the body super-bloody
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 14
|
||||
throwforce = 10
|
||||
wound_bonus = 15
|
||||
bare_wound_bonus = 10
|
||||
reach = 2
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
|
||||
@@ -268,6 +270,8 @@
|
||||
var/force_off // Damage when off - not stunning
|
||||
var/weight_class_on // What is the new size class when turned on
|
||||
|
||||
wound_bonus = 15
|
||||
|
||||
/obj/item/melee/classic_baton/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -393,6 +397,7 @@
|
||||
force_off = 0
|
||||
weight_class_on = WEIGHT_CLASS_BULKY
|
||||
total_mass = TOTAL_MASS_NORMAL_ITEM
|
||||
bare_wound_bonus = 5
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic/suicide_act(mob/user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a weak hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>[user]'s punch strikes with force!</span>")
|
||||
return
|
||||
target.apply_damage(totalitemdamage * fisto_setting, BRUTE)
|
||||
target.apply_damage(totalitemdamage * fisto_setting, BRUTE, wound_bonus = -25*fisto_setting**2)
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
|
||||
new /obj/effect/temp_visual/kinetic_blast(target.loc)
|
||||
|
||||
@@ -446,6 +446,12 @@ obj/item/shield/riot/bullet_proof
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/energy/active_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
|
||||
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='userdanger'>You beat yourself in the head with [src]!</span>")
|
||||
|
||||
@@ -7,11 +7,13 @@
|
||||
icon_state = "large"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_flags = DROPDEL
|
||||
sharpness = TRUE
|
||||
|
||||
/obj/item/shrapnel/stingball // stingbang grenades
|
||||
name = "stingball"
|
||||
embedding = list(embed_chance=90, fall_chance=3, jostle_chance=7, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.7, pain_mult=5, jostle_pain_mult=6, rip_time=15, embed_chance_turf_mod=-100)
|
||||
icon_state = "tiny"
|
||||
sharpness = FALSE
|
||||
|
||||
/obj/item/shrapnel/bullet // bullets
|
||||
name = "bullet"
|
||||
@@ -28,7 +30,7 @@
|
||||
|
||||
/obj/item/projectile/bullet/shrapnel
|
||||
name = "flying shrapnel shard"
|
||||
damage = 9
|
||||
damage = 8
|
||||
range = 10
|
||||
armour_penetration = -30
|
||||
dismemberment = 5
|
||||
@@ -36,6 +38,8 @@
|
||||
ricochet_chance = 40
|
||||
shrapnel_type = /obj/item/shrapnel
|
||||
ricochet_incidence_leeway = 60
|
||||
sharpness = TRUE
|
||||
wound_bonus = 30
|
||||
|
||||
/obj/item/projectile/bullet/shrapnel/mega
|
||||
name = "flying shrapnel hunk"
|
||||
@@ -62,3 +66,15 @@
|
||||
name = "megastingball pellet"
|
||||
ricochets_max = 6
|
||||
ricochet_chance = 110
|
||||
|
||||
/obj/item/projectile/bullet/pellet/stingball/breaker
|
||||
name = "breakbang pellet"
|
||||
damage = 10
|
||||
wound_bonus = 40
|
||||
sharpness = FALSE
|
||||
|
||||
/obj/item/projectile/bullet/pellet/stingball/shred
|
||||
name = "shredbang pellet"
|
||||
damage = 10
|
||||
wound_bonus = 30
|
||||
sharpness = TRUE
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
var/war_cry = "AAAAARGH!!!"
