Merge remote-tracking branch 'citadel/master' into clickcd_experimental

This commit is contained in:
silicons
2020-07-23 10:26:03 -07:00
291 changed files with 5170 additions and 1010 deletions
@@ -999,3 +999,18 @@
glass_name = "glass of bungo juice"
glass_desc = "Exotic! You feel like you are on vacation already."
value = REAGENT_VALUE_COMMON
/datum/reagent/consumable/aloejuice
name = "Aloe Juice"
color = "#A3C48B"
description = "A healthy and refreshing juice."
taste_description = "vegetable"
glass_icon_state = "glass_yellow"
glass_name = "glass of aloe juice"
glass_desc = "A healthy and refreshing juice."
/datum/reagent/consumable/aloejuice/on_mob_life(mob/living/M)
if(M.getToxLoss() && prob(30))
M.adjustToxLoss(-1, 0)
..()
. = TRUE
@@ -115,11 +115,11 @@
/datum/reagent/consumable/cooking_oil/reaction_obj(obj/O, reac_volume)
if(holder && holder.chem_temp >= fry_temperature)
if(isitem(O) && !istype(O, /obj/item/reagent_containers/food/snacks/deepfryholder) && !(O.resistance_flags & (FIRE_PROOF|INDESTRUCTIBLE)))
if(isitem(O) && !O.GetComponent(/datum/component/fried) && !(O.resistance_flags & (FIRE_PROOF|INDESTRUCTIBLE)) && (!O.reagents || isfood(O))) //don't fry stuff we shouldn't
O.loc.visible_message("<span class='warning'>[O] rapidly fries as it's splashed with hot oil! Somehow.</span>")
var/obj/item/reagent_containers/food/snacks/deepfryholder/F = new(O.drop_location(), O)
F.fry(volume)
F.reagents.add_reagent(/datum/reagent/consumable/cooking_oil, reac_volume)
O.fry(volume)
if(O.reagents)
O.reagents.add_reagent(/datum/reagent/consumable/cooking_oil, reac_volume)
/datum/reagent/consumable/cooking_oil/reaction_mob(mob/living/M, method = TOUCH, reac_volume, show_message = 1, touch_protection = 0)
if(!istype(M))
@@ -141,10 +141,9 @@
/datum/reagent/consumable/cooking_oil/reaction_turf(turf/open/T, reac_volume)
if(!istype(T) || isgroundlessturf(T))
return
if(reac_volume >= 5)
if(reac_volume >= 5 && holder && holder.chem_temp >= fry_temperature)
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = reac_volume * 1.5 SECONDS)
T.name = "deep-fried [initial(T.name)]"
T.add_atom_colour(color, TEMPORARY_COLOUR_PRIORITY)
T.fry(reac_volume/4)
/datum/reagent/consumable/sugar
name = "Sugar"
@@ -144,6 +144,9 @@
M.adjustFireLoss(-power, 0)
M.adjustToxLoss(-power, 0, TRUE) //heals TOXINLOVERs
M.adjustCloneLoss(-power, 0)
for(var/i in M.all_wounds)
var/datum/wound/W = i
W.on_xadone(power)
REMOVE_TRAIT(M, TRAIT_DISFIGURED, TRAIT_GENERIC) //fixes common causes for disfiguration
. = 1
metabolization_rate = REAGENTS_METABOLISM * (0.00001 * (M.bodytemperature ** 2) + 0.5)
@@ -192,6 +195,9 @@
M.adjustFireLoss(-1.5 * power, 0)
M.adjustToxLoss(-power, 0, TRUE)
M.adjustCloneLoss(-power, 0)
for(var/i in M.all_wounds)
var/datum/wound/W = i
W.on_xadone(power)
REMOVE_TRAIT(M, TRAIT_DISFIGURED, TRAIT_GENERIC)
. = 1
..()
@@ -231,7 +237,7 @@
/datum/reagent/medicine/spaceacillin
name = "Spaceacillin"
description = "Spaceacillin will prevent a patient from conventionally spreading any diseases they are currently infected with."
description = "Spaceacillin will prevent a patient from conventionally spreading any diseases they are currently infected with. Also reduces infection in serious burns."
