Merge remote-tracking branch 'Citadel-Station-13/master' into syntheticbloods
This commit is contained in:
@@ -198,6 +198,7 @@
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#define COMPONENT_DELETE_OLD_IMPLANT 4
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#define COMSIG_IMPLANT_EXISTING_UPLINK "implant_uplink_exists" //called on implants being implanted into someone with an uplink implant: (datum/component/uplink)
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//This uses all return values of COMSIG_IMPLANT_OTHER
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#define COMSIG_IMPLANT_REMOVING "implant_removing" //from base of /obj/item/implant/proc/removed() (list/args)
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// /obj/item/pda signals
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#define COMSIG_PDA_CHANGE_RINGTONE "pda_change_ringtone" //called on pda when the user changes the ringtone: (mob/living/user, new_ringtone)
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@@ -59,6 +59,7 @@
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#define ismoth(A) (is_species(A, /datum/species/insect))
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#define ishumanbasic(A) (is_species(A, /datum/species/human))
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#define iscatperson(A) (ishumanbasic(A) && istype(A.dna.species, /datum/species/human/felinid) )
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#define isdwarf(A) (is_species(A, /datum/species/dwarf))
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// Citadel specific species
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#define isipcperson(A) (is_species(A, /datum/species/ipc))
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@@ -39,6 +39,7 @@
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#define DOOR_HELPER_LAYER 2.71 //keep this above OPEN_DOOR_LAYER
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#define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible
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#define TABLE_LAYER 2.8
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#define TRAY_LAYER 2.85
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#define BELOW_OBJ_LAYER 2.9
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#define LOW_ITEM_LAYER 2.95
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//#define OBJ_LAYER 3 //For easy recordkeeping; this is a byond define
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@@ -117,7 +117,6 @@
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#define BIOWARE_NERVES "nerves"
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#define BIOWARE_CIRCULATION "circulation"
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#define BIOWARE_LIGAMENTS "ligaments"
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#define BIOWARE_DISSECTION "dissected"
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//Health hud screws for carbon mobs
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#define SCREWYHUD_NONE 0
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@@ -81,6 +81,7 @@
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#define TRAIT_PUSHIMMUNE "push_immunity"
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#define TRAIT_SHOCKIMMUNE "shock_immunity"
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#define TRAIT_STABLEHEART "stable_heart"
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#define TRAIT_STABLELIVER "stable_liver"
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#define TRAIT_RESISTHEAT "resist_heat"
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#define TRAIT_RESISTHEATHANDS "resist_heat_handsonly" //For when you want to be able to touch hot things, but still want fire to be an issue.
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#define TRAIT_RESISTCOLD "resist_cold"
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@@ -110,6 +111,7 @@
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#define TRAIT_NOHARDCRIT "nohardcrit"
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#define TRAIT_NOSOFTCRIT "nosoftcrit"
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#define TRAIT_MINDSHIELD "mindshield"
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#define TRAIT_DISSECTED "dissected"
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#define TRAIT_FEARLESS "fearless"
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#define TRAIT_UNSTABLE "unstable"
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#define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it
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@@ -121,6 +123,9 @@
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#define TRAIT_STRONG_GRABBER "strong_grabber"
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#define TRAIT_CALCIUM_HEALER "calcium_healer"
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#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
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#define TRAIT_ABDUCTOR_TRAINING "abductor-training"
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#define TRAIT_ABDUCTOR_SCIENTIST_TRAINING "abductor-scientist-training"
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#define TRAIT_SURGEON "surgeon"
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//non-mob traits
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#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
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@@ -179,6 +184,7 @@
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// unique trait sources, still defines
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#define STATUE_MUTE "statue"
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#define CLONING_POD_TRAIT "cloning-pod"
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#define CHANGELING_DRAIN "drain"
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#define CHANGELING_HIVEMIND_MUTE "ling_mute"
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#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
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@@ -208,3 +214,4 @@
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#define LOCKED_HELMET_TRAIT "locked-helmet"
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#define NINJA_SUIT_TRAIT "ninja-suit"
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#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
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#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
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@@ -20,7 +20,7 @@ GLOBAL_LIST_INIT(player_sizes_list, list("Macro" = SIZESCALE_HUGE, "Big" = SIZES
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// Edited to make the new travis check go away
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*/
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GLOBAL_LIST_INIT(vore_sounds, list(
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GLOBAL_LIST_INIT(pred_vore_sounds, list(
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"Gulp" = 'sound/vore/pred/swallow_01.ogg',
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"Swallow" = 'sound/vore/pred/swallow_02.ogg',
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"Insertion1" = 'sound/vore/pred/insertion_01.ogg',
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@@ -40,7 +40,27 @@ GLOBAL_LIST_INIT(vore_sounds, list(
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"None" = null
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))
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GLOBAL_LIST_INIT(release_sounds, list(
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GLOBAL_LIST_INIT(prey_vore_sounds, list(
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"Gulp" = 'sound/vore/prey/swallow_01.ogg',
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"Swallow" = 'sound/vore/prey/swallow_02.ogg',
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"Insertion1" = 'sound/vore/prey/insertion_01.ogg',
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"Insertion2" = 'sound/vore/prey/insertion_02.ogg',
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"Tauric Swallow" = 'sound/vore/prey/taurswallow.ogg',
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"Stomach Move" = 'sound/vore/prey/stomachmove.ogg',
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"Schlorp" = 'sound/vore/prey/schlorp.ogg',
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"Squish1" = 'sound/vore/prey/squish_01.ogg',
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"Squish2" = 'sound/vore/prey/squish_02.ogg',
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"Squish3" = 'sound/vore/prey/squish_03.ogg',
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"Squish4" = 'sound/vore/prey/squish_04.ogg',
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"Rustle (cloth)" = 'sound/effects/rustle5.ogg',
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"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
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"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
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"Rustle 4 (cloth)" = 'sound/effects/rustle4.ogg',
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"Rustle 5 (cloth)" = 'sound/effects/rustle5.ogg',
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"None" = null
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))
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GLOBAL_LIST_INIT(pred_release_sounds, list(
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"Rustle (cloth)" = 'sound/effects/rustle1.ogg',
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"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
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"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
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@@ -51,3 +71,15 @@ GLOBAL_LIST_INIT(release_sounds, list(
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"Splatter" = 'sound/effects/splat.ogg',
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"None" = null
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))
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GLOBAL_LIST_INIT(prey_release_sounds, list(
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"Rustle (cloth)" = 'sound/effects/rustle1.ogg',
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"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
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"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
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"Rustle 4 (cloth)" = 'sound/effects/rustle4.ogg',
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"Rustle 5 (cloth)" = 'sound/effects/rustle5.ogg',
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"Stomach Move" = 'sound/vore/prey/stomachmove.ogg',
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"Pred Escape" = 'sound/vore/prey/escape.ogg',
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"Splatter" = 'sound/effects/splat.ogg',
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"None" = null
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))
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