|
||||
var/icon_prefix = "spearglass"
|
||||
var/wielded = FALSE // track wielded status on item
|
||||
wound_bonus = -25
|
||||
bare_wound_bonus = 15
|
||||
|
||||
/obj/item/spear/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
full_w_class = WEIGHT_CLASS_TINY
|
||||
resistance_flags = FLAMMABLE
|
||||
grind_results = list(/datum/reagent/cellulose = 10)
|
||||
var/value = 0
|
||||
|
||||
/obj/item/stack/spacecash/Initialize()
|
||||
|
||||
@@ -15,6 +15,16 @@
|
||||
var/self_delay = 50
|
||||
var/other_delay = 0
|
||||
var/repeating = FALSE
|
||||
/// How much brute we heal per application
|
||||
var/heal_brute
|
||||
/// How much burn we heal per application
|
||||
var/heal_burn
|
||||
/// How much we reduce bleeding per application on cut wounds
|
||||
var/stop_bleeding
|
||||
/// How much sanitization to apply to burns on application
|
||||
var/sanitization
|
||||
/// How much we add to flesh_healing for burn wounds on application
|
||||
var/flesh_regeneration
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/M, mob/user)
|
||||
. = ..()
|
||||
@@ -70,8 +80,9 @@
|
||||
icon_state = "brutepack"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
var/heal_brute = 20
|
||||
self_delay = 20
|
||||
heal_brute = 40
|
||||
self_delay = 40
|
||||
other_delay = 20
|
||||
grind_results = list(/datum/reagent/medicine/styptic_powder = 10)
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/one
|
||||
@@ -95,7 +106,8 @@
|
||||
M.heal_bodypart_damage((heal_brute/2))
|
||||
return TRUE
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, heal_brute, 0)
|
||||
return heal_carbon(M, user, heal_brute, heal_burn)
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
|
||||
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
|
||||
@@ -104,24 +116,27 @@
|
||||
|
||||
/obj/item/stack/medical/gauze
|
||||
name = "medical gauze"
|
||||
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, heals minor wounds."
|
||||
desc = "A roll of elastic cloth, perfect for stabilizing all kinds of wounds, from cuts and burns, to broken bones. "
|
||||
gender = PLURAL
|
||||
singular_name = "medical gauze"
|
||||
icon_state = "gauze"
|
||||
var/stop_bleeding = 1800
|
||||
var/heal_brute = 5
|
||||
self_delay = 10
|
||||
heal_brute = 5
|
||||
self_delay = 50
|
||||
other_delay = 20
|
||||
amount = 6
|
||||
absorption_rate = 0.25
|
||||
absorption_capacity = 5
|
||||
splint_factor = 0.35
|
||||
custom_price = PRICE_REALLY_CHEAP
|
||||
|
||||
/obj/item/stack/medical/gauze/heal(mob/living/M, mob/user)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!H.bleedsuppress && H.bleed_rate) //so you can't stack bleed suppression
|
||||
H.suppress_bloodloss(stop_bleeding)
|
||||
to_chat(user, "<span class='notice'>You stop the bleeding of [M]!</span>")
|
||||
H.adjustBruteLoss(-(heal_brute))
|
||||
return TRUE
|
||||
to_chat(user, "<span class='notice'>You can not use \the [src] on [M]!</span>")
|
||||
// gauze is only relevant for wounds, which are handled in the wounds themselves
|
||||
/obj/item/stack/medical/gauze/try_heal(mob/living/M, mob/user, silent)
|
||||
var/obj/item/bodypart/limb = M.get_bodypart(check_zone(user.zone_selected))
|
||||
if(limb)
|
||||
if(limb.brute_dam > 40)
|
||||
to_chat(user, "<span class='warning'>The bleeding on [user==M ? "your" : "[M]'s"] [limb.name] is from bruising, and cannot be treated with [src]!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There's no bleeding on [user==M ? "your" : "[M]'s"] [limb.name]</span>")
|
||||
|
||||
/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
|
||||
if(I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness())
|
||||
@@ -143,9 +158,12 @@
|
||||
/obj/item/stack/medical/gauze/improvised
|
||||
name = "improvised gauze"
|
||||
singular_name = "improvised gauze"
|
||||
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
|
||||
stop_bleeding = 900
|
||||
heal_brute = 0
|
||||
desc = "A roll of cloth roughly cut from something that does a decent job of stabilizing wounds, but less efficiently so than real medical gauze."
|
||||
self_delay = 60
|
||||
other_delay = 30
|
||||
absorption_rate = 0.15
|
||||
absorption_capacity = 4
|
||||
|
||||
/obj/item/stack/medical/gauze/adv
|
||||
name = "sterilized medical gauze"
|
||||
@@ -161,49 +179,38 @@
|
||||
is_cyborg = 1
|
||||
cost = 250
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
desc = "Used to treat those nasty burn wounds."