color = "#f2f2f2"
metabolization_rate = 0.1 * REAGENTS_METABOLISM
pH = 8.1
@@ -403,7 +409,7 @@
/datum/reagent/medicine/mine_salve
name = "Miner's Salve"
description = "A powerful painkiller. Restores bruising and burns in addition to making the patient believe they are fully healed."
description = "A powerful painkiller. Restores bruising and burns in addition to making the patient believe they are fully healed. Also great for treating severe burn wounds in a pinch."
reagent_state = LIQUID
color = "#6D6374"
metabolization_rate = 0.4 * REAGENTS_METABOLISM
@@ -432,7 +438,7 @@
// +10% success propability on each step, useful while operating in less-than-perfect conditions
if(show_message)
to_chat(M, "<span class='danger'>You feel your wounds fade away to nothing!</span>" )
to_chat(M, "<span class='danger'>You feel your injuries fade away to nothing!</span>" )
..()
/datum/reagent/medicine/mine_salve/on_mob_end_metabolize(mob/living/M)
@@ -453,10 +459,10 @@
/datum/reagent/medicine/synthflesh/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
if(iscarbon(M))
if (M.stat == DEAD)
var/mob/living/carbon/C = M
if(M.stat == DEAD)
show_message = 0
if(method in list(INGEST, VAPOR))
var/mob/living/carbon/C = M
C.losebreath++
C.emote("cough")
to_chat(M, "<span class='danger'>You feel your throat closing up!</span>")
@@ -465,6 +471,8 @@
else if(method in list(PATCH, TOUCH))
M.adjustBruteLoss(-1 * reac_volume)
M.adjustFireLoss(-1 * reac_volume)
for(var/datum/wound/burn/burn_wound in C.all_wounds)
burn_wound.regenerate_flesh(reac_volume)
if(show_message)
to_chat(M, "<span class='danger'>You feel your burns and bruises healing! It stings like hell!</span>")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine)
@@ -1552,10 +1560,6 @@
/datum/reagent/medicine/polypyr/on_mob_life(mob/living/carbon/M) //I wanted a collection of small positive effects, this is as hard to obtain as coniine after all.
M.adjustOrganLoss(ORGAN_SLOT_LUNGS, -0.25)
M.adjustBruteLoss(-0.35, 0)
if(prob(50))
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.bleed_rate = max(H.bleed_rate - 1, 0)
..()
. = 1
@@ -1588,3 +1592,10 @@
to_chat(C, "[pick(GLOB.wisdoms)]") //give them a random wisdom
..()
// handled in cut wounds process
/datum/reagent/medicine/coagulant
name = "Sanguirite"
description = "A coagulant used to help open cuts clot faster."
reagent_state = LIQUID
color = "#bb2424"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
@@ -2296,3 +2296,43 @@
if(data["blood_DNA"])
S.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
/datum/reagent/determination
name = "Determination"
description = "For when you need to push on a little more. Do NOT allow near plants."
reagent_state = LIQUID
color = "#D2FFFA"
metabolization_rate = 0.75 * REAGENTS_METABOLISM // 5u (WOUND_DETERMINATION_CRITICAL) will last for ~17 ticks
/// Whether we've had at least WOUND_DETERMINATION_SEVERE (2.5u) of determination at any given time. No damage slowdown immunity or indication we're having a second wind if it's just a single moderate wound
var/significant = FALSE
/datum/reagent/determination/on_mob_end_metabolize(mob/living/carbon/M)
if(significant)
var/stam_crash = 0
for(var/thing in M.all_wounds)
var/datum/wound/W = thing
stam_crash += (W.severity + 1) * 3 // spike of 3 stam damage per wound severity (moderate = 6, severe = 9, critical = 12) when the determination wears off if it was a combat rush
M.adjustStaminaLoss(stam_crash)
M.remove_status_effect(STATUS_EFFECT_DETERMINED)
..()
/datum/reagent/determination/on_mob_life(mob/living/carbon/M)
if(!significant && volume >= WOUND_DETERMINATION_SEVERE)
significant = TRUE
M.apply_status_effect(STATUS_EFFECT_DETERMINED) // in addition to the slight healing, limping cooldowns are divided by 4 during the combat high
volume = min(volume, WOUND_DETERMINATION_MAX)
for(var/thing in M.all_wounds)
var/datum/wound/W = thing
var/obj/item/bodypart/wounded_part = W.limb
if(wounded_part)
wounded_part.heal_damage(0.25, 0.25)
M.adjustStaminaLoss(-0.25*REM) // the more wounds, the more stamina regen
..()
/datum/reagent/cellulose
name = "Cellulose Fibers"
description = "A crystaline polydextrose polymer, plants swear by this stuff."
