stabilized orange can now cool at most 5 per tick instead of infinite
robots only cool half, which means 5 per life tick (status effects fire twice per life tick total)
for robots, it cools towards ~ -100°C target temp, provided you are in a location that supports it.
suitlinking now tells you on examining the cooling system readout.
miner gear suitlinking only works on the lavaland z.
corruption has a medium-severity readout jamming event added to the pool.
integrating coolant only counts as 40% of its volume for cooling efficiency purposes and is capped at adding at most 25% of current blood volume to cooling efficiency calculations.
5° min temp adjustment for active cooling
150% max total cooling efficiency as opposed to 100%
passive heating cools instead at >100% efficiency (to -30°C min)
EMPs jam cooling system readouts.
Nanogel is now printable, for a decent price though it needs a bit of diamond.
HUD & a examine readout for the HUD for coolant & cooling efficiency info.
Penalty active-cooling-cost-wise when in very low pressure area.
Higher minimum efficiency for active cooling.
Synths don't look pale.
title. They will only take cold damage (and slowdown) once they are *really* cold (e.g. icethrowers or supercooled environments), as their internal components struggle to compensate and their coolant starts to freeze.
I very nearly buffed synth lings to ignore bz. Oops, I guess something something bz properties make it still interact with them (doesn't make the most sense, but better than synthlings ignoring bz)
well, one exception, pyrosium and cryostane still work as they have conditional effects that are more of a chemical reaction than impact on metabolism.
standartizes blood types of ipc, synths and synth mammals (which used organic blood??) to S type blood, plis implements coldblooded blacklist (with trait point balancing after.