|
||||
gender = PLURAL
|
||||
singular_name = "ointment"
|
||||
icon_state = "ointment"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
var/heal_burn = 20
|
||||
self_delay = 20
|
||||
grind_results = list(/datum/reagent/medicine/silver_sulfadiazine = 10)
|
||||
|
||||
/obj/item/stack/medical/ointment/one
|
||||
amount = 1
|
||||
|
||||
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
|
||||
if(M.stat == DEAD)
|
||||
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
|
||||
return
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, 0, heal_burn)
|
||||
if(AmBloodsucker(M))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/stack/medical/suture
|
||||
name = "suture"
|
||||
desc = "Sterile sutures used to seal up cuts and lacerations."
|
||||
desc = "Basic sterile sutures used to seal up cuts and lacerations and stop bleeding."
|
||||
gender = PLURAL
|
||||
singular_name = "suture"
|
||||
icon_state = "suture"
|
||||
self_delay = 30
|
||||
other_delay = 10
|
||||
amount = 15
|
||||
max_amount = 15
|
||||
amount = 10
|
||||
max_amount = 10
|
||||
repeating = TRUE
|
||||
var/heal_brute = 10
|
||||
heal_brute = 10
|
||||
stop_bleeding = 0.6
|
||||
grind_results = list(/datum/reagent/medicine/spaceacillin = 2)
|
||||
|
||||
/obj/item/stack/medical/suture/emergency
|
||||
name = "emergency suture"
|
||||
desc = "A value pack of cheap sutures, not very good at repairing damage, but still decent at stopping bleeding."
|
||||
heal_brute = 5
|
||||
amount = 5
|
||||
max_amount = 5
|
||||
|
||||
/obj/item/stack/medical/suture/one
|
||||
amount = 1
|
||||
|
||||
/obj/item/stack/medical/suture/medicated
|
||||
name = "medicated suture"
|
||||
icon_state = "suture_purp"
|
||||
desc = "A suture infused with drugs that speed up wound healing of the treated laceration."
|
||||
heal_brute = 15
|
||||
grind_results = list(/datum/reagent/medicine/polypyr = 2)
|
||||
|
||||
/obj/item/stack/medical/suture/one
|
||||
amount = 1
|
||||
|
||||
@@ -223,10 +230,39 @@
|
||||
to_chat(user, "<span class='notice'>[M] is at full health.</span>")
|
||||
return FALSE
|
||||
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
|
||||
M.heal_bodypart_damage(heal_brute)
|
||||
return TRUE
|
||||
return heal_carbon(M, user, heal_brute, heal_burn)
|
||||
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
desc = "Basic burn ointment, rated effective for second degree burns with proper bandaging, though it's still an effective stabilizer for worse burns. Not terribly good at outright healing burns though."
|
||||
gender = PLURAL
|
||||
singular_name = "ointment"
|
||||
icon_state = "ointment"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
amount = 10
|
||||
max_amount = 10
|
||||
self_delay = 40
|
||||
other_delay = 20
|
||||
|
||||
heal_burn = 5
|
||||
flesh_regeneration = 2.5
|
||||
sanitization = 0.3
|
||||
grind_results = list(/datum/reagent/medicine/kelotane = 10)
|
||||
|
||||
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
|
||||
if(M.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
|
||||
return
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, heal_brute, heal_burn)
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/stack/medical/mesh
|
||||
name = "regenerative mesh"
|
||||
@@ -237,21 +273,41 @@
|
||||
self_delay = 30
|
||||
other_delay = 10
|
||||
amount = 15
|
||||
heal_burn = 10
|
||||
max_amount = 15
|
||||
repeating = TRUE
|
||||
var/heal_burn = 10
|
||||
sanitization = 0.75
|
||||
flesh_regeneration = 3
|
||||
var/is_open = TRUE ///This var determines if the sterile packaging of the mesh has been opened.
|
||||
grind_results = list(/datum/reagent/medicine/spaceacillin = 2)
|
||||
|
||||
/obj/item/stack/medical/mesh/one
|
||||
amount = 1
|
||||
|
||||
/obj/item/stack/medical/mesh/advanced
|
||||
name = "advanced regenerative mesh"
|
||||
desc = "An advanced mesh made with aloe extracts and sterilizing chemicals, used to treat burns."
