Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit28
This commit is contained in:
@@ -59,3 +59,20 @@
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S.forceMove(D)
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D.injector = S
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..()
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/obj/item/ammo_casing/syringegun/dart
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name = "used air canister"
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desc = "A small canister of compressed gas."
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projectile_type = /obj/item/projectile/bullet/dart/syringe/dart
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firing_effect_type = null
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harmful = FALSE
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/obj/item/ammo_casing/syringegun/dart/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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..()
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var/obj/item/gun/syringe/SG = loc
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if(!SG.syringes.len)
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return
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var/obj/item/reagent_containers/syringe/dart/S = SG.syringes[1]
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if(S.emptrig == TRUE)
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var/obj/item/projectile/bullet/dart/syringe/dart/D = BB
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D.emptrig = TRUE
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@@ -116,7 +116,7 @@
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new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
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target.adjustBruteLoss(-4)
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target.adjustFireLoss(-4)
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target.adjustToxLoss(-1)
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target.adjustToxLoss(-1, forced = TRUE)
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target.adjustOxyLoss(-1)
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return
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@@ -102,3 +102,23 @@
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else
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to_chat(user, "<span class='warning'>[src] cannot hold more syringes!</span>")
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return FALSE
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/obj/item/gun/syringe/dart
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name = "dart gun"
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desc = "A compressed air gun, designed to fit medicinal darts for application of medicine for those patients just out of reach."
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icon_state = "dartgun"
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item_state = "dartgun"
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materials = list(MAT_METAL=2000, MAT_GLASS=500)
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suppressed = TRUE //Softer fire sound
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can_unsuppress = FALSE
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/obj/item/gun/syringe/dart/Initialize()
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..()
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chambered = new /obj/item/ammo_casing/syringegun/dart(src)
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/obj/item/gun/syringe/dart/attackby(obj/item/A, mob/user, params, show_msg = TRUE)
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if(istype(A, /obj/item/reagent_containers/syringe/dart))
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..()
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else
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to_chat(user, "<span class='notice'>You can't put the [A] into \the [src]!</span>")
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return FALSE
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@@ -8,12 +8,14 @@
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. = ..()
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create_reagents(50, NO_REACT)
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/obj/item/projectile/bullet/dart/on_hit(atom/target, blocked = FALSE)
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/obj/item/projectile/bullet/dart/on_hit(atom/target, blocked = FALSE, skip = FALSE)
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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if(blocked != 100) // not completely blocked
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if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
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..()
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if(skip == TRUE)
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return
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reagents.reaction(M, INJECT)
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reagents.trans_to(M, reagents.total_volume)
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return TRUE
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@@ -36,3 +38,44 @@
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/obj/item/projectile/bullet/dart/syringe
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name = "syringe"
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icon_state = "syringeproj"
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//I am in a mess of my own making
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/obj/item/projectile/bullet/dart/syringe/dart
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name = "Smartdart"
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icon_state = "dartproj"
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damage = 0
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var/emptrig = FALSE
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/obj/item/projectile/bullet/dart/syringe/dart/on_hit(atom/target, blocked = FALSE)
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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if(blocked != 100)
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if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
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..(target, blocked, TRUE)
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for(var/datum/reagent/R in reagents.reagent_list) //OD prevention time!
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if(istype(R, /datum/reagent/medicine)) //Is this a medicine?
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if(M.reagents.has_reagent(R.id))
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if(R.overdose_threshold == 0 || emptrig == TRUE) //Is there a possible OD?
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M.reagents.add_reagent(R.id, R.volume)
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else
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var/transVol = CLAMP(R.volume, 0, (R.overdose_threshold - M.reagents.get_reagent_amount(R.id)) -1)
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M.reagents.add_reagent(R.id, transVol)
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else
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if(!R.overdose_threshold == 0)
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var/transVol = CLAMP(R.volume, 0, R.overdose_threshold-1)
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M.reagents.add_reagent(R.id, transVol)
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else
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M.reagents.add_reagent(R.id, R.volume)
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target.visible_message("<span class='notice'>\The [src] beeps!</span>")
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to_chat("<span class='notice'><i>You feel a tiny prick as a smartdart embeds itself in you with a beep.</i></span>")
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return TRUE
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else
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blocked = 100
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target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
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"<span class='userdanger'>You see a [src] bounce off you, booping sadly!</span>")
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target.visible_message("<span class='danger'>\The [src] fails to land on target!</span>")
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return TRUE
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