reagent_state = SOLID
color = "#E6E6DA"
taste_mult = 0
@@ -154,6 +154,11 @@
pH = 12
value = REAGENT_VALUE_RARE
/datum/reagent/toxin/carpotoxin/on_mob_life(mob/living/carbon/M)
. = ..()
for(var/i in M.all_scars)
qdel(i)
/datum/reagent/toxin/zombiepowder
name = "Zombie Powder"
description = "A strong neurotoxin that puts the subject into a death-like state."
@@ -520,25 +525,6 @@
taste_description = "bad cooking"
value = REAGENT_VALUE_NONE
/datum/reagent/toxin/condensed_cooking_oil
name = "Condensed Cooking Oil"
description = "Taste the consequences of your mistakes."
reagent_state = LIQUID
color = "#d6d6d8"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
toxpwr = 0
taste_mult = -2
taste_description = "awful cooking"
value = REAGENT_VALUE_NONE
/datum/reagent/toxin/condensed_cooking_oil/on_mob_life(mob/living/carbon/M)
if(prob(5))
M.vomit()
else
if(prob(40))
M.adjustOrganLoss(ORGAN_SLOT_HEART, 0.5) //For reference, bungotoxin does 3
..()
/datum/reagent/toxin/itching_powder
name = "Itching Powder"
description = "A powder that induces itching upon contact with the skin. Causes the victim to scratch at their itches and has a very low chance to decay into Histamine."
@@ -736,22 +722,13 @@
/datum/reagent/toxin/heparin //Based on a real-life anticoagulant. I'm not a doctor, so this won't be realistic.
name = "Heparin"
description = "A powerful anticoagulant. Victims will bleed uncontrollably and suffer scaling bruising."
description = "A powerful anticoagulant. All open cut wounds on the victim will open up and bleed much faster"
reagent_state = LIQUID
color = "#C8C8C8" //RGB: 200, 200, 200
metabolization_rate = 0.2 * REAGENTS_METABOLISM
toxpwr = 0
value = REAGENT_VALUE_VERY_RARE
/datum/reagent/toxin/heparin/on_mob_life(mob/living/carbon/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.bleed_rate = min(H.bleed_rate + 2, 8)
H.adjustBruteLoss(1, 0) //Brute damage increases with the amount they're bleeding
. = 1
return ..() || .
/datum/reagent/toxin/rotatium //Rotatium. Fucks up your rotation and is hilarious
name = "Rotatium"
description = "A constantly swirling, oddly colourful fluid. Causes the consumer's sense of direction and hand-eye coordination to become wild."
@@ -318,3 +318,19 @@
id = /datum/reagent/medicine/psicodine
results = list(/datum/reagent/medicine/psicodine = 5)
required_reagents = list( /datum/reagent/medicine/mannitol = 2, /datum/reagent/water = 2, /datum/reagent/impedrezene = 1)
/datum/chemical_reaction/medsuture
required_reagents = list(/datum/reagent/cellulose = 10, /datum/reagent/toxin/formaldehyde = 20, /datum/reagent/medicine/polypyr = 15) //This might be a bit much, reagent cost should be reviewed after implementation.
/datum/chemical_reaction/medsuture/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
new /obj/item/stack/medical/suture/medicated(location)
/datum/chemical_reaction/medmesh
required_reagents = list(/datum/reagent/cellulose = 20, /datum/reagent/consumable/aloejuice = 20, /datum/reagent/space_cleaner/sterilizine = 10)
/datum/chemical_reaction/medmesh/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
new /obj/item/stack/medical/mesh/advanced(location)
@@ -833,3 +833,8 @@
required_reagents = list(/datum/reagent/medicine/salglu_solution = 1, /datum/reagent/iron = 1, /datum/reagent/stable_plasma = 1)
mix_message = "The mixture congeals and gives off a faint copper scent."