|
||||
gender = PLURAL
|
||||
singular_name = "advanced regenerative mesh"
|
||||
icon_state = "aloe_mesh"
|
||||
heal_burn = 15
|
||||
grind_results = list(/datum/reagent/consumable/aloejuice = 1)
|
||||
|
||||
/obj/item/stack/medical/mesh/advanced/one
|
||||
amount = 1
|
||||
|
||||
/obj/item/stack/medical/mesh/Initialize()
|
||||
. = ..()
|
||||
if(amount == max_amount) //only seal full mesh packs
|
||||
is_open = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/medical/mesh/advanced/update_icon_state()
|
||||
if(!is_open)
|
||||
icon_state = "aloe_mesh_closed"
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/medical/mesh/update_icon_state()
|
||||
if(!is_open)
|
||||
icon_state = "regen_mesh_closed"
|
||||
@@ -264,8 +320,8 @@
|
||||
to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
|
||||
return
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, 0, heal_burn)
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
|
||||
return heal_carbon(M, user, heal_brute, heal_burn)
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
|
||||
|
||||
|
||||
/obj/item/stack/medical/mesh/try_heal(mob/living/M, mob/user, silent = FALSE)
|
||||
@@ -294,3 +350,83 @@
|
||||
playsound(src, 'sound/items/poster_ripped.ogg', 20, TRUE)
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/medical/bone_gel
|
||||
name = "bone gel"
|
||||
singular_name = "bone gel"
|
||||
desc = "A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended."
|
||||
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "bone-gel"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
|
||||
amount = 4
|
||||
self_delay = 20
|
||||
grind_results = list(/datum/reagent/medicine/bicaridine = 10)
|
||||
novariants = TRUE
|
||||
|
||||
/obj/item/stack/medical/bone_gel/attack(mob/living/M, mob/user)
|
||||
to_chat(user, "<span class='warning'>Bone gel can only be used on fractured limbs while aggressively holding someone!</span>")
|
||||
return
|
||||
|
||||
/obj/item/stack/medical/bone_gel/suicide_act(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.visible_message("<span class='suicide'>[C] is squirting all of \the [src] into [C.p_their()] mouth! That's not proper procedure! It looks like [C.p_theyre()] trying to commit suicide!</span>")
|
||||
if(do_after(C, 2 SECONDS))
|
||||
C.emote("scream")
|
||||
for(var/i in C.bodyparts)
|
||||
var/obj/item/bodypart/bone = i
|
||||
var/datum/wound/brute/bone/severe/oof_ouch = new
|
||||
oof_ouch.apply_wound(bone)
|
||||
var/datum/wound/brute/bone/critical/oof_OUCH = new
|
||||
oof_OUCH.apply_wound(bone)
|
||||
|
||||
for(var/i in C.bodyparts)
|
||||
var/obj/item/bodypart/bone = i
|
||||
bone.receive_damage(brute=60)
|
||||
use(1)
|
||||
return (BRUTELOSS)
|
||||
else
|
||||
C.visible_message("<span class='suicide'>[C] screws up like an idiot and still dies anyway!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/stack/medical/bone_gel/cyborg
|
||||
custom_materials = null
|
||||
is_cyborg = 1
|
||||
cost = 250
|
||||
|
||||
/obj/item/stack/medical/aloe
|
||||
name = "aloe cream"
|
||||
desc = "A healing paste you can apply on wounds."
|
||||
|
||||
icon_state = "aloe_paste"
|
||||
self_delay = 20
|
||||
other_delay = 10
|
||||
novariants = TRUE
|
||||
amount = 20
|
||||
max_amount = 20
|
||||
var/heal = 3
|
||||
grind_results = list(/datum/reagent/consumable/aloejuice = 1)
|
||||
|
||||
/obj/item/stack/medical/aloe/heal(mob/living/M, mob/user)
|
||||
. = ..()
|
||||
if(M.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
|
||||
return FALSE
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, heal, heal)
|
||||
if(isanimal(M))
|
||||
var/mob/living/simple_animal/critter = M
|
||||
if (!(critter.healable))
|
||||
to_chat(user, "<span class='warning'>You cannot use \the [src] on [M]!</span>")
|
||||
return FALSE
|
||||
else if (critter.health == critter.maxHealth)
|
||||
to_chat(user, "<span class='notice'>[M] is at full health.</span>")
|
||||
return FALSE
|
||||
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
|
||||
M.heal_bodypart_damage(heal, heal)
|
||||
return TRUE
|
||||
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
@@ -288,7 +288,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/mineral/wood
|
||||
novariants = TRUE
|
||||
material_type = /datum/material/wood
|
||||
grind_results = list(/datum/reagent/carbon = 20)
|
||||
grind_results = list(/datum/reagent/cellulose = 20)
|
||||
walltype = /turf/closed/wall/mineral/wood
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood/attackby(obj/item/W, mob/user, params) // NOTE: sheet_types.dm is where the WOOD stack lives. Maybe move this over there.
|
||||
@@ -350,7 +350,7 @@ GLOBAL_LIST_INIT(bamboo_recipes, list ( \
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
|
||||
resistance_flags = FLAMMABLE
|
||||
merge_type = /obj/item/stack/sheet/mineral/bamboo
|
||||
grind_results = list(/datum/reagent/carbon = 5)
|
||||
grind_results = list(/datum/reagent/cellulose = 10)
|
||||
material_type = /datum/material/bamboo
|
||||
|
||||
/obj/item/stack/sheet/mineral/bamboo/get_main_recipes()
|
||||
|
||||
@@ -25,9 +25,18 @@
|
||||
var/list/mats_per_unit //list that tells you how much is in a single unit.
|
||||
///Datum material type that this stack is made of
|
||||
var/material_type
|
||||
max_integrity = 100
|
||||
//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
|
||||
var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
|
||||
|
||||
// The following are all for medical treatment, they're here instead of /stack/medical because sticky tape can be used as a makeshift bandage or splint
|
||||
/// If set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries)
|
||||
var/splint_factor
|
||||
/// How much blood flow this stack can absorb if used as a bandage on a cut wound, note that absorption is how much we lower the flow rate, not the raw amount of blood we suck up
|
||||
var/absorption_capacity
|
||||
/// How quickly we lower the blood flow on a cut wound we're bandaging. Expected lifetime of this bandage in ticks is thus absorption_capacity/absorption_rate, or until the cut heals, whichever comes first
|
||||
var/absorption_rate
|
||||
|
||||
/obj/item/stack/on_grind()
|
||||
for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
|
||||
grind_results[grind_results[i]] *= get_amount() //Gets the key at position i, then the reagent amount of that key, then multiplies it by stack size
|
||||
|
||||
@@ -7,10 +7,14 @@
|
||||
icon = 'icons/obj/tapes.dmi'
|
||||
icon_state = "tape_w"
|
||||
var/prefix = "sticky"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
full_w_class = WEIGHT_CLASS_TINY
|
||||
item_flags = NOBLUDGEON
|
||||
amount = 5
|
||||
max_amount = 5
|
||||
resistance_flags = FLAMMABLE
|
||||
splint_factor = 0.8
|
||||
grind_results = list(/datum/reagent/cellulose = 5)
|
||||
|
||||
var/list/conferred_embed = EMBED_HARMLESS
|
||||
var/overwrite_existing = FALSE
|
||||
@@ -53,6 +57,7 @@
|
||||
icon_state = "tape_y"
|
||||
prefix = "super sticky"
|
||||
conferred_embed = EMBED_HARMLESS_SUPERIOR
|
||||
splint_factor = 0.6
|
||||
|
||||
/obj/item/stack/sticky_tape/pointy
|
||||
name = "pointy tape"
|
||||
@@ -68,4 +73,14 @@
|
||||
desc = "You didn't know tape could look so sinister. Welcome to Space Station 13."
|
||||
icon_state = "tape_spikes"
|
||||
prefix = "super pointy"
|
||||
conferred_embed = EMBED_POINTY_SUPERIOR
|
||||
conferred_embed = EMBED_POINTY_SUPERIOR
|
||||
|
||||
/obj/item/stack/sticky_tape/surgical
|
||||
name = "surgical tape"
|
||||
singular_name = "surgical tape"
|
||||
desc = "Made for patching broken bones back together alongside bone gel, not for playing pranks."