required_temp = 350
/datum/chemical_reaction/cellulose_carbonization
results = list(/datum/reagent/carbon = 1)
required_reagents = list(/datum/reagent/cellulose = 1)
required_temp = 512
@@ -165,10 +165,7 @@
var/chosen = getbork()
var/obj/B = new chosen(T)
if(prob(5))//Fry it!
var/obj/item/reagent_containers/food/snacks/deepfryholder/fried
fried = new(T, B)
fried.fry() // actually set the name and colour it
B = fried
B.fry() // actually set the name and colour it
if(prob(50))
for(var/j in 1 to rand(1, 3))
step(B, pick(NORTH,SOUTH,EAST,WEST))
@@ -90,12 +90,12 @@
item_state = "medipen"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
amount_per_transfer_from_this = 13
volume = 13
amount_per_transfer_from_this = 15
volume = 15
ignore_flags = 1 //so you can medipen through hardsuits
reagent_flags = DRAWABLE
flags_1 = null
list_reagents = list(/datum/reagent/medicine/epinephrine = 10, /datum/reagent/preservahyde = 3)
list_reagents = list(/datum/reagent/medicine/epinephrine = 10, /datum/reagent/preservahyde = 3, /datum/reagent/medicine/coagulant = 2)
custom_premium_price = PRICE_ALMOST_EXPENSIVE
/obj/item/reagent_containers/hypospray/medipen/suicide_act(mob/living/carbon/user)
@@ -133,6 +133,13 @@
else
. += "<span class='notice'>It is spent.</span>"
/obj/item/reagent_containers/hypospray/medipen/ekit
name = "emergency first-aid autoinjector"
desc = "An epinephrine medipen with trace amounts of coagulants and antibiotics to help stabilize bad cuts and burns."
volume = 15
amount_per_transfer_from_this = 15
list_reagents = list(/datum/reagent/medicine/epinephrine = 12, /datum/reagent/medicine/coagulant = 2.5, /datum/reagent/medicine/spaceacillin = 0.5)
/obj/item/reagent_containers/hypospray/medipen/stimulants
name = "illegal stimpack medipen"
desc = "A highly illegal medipen due to its load and small injections, allow for five uses before being drained"
@@ -36,15 +36,19 @@
var/reagentlist = pretty_string_from_reagent_list(reagents)
var/log_object = "a damp rag containing [reagentlist]"
if(user.a_intent == INTENT_HARM && !C.is_mouth_covered())
reagents.reaction(C, INGEST)
reagents.trans_to(C, 5)
C.visible_message("<span class='danger'>[user] has smothered \the [C] with \the [src]!</span>", "<span class='userdanger'>[user] has smothered you with \the [src]!</span>", "<span class='italics'>You hear some struggling and muffled cries of surprise.</span>")
log_combat(user, C, "smothered", log_object)
C.visible_message("<span class='danger'>[user] is trying to smother \the [C] with \the [src]!</span>", "<span class='userdanger'>[user] is trying to smother you with \the [src]!</span>", "<span class='italics'>You hear some struggling and muffled cries of surprise.</span>")
if(do_after(user, 20, target = C))
reagents.reaction(C, INGEST)
reagents.trans_to(C, 5)
C.visible_message("<span class='danger'>[user] has smothered \the [C] with \the [src]!</span>", "<span class='userdanger'>[user] has smothered you with \the [src]!</span>", "<span class='italics'>You hear some struggling and a heavy breath taken.</span>")
log_combat(user, C, "smothered", log_object)
else
reagents.reaction(C, TOUCH)
reagents.remove_all(5)
C.visible_message("<span class='notice'>[user] has touched \the [C] with \the [src].</span>")
log_combat(user, C, "touched", log_object)
C.visible_message("<span class='notice'>[user] is trying to wipe \the [C] with \the [src].</span>")
if(do_after(user, 20, target = C))
reagents.reaction(C, TOUCH)
reagents.remove_all(5)
C.visible_message("<span class='notice'>[user] has wiped \the [C] with \the [src].</span>")
log_combat(user, C, "touched", log_object)
else if(istype(A) && (src in user))
user.visible_message("[user] starts to wipe down [A] with [src]!", "<span class='notice'>You start to wipe down [A] with [src]...</span>")