|
||||
//icon_state = "tape_spikes"
|
||||
prefix = "surgical"
|
||||
conferred_embed = list("embed_chance" = 30, "pain_mult" = 0, "jostle_pain_mult" = 0, "ignore_throwspeed_threshold" = TRUE)
|
||||
splint_factor = 0.4
|
||||
custom_price = 500
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
amount = 25
|
||||
max_amount = 25
|
||||
resistance_flags = FLAMMABLE
|
||||
grind_results = list(/datum/reagent/cellulose = 5)
|
||||
|
||||
/obj/item/stack/packageWrap/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins wrapping [user.p_them()]self in \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
|
||||
@@ -369,6 +369,7 @@
|
||||
new /obj/item/circular_saw(src)
|
||||
new /obj/item/surgicaldrill(src)
|
||||
new /obj/item/cautery(src)
|
||||
new /obj/item/bonesetter(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/reagent_containers/medspray/sterilizine(src)
|
||||
@@ -391,6 +392,7 @@
|
||||
new /obj/item/circular_saw(src)
|
||||
new /obj/item/surgicaldrill(src)
|
||||
new /obj/item/cautery(src)
|
||||
new /obj/item/bonesetter(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/reagent_containers/medspray/sterilizine(src)
|
||||
@@ -485,6 +487,7 @@
|
||||
new /obj/item/circular_saw(src)
|
||||
new /obj/item/surgicaldrill(src)
|
||||
new /obj/item/cautery(src)
|
||||
new /obj/item/bonesetter(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
new /obj/item/clothing/suit/straight_jacket(src)
|
||||
new /obj/item/clothing/mask/muzzle(src)
|
||||
@@ -501,8 +504,8 @@
|
||||
new /obj/item/scalpel/advanced(src)
|
||||
new /obj/item/retractor/advanced(src)
|
||||
new /obj/item/surgicaldrill/advanced(src)
|
||||
new /obj/item/bonesetter(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
new /obj/item/storage/firstaid/tactical(src)
|
||||
new /obj/item/clothing/suit/straight_jacket(src)
|
||||
new /obj/item/clothing/mask/muzzle(src)
|
||||
new /obj/item/mmi/syndie(src)
|
||||
|
||||
@@ -162,6 +162,7 @@
|
||||
/obj/item/surgical_drapes, //for true paramedics
|
||||
/obj/item/scalpel,
|
||||
/obj/item/circular_saw,
|
||||
/obj/item/bonesetter,
|
||||
/obj/item/surgicaldrill,
|
||||
/obj/item/retractor,
|
||||
/obj/item/cautery,
|
||||
@@ -181,7 +182,8 @@
|
||||
/obj/item/implant,
|
||||
/obj/item/implanter,
|
||||
/obj/item/pinpointer/crew,
|
||||
/obj/item/reagent_containers/chem_pack
|
||||
/obj/item/reagent_containers/chem_pack,
|
||||
/obj/item/stack/sticky_tape //surgical tape
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/medical/surgery_belt_adv
|
||||
@@ -811,4 +813,3 @@
|
||||
attack_verb = list("bashed", "slashes", "prods", "pokes")
|
||||
fitting_swords = list(/obj/item/melee/rapier)
|
||||
starting_sword = /obj/item/melee/rapier
|
||||
|
||||
|
||||
@@ -41,9 +41,25 @@
|
||||
new /obj/item/stack/medical/suture(src)
|
||||
new /obj/item/stack/medical/mesh(src)
|
||||
new /obj/item/stack/medical/mesh(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen/ekit(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/emergency
|
||||
icon_state = "medbriefcase"
|
||||
name = "emergency first-aid kit"
|
||||
desc = "A very simple first aid kit meant to secure and stabilize serious wounds for later treatment."
|
||||
|
||||
/obj/item/storage/firstaid/emergency/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
var/static/items_inside = list(
|
||||
/obj/item/healthanalyzer/wound = 1,
|
||||
/obj/item/stack/medical/gauze = 1,
|
||||
/obj/item/stack/medical/suture/emergency = 1,
|
||||
/obj/item/stack/medical/ointment = 1,
|
||||
/obj/item/reagent_containers/hypospray/medipen/ekit = 2)
|
||||
generate_items_inside(items_inside,src)
|
||||
|
||||
/obj/item/storage/firstaid/ancient
|
||||
icon_state = "firstaid"
|
||||
desc = "A first aid kit with the ability to heal common types of injuries."
|
||||
@@ -229,6 +245,25 @@
|
||||
STR.click_gather = TRUE
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/dice))
|
||||
|
||||
/obj/item/storage/pill_bottle/AltClick(mob/living/carbon/user)
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
if(!length(user.get_empty_held_indexes()))
|
||||
to_chat(user, "<span class='warning'>Your hands are full!</span>")
|
||||
return
|
||||
var/obj/item/reagent_containers/pill/P = locate() in contents
|
||||
if(P)
|
||||
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, P, user)
|
||||
if(!user.put_in_hands(P))
|
||||
P.forceMove(user.drop_location()) // make sure it's not stuck in the user if the put in hands somehow fails
|
||||
to_chat(user, "<span class='warning'>[P] drops to the floor!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You take \a [P] out of [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There are no pills left in the bottle.</span>")
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/storage/pill_bottle/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is trying to get the cap off [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (TOXLOSS)
|
||||
@@ -416,6 +451,7 @@
|
||||
/obj/item/retractor,
|
||||
/obj/item/cautery,
|
||||
/obj/item/surgical_drapes,
|
||||
/obj/item/bonesetter,
|
||||
/obj/item/autosurgeon,
|
||||
/obj/item/organ,
|
||||
/obj/item/implant,
|
||||
|
||||
@@ -20,6 +20,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
var/has_latches = TRUE
|
||||
var/can_rubberify = TRUE
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too
|
||||
wound_bonus = 5
|
||||
|
||||
/obj/item/storage/toolbox/greyscale
|
||||
icon_state = "toolbox_default"
|
||||
|
||||
@@ -143,7 +143,6 @@
|
||||
if(prob(50))
|
||||
step(W, pick(GLOB.alldirs))
|
||||
ADD_TRAIT(H, TRAIT_DISFIGURED, TRAIT_GENERIC)
|
||||
H.bleed_rate = 5
|
||||
H.gib_animation()
|
||||
sleep(3)
|
||||
H.adjustBruteLoss(1000) //to make the body super-bloody
|
||||
|
||||
@@ -574,6 +574,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
force = 10
|
||||
wound_bonus = -10
|
||||
throwforce = 12
|
||||
attack_verb = list("beat", "smacked")
|
||||
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 3.5)
|
||||
@@ -626,7 +627,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
homerun_ready = 0
|
||||
return
|
||||
else if(!target.anchored)
|
||||
target.throw_at(throw_target, rand(1,2), 7, user)
|
||||
var/whack_speed = (prob(60) ? 1 : 4)
|
||||
target.throw_at(throw_target, rand(1, 2), whack_speed, user) // sorry friends, 7 speed batting caused wounds to absolutely delete whoever you knocked your target into (and said target)
|
||||
|
||||
/obj/item/melee/baseball_bat/ablative
|
||||
name = "metal baseball bat"
|
||||
|
||||
@@ -10,6 +10,11 @@
|
||||
var/damtype = BRUTE
|
||||
var/force = 0
|
||||
|
||||
/// How good a given object is at causing wounds on carbons. Higher values equal better shots at creating serious wounds.
|
||||
var/wound_bonus = 0
|
||||
/// If this attacks a human with no wound armor on the affected body part, add this to the wound mod. Some attacks may be significantly worse at wounding if there's even a slight layer of armor to absorb some of it vs bare flesh
|
||||
var/bare_wound_bonus = 0
|
||||
|
||||
var/datum/armor/armor
|
||||
var/obj_integrity //defaults to max_integrity
|
||||
var/max_integrity = 500
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
if (QDELETED(head))
|
||||
return
|
||||
|
||||
playsound(src, 'sound/weapons/bladeslice.ogg', 100, 1)
|
||||
playsound(src, 'sound/weapons/guillotine.ogg', 100, TRUE)
|
||||
if (blade_sharpness >= GUILLOTINE_DECAP_MIN_SHARP || head.brute_dam >= 100)
|
||||
head.dismember()
|
||||
log_combat(user, H, "beheaded", src)
|
||||
|
||||
@@ -73,7 +73,10 @@
|
||||
if(user.grab_state < GRAB_AGGRESSIVE)
|
||||
to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
|
||||
return
|
||||
tablepush(user, pushed_mob)
|
||||
if(user.grab_state >= GRAB_NECK)
|
||||
tablelimbsmash(user, pushed_mob)
|
||||
else
|
||||
tablepush(user, pushed_mob)
|
||||
if(user.a_intent == INTENT_HELP)
|
||||
pushed_mob.visible_message("<span class='notice'>[user] begins to place [pushed_mob] onto [src]...</span>", \
|
||||
"<span class='userdanger'>[user] begins to place [pushed_mob] onto [src]...</span>")
|
||||
@@ -140,6 +143,22 @@
|
||||
H.emote("nya")
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
|
||||
|
||||
/obj/structure/table/proc/tablelimbsmash(mob/living/user, mob/living/pushed_mob)
|
||||
pushed_mob.Knockdown(30)
|
||||
var/obj/item/bodypart/banged_limb = pushed_mob.get_bodypart(user.zone_selected) || pushed_mob.get_bodypart(BODY_ZONE_HEAD)
|
||||
var/extra_wound = 0
|
||||
if(HAS_TRAIT(user, TRAIT_HULK))
|
||||
extra_wound = 20
|
||||
banged_limb.receive_damage(30, wound_bonus = extra_wound)
|
||||
pushed_mob.apply_damage(60, STAMINA)
|
||||
take_damage(50)
|
||||
|
||||
playsound(pushed_mob, 'sound/effects/bang.ogg', 90, TRUE)
|
||||
pushed_mob.visible_message("<span class='danger'>[user] smashes [pushed_mob]'s [banged_limb.name] against \the [src]!</span>",
|
||||
"<span class='userdanger'>[user] smashes your [banged_limb.name] against \the [src]</span>")
|
||||
log_combat(user, pushed_mob, "head slammed", null, "against [src]")
|
||||
SEND_SIGNAL(pushed_mob, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table_limbsmash, banged_limb)
|
||||
|
||||
/obj/structure/table/shove_act(mob/living/target, mob/living/user)
|
||||
if(CHECK_MOBILITY(target, MOBILITY_STAND))
|
||||
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_TABLE)
|
||||
@@ -557,7 +576,7 @@
|
||||
change_construction_value(-2)
|
||||
return ..()
|
||||
|
||||
/obj/structure/table/reinforced/brass/tablepush(mob/living/user, mob/living/pushed_mob)
|
||||
/obj/structure/table/reinforced/brass/tablelimbsmash(mob/living/user, mob/living/pushed_mob)
|
||||
.= ..()
|
||||
playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', 50, TRUE)
|
||||
|
||||
@@ -581,7 +600,7 @@
|
||||
buildstack = /obj/item/stack/tile/bronze
|
||||
canSmoothWith = list(/obj/structure/table/reinforced/brass, /obj/structure/table/bronze)
|
||||
|
||||
/obj/structure/table/bronze/tablepush(mob/living/user, mob/living/pushed_mob)
|
||||
/obj/structure/table/bronze/tablelimbsmash(mob/living/user, mob/living/pushed_mob)
|
||||
..()
|
||||
playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', 50, TRUE)
|
||||
|
||||
@@ -610,7 +629,7 @@
|
||||
computer.table = src
|
||||
break
|
||||
|
||||
/obj/structure/table/optable/tablepush(mob/living/user, mob/living/pushed_mob)
|
||||
/obj/structure/table/optable/tablelimbsmash(mob/living/user, mob/living/pushed_mob)
|
||||
pushed_mob.forceMove(loc)
|
||||
pushed_mob.set_resting(TRUE, TRUE)
|
||||
visible_message("<span class='notice'>[user] has laid [pushed_mob] on [src].</span>")
|
||||
|
||||
Reference in New Issue
